Assessing the Quality of Experience of Cloud Gaming Services
This book provides an overview of concepts and challenges in interaction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Q...
Պահպանված է:
| Հիմնական հեղինակ: | Schmidt, Steven (Հեղինակ) |
|---|---|
| Համատեղ հեղինակ: | SpringerLink (Online service) |
| Ձևաչափ: | Էլեկտրոնային էլ․ գիրք |
| Լեզու: | անգլերեն |
| Հրապարակվել է: |
Cham :
Springer International Publishing : Imprint: Springer,
2023.
|
| Հրատարակություն: | 1st ed. 2023. |
| Շարք: | T-Labs Series in Telecommunication Services,
|
| Խորագրեր: | |
| Առցանց հասանելիություն: | https://doi.org/10.1007/978-3-031-06011-3 |
| Ցուցիչներ: |
Ավելացրեք ցուցիչ
Չկան պիտակներ, Եղեք առաջինը, ով նշում է այս գրառումը!
|
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Նմանատիպ նյութեր
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The Influence of Delay on Cloud Gaming Quality of Experience
: Sabet, Saeed Shafiee
Հրապարակվել է: (2023) -
Universal Design in Video Games Active Participation Through Accessible Play /
: Palmquist, Adam, և այլն
Հրապարակվել է: (2024) -
The Structure of Game Design
: Wang, Wallace
Հրապարակվել է: (2023) -
User Experience for Serious Games in Virtual Reality
: Kojić, Tanja
Հրապարակվել է: (2025) -
Augmented Reality Games II The Gamification of Education, Medicine and Art /
Հրապարակվել է: (2024)