Mathematics for Computer Graphics

John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded seventh edition. The first five c...

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Bibliografski detalji
Glavni autor: Vince, John (Autor)
Autor kompanije: SpringerLink (Online service)
Format: Elektronički e-knjiga
Jezik:engleski
Izdano: London : Springer London : Imprint: Springer, 2025.
Izdanje:7th ed. 2025.
Serija:Undergraduate Topics in Computer Science,
Teme:
Online pristup:https://doi.org/10.1007/978-1-4471-7550-6
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Sadržaj:
  • Chapter 1.Introduction
  • Chapter 2.Numbers
  • Chapter 3.Algebra
  • Chapter 4.Trigonometry
  • Chapter 5.Coordinate Systems
  • Chapter 6.Determinants
  • Chapter 7.Vectors
  • Chapter 8.Matrices
  • Chapter 9.Complex Numbers
  • Chapter 10.Geometric Transforms
  • Chapter 11.Quaternion Algebra
  • Chapter 12.Quaternions in Space
  • Chapter 13.Interpolation
  • Chapter 14.Curves and Patches
  • Chapter 15.Analytic Geometry
  • Chapter 16.Statistics
  • Chapter 17.Barycentric Coordinates
  • Chapter 18.Geometric Algebra
  • Chapter 19.Calculus: Derivatives
  • Chapter 20.Calculus: Integration
  • Chapter 21.Fourier Series
  • Chapter 22.Worked Examples.