Games programming
I tiakina i:
| Kaituhi matua: | Solomon, Eric |
|---|---|
| Hōputu: | Pukapuka |
| I whakaputaina: |
Cambridge:
Univ. Pr.
1984.
|
| Ngā marau: | |
| Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite
PROFESSIONAL VIDEO GAME PROGRAMMING ON PC / DIANA GRUBER
mā: GRUBER, DIANA
I whakaputaina: (1997)
mā: GRUBER, DIANA
I whakaputaina: (1997)
PROFESSIONAL VIDEO GAME PROGRAMMING ON PC / DIANA GRUBER
mā: GRUBER, DIANA
I whakaputaina: (1997)
mā: GRUBER, DIANA
I whakaputaina: (1997)
PROFESSIONAL VIDEO GAME PROGRAMMING ON PC / DIANA GRUBER
mā: GRUBER, DIANA
I whakaputaina: (1997)
mā: GRUBER, DIANA
I whakaputaina: (1997)
Activity games : for playground and classroom. /
mā: Kingston, P.M
I whakaputaina: (1969)
mā: Kingston, P.M
I whakaputaina: (1969)
The theory of games and linear programming /
mā: Vajda, S.
I whakaputaina: (1970)
mā: Vajda, S.
I whakaputaina: (1970)
Game theory
mā: Owen, Guillermo
I whakaputaina: (1982)
mā: Owen, Guillermo
I whakaputaina: (1982)
The Game Birds of India, Pakistan, Bangladesh & Sri-Lanka /
mā: Hume, Allan
I whakaputaina: (1995)
mā: Hume, Allan
I whakaputaina: (1995)
The Marketing Game! /
mā: Mason, Charlotte H.
I whakaputaina: (1995)
mā: Mason, Charlotte H.
I whakaputaina: (1995)
Game theory concepts and application.
mā: ZAGARE, Frank C.
I whakaputaina: (1984)
mā: ZAGARE, Frank C.
I whakaputaina: (1984)
Linear Programming and Theory of Games
mā: Karak, P. M.
I whakaputaina: (2004)
mā: Karak, P. M.
I whakaputaina: (2004)
Linear Programming and Game Theory
mā: Chatterjee, P. N.
I whakaputaina: (2004)
mā: Chatterjee, P. N.
I whakaputaina: (2004)
Games and Decisions: Introduction and Critical Survey
mā: Luce, R. Duncan
I whakaputaina: (1957)
mā: Luce, R. Duncan
I whakaputaina: (1957)
Game Theory An introduction /
mā: Barron, E. N.
I whakaputaina: (2008)
mā: Barron, E. N.
I whakaputaina: (2008)
Linear Programming and theory Games
mā: Gupta, P. K.
I whakaputaina: (1993)
mā: Gupta, P. K.
I whakaputaina: (1993)
Linear Programming and Theory of Games
mā: Karak, P. M.
I whakaputaina: (1994)
mā: Karak, P. M.
I whakaputaina: (1994)
Linear Programming and Theory of Games:
mā: Gupta, P. K.
I whakaputaina: (1991)
mā: Gupta, P. K.
I whakaputaina: (1991)
Linear Programming and Theory of Games
mā: Gupta, P. K.
I whakaputaina: (1995)
mā: Gupta, P. K.
I whakaputaina: (1995)
Coping with Selfishness in Congestion Games Analysis and Design via LP Duality /
mā: Bilò, Vittorio, me ētahi atu.
I whakaputaina: (2023)
mā: Bilò, Vittorio, me ētahi atu.
I whakaputaina: (2023)
Game Theory A very short introduction /
mā: Binmore, K. G.
I whakaputaina: (2007)
mā: Binmore, K. G.
I whakaputaina: (2007)
Game theory: Introduction and application /
mā: Room, Graham
I whakaputaina: (1997)
mā: Room, Graham
I whakaputaina: (1997)
An introduction to game theory /
mā: Osborne, Martin J.
I whakaputaina: (2004)
mā: Osborne, Martin J.
I whakaputaina: (2004)
Game Jams – History, Technology, and Organisation
I whakaputaina: (2023)
I whakaputaina: (2023)
Games to Play and Games not to Play Strategic Decisions via Extensions of Game Theory /
mā: Weiss, Uri, me ētahi atu.
I whakaputaina: (2023)
mā: Weiss, Uri, me ētahi atu.
I whakaputaina: (2023)
Games, gods and gambling. /
mā: DAVID, F.N
I whakaputaina: (1962)
mā: DAVID, F.N
I whakaputaina: (1962)
An Introduction to Game Theory
mā: Osborne, Martin J.
I whakaputaina: (2004)
mā: Osborne, Martin J.
I whakaputaina: (2004)
Software Engineering for Games in Serious Contexts Theories, Methods, Tools, and Experiences /
I whakaputaina: (2023)
I whakaputaina: (2023)
The Structure of Game Design
mā: Wang, Wallace
I whakaputaina: (2023)
mā: Wang, Wallace
I whakaputaina: (2023)
Frontiers of Dynamic Games Proceedings of the International Conference “Game Theory and Applications” 2022 /
I whakaputaina: (2024)
I whakaputaina: (2024)
Applications of Game Theory in Deep Learning
mā: Hazra, Tanmoy, me ētahi atu.
I whakaputaina: (2024)
mā: Hazra, Tanmoy, me ētahi atu.
I whakaputaina: (2024)
Markets, games, & strategic behavior /
mā: Holt, Charles A.
I whakaputaina: (2007)
mā: Holt, Charles A.
I whakaputaina: (2007)
Shimmy Shimmy Coke-Ca-Pop : a collection of city children's street games and rhymes /
mā: Langstaff, John
I whakaputaina: (1973)
mā: Langstaff, John
I whakaputaina: (1973)
The Oxford companion to sports and games. /
I whakaputaina: (1975)
I whakaputaina: (1975)
Universal Design in Video Games Active Participation Through Accessible Play /
mā: Palmquist, Adam, me ētahi atu.
I whakaputaina: (2024)
mā: Palmquist, Adam, me ētahi atu.
I whakaputaina: (2024)
User Experience for Serious Games in Virtual Reality
mā: Kojić, Tanja
I whakaputaina: (2025)
mā: Kojić, Tanja
I whakaputaina: (2025)
Assessing the Quality of Experience of Cloud Gaming Services
mā: Schmidt, Steven
I whakaputaina: (2023)
mā: Schmidt, Steven
I whakaputaina: (2023)
The Influence of Delay on Cloud Gaming Quality of Experience
mā: Sabet, Saeed Shafiee
I whakaputaina: (2023)
mā: Sabet, Saeed Shafiee
I whakaputaina: (2023)
Games /
mā: Danilovic, Sandra
I whakaputaina: (2024)
mā: Danilovic, Sandra
I whakaputaina: (2024)
Augmented Reality Games II The Gamification of Education, Medicine and Art /
I whakaputaina: (2024)
I whakaputaina: (2024)
Moral games for teaching bioethics/
mā: Carmi, Amnon
I whakaputaina: (2002)
mā: Carmi, Amnon
I whakaputaina: (2002)
Notes on Tug-of-War Games and the p-Laplace Equation
mā: Parviainen, Mikko
I whakaputaina: (2024)
mā: Parviainen, Mikko
I whakaputaina: (2024)
Ngā tūemi rite
-
PROFESSIONAL VIDEO GAME PROGRAMMING ON PC / DIANA GRUBER
mā: GRUBER, DIANA
I whakaputaina: (1997) -
PROFESSIONAL VIDEO GAME PROGRAMMING ON PC / DIANA GRUBER
mā: GRUBER, DIANA
I whakaputaina: (1997) -
PROFESSIONAL VIDEO GAME PROGRAMMING ON PC / DIANA GRUBER
mā: GRUBER, DIANA
I whakaputaina: (1997) -
Activity games : for playground and classroom. /
mā: Kingston, P.M
I whakaputaina: (1969) -
The theory of games and linear programming /
mā: Vajda, S.
I whakaputaina: (1970)