Metaverse: Concept, Content and Context
The metaverse, a hybrid society of the real and the virtual is attracting significant attention from academia to industry and is starting to change the world. Composed of ten chapters, this book introduces the metaverse from three aspects – concept, content and context. It starts with numerous conce...
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| Format: | Electronic eBook |
| Language: | English |
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Cham :
Springer Nature Switzerland : Imprint: Springer,
2023.
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| Edition: | 1st ed. 2023. |
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| Online Access: | https://doi.org/10.1007/978-3-031-24359-2 |
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| 100 | 1 | |a Cheng, Shenghui. |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
| 245 | 1 | 0 | |a Metaverse: Concept, Content and Context |h [electronic resource] / |c by Shenghui Cheng. |
| 250 | |a 1st ed. 2023. | ||
| 264 | 1 | |a Cham : |b Springer Nature Switzerland : |b Imprint: Springer, |c 2023. | |
| 300 | |a 1 online resource (XXII, 218 p. 1 illus.). | ||
| 336 | |a text |b txt |2 rdacontent | ||
| 337 | |a computer |b c |2 rdamedia | ||
| 338 | |a online resource |b cr |2 rdacarrier | ||
| 341 | 0 | |b Table of contents navigation |2 onix | |
| 341 | 0 | |b Single logical reading order |2 onix | |
| 341 | 0 | |b Short alternative textual descriptions |2 onix | |
| 341 | 0 | |b Use of color is not sole means of conveying information |2 onix | |
| 341 | 0 | |b Use of high contrast between text and background color |2 onix | |
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| 341 | 0 | |b All non-decorative content supports reading without sight |2 onix | |
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| 505 | 0 | |a Preface -- About the Author -- Acknowledgments -- List of Figures -- Acronyms -- 1. Metaverse -- 2 Metaverse,Web 3.0,Big Data and AI -- 3 Metaverse and Immersive Interaction Technology -- 4 Metaverse and Blockchain -- 5 Metaverse and Social View -- 6 Asset View of the Metaverse -- 7 Metaverse Security -- 8 Metaverse and Law -- 9 Metaverse and Investing -- 10 The Future of the Metaverse -- Index. | |
| 520 | |a The metaverse, a hybrid society of the real and the virtual is attracting significant attention from academia to industry and is starting to change the world. Composed of ten chapters, this book introduces the metaverse from three aspects – concept, content and context. It starts with numerous concepts related to the metaverse, such as virtual reality, augmented reality, Web 3.0 and NFTs and describes the background, features, advantages and disadvantages. It then presents the content or key techniques around the metaverse, Artificial Intelligence, big data, edge computing, 3D modeling and blockchain. For each technique, it depicts how it performs to advance the development of the metaverse. Finally, it gives the context of the metaverse and illustrates the new society in the virtual world, consisting of economic systems, assets, social activities, security, law, etcetera. Overall, Metaverse: Concept, Content and Context provides a panoramic view of the metaverse, a key feature of which is the intuitive visualizations with numerous figures that clearly address the main aspects. This book is well-designed and well-written and will appeal to beginners and students as well as professionals, welcome to the metaverse community! . | ||
| 532 | 8 | |a Accessibility summary: This PDF does not fully comply with PDF/UA standards, but does feature limited screen reader support, described non-text content (images, graphs), bookmarks for easy navigation and searchable, selectable text. Users of assistive technologies may experience difficulty navigating or interpreting content in this document. We recognize the importance of accessibility, and we welcome queries about accessibility for any of our products. If you have a question or an access need, please get in touch with us at accessibilitysupport@springernature.com. | |
| 532 | 8 | |a No reading system accessibility options actively disabled | |
| 532 | 8 | |a Publisher contact for further accessibility information: accessibilitysupport@springernature.com | |
| 588 | |a Print version record. | ||
| 650 | 0 | |a Computer graphics. | |
| 650 | 0 | |a Virtual reality. | |
| 650 | 0 | |a Augmented reality. | |
| 650 | 0 | |a Blockchains (Databases). | |
| 650 | 0 | |a Artificial intelligence. | |
| 650 | 1 | 4 | |a Computer Graphics. |
| 650 | 2 | 4 | |a Virtual and Augmented Reality. |
| 650 | 2 | 4 | |a Blockchain. |
| 650 | 2 | 4 | |a Intelligence Infrastructure. |
| 710 | 2 | |a SpringerLink (Online service) | |
| 773 | 0 | |t Springer Nature eBook | |
| 776 | 0 | 8 | |i Printed edition: |z 9783031243585 |
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| 950 | |a Computer Science (R0) (SpringerNature-43710) | ||