Augmented Reality and Artificial Intelligence The Fusion of Advanced Technologies /

This book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today’s world – Artificial Intelligence (AI) and Augmented Reality (AR). It is written by a team of...

Cijeli opis

Spremljeno u:
Bibliografski detalji
Autor kompanije: SpringerLink (Online service)
Daljnji autori: Geroimenko, Vladimir (Urednik)
Format: Elektronički e-knjiga
Jezik:engleski
Izdano: Cham : Springer Nature Switzerland : Imprint: Springer, 2023.
Izdanje:1st ed. 2023.
Serija:Springer Series on Cultural Computing,
Teme:
Online pristup:https://doi.org/10.1007/978-3-031-27166-3
Oznake: Dodaj oznaku
Bez oznaka, Budi prvi tko označuje ovaj zapis!

MARC

LEADER 00000nam a22000005i 4500
001 978-3-031-27166-3
003 DE-He213
005 20260810153819.0
007 cr nn 008mamaa
008 230429s2023 sz | o |||| 0|eng d
020 |a 9783031271663  |9 978-3-031-27166-3 
024 7 |a 10.1007/978-3-031-27166-3  |2 doi 
050 4 |a QA76.9.U83 
050 4 |a QA76.9.H85 
072 7 |a UYZ  |2 bicssc 
072 7 |a COM079010  |2 bisacsh 
072 7 |a UYZ  |2 thema 
082 0 4 |a 005.437  |2 23 
082 0 4 |a 004.019  |2 23 
245 1 0 |a Augmented Reality and Artificial Intelligence  |h [electronic resource] :  |b The Fusion of Advanced Technologies /  |c edited by Vladimir Geroimenko. 
250 |a 1st ed. 2023. 
264 1 |a Cham :  |b Springer Nature Switzerland :  |b Imprint: Springer,  |c 2023. 
300 |a 1 online resource (XXIV, 370 p. 142 illus.).  |b 137 illus. in color. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
341 0 |b Table of contents navigation  |2 onix 
341 0 |b Single logical reading order  |2 onix 
341 0 |b Short alternative textual descriptions  |2 onix 
341 0 |b Use of color is not sole means of conveying information  |2 onix 
341 0 |b Use of high contrast between text and background color  |2 onix 
341 0 |b Next / Previous structural navigation  |2 onix 
341 0 |b All non-decorative content supports reading without sight  |2 onix 
347 |a text file  |b PDF  |2 rda 
490 1 |a Springer Series on Cultural Computing,  |x 2195-9064 
505 0 |a Part 1: The practical, theoretical and cultural aspects of integrating augmented reality and artificial intelligence -- Mixed reality and deep learning: Augmenting visual information using generative adversarial networks -- Augmented reality user’s experience: AI-based data collection, processing and analysis -- Digital dreams: Speculative futures for artificial intelligence, augmented reality, and the human brain -- Virtual galatea for physical Pygmalion: A phenomenological approach to intimacy in VTubers in the east Asia region -- Augmenting artificial intelligences in fiction: Evolving from primordial internet memes to Cybergods of disruption -- Part 2: The educational use of intelligent augmented environments -- Artificial intelligence, augmented reality and education -- Artificial intelligence, machine learning and extended reality: Potential problem solvers for higher education issues -- Augmented reality and artificial intelligence in education: Toward immersive intelligent tutoring systems -- Augmented/virtual reality and artificial intelligence in dental education and research -- The history of furniture objects: An intelligent augmented reality application -- Part 3: Augmented reality and artificial intelligence in medicine, healthcare and physical activity -- Meta-patients: Using mixed reality patients and an ai framework for simulating life-like clinical examinations -- AI-powered and “augmented” dentistry: Applications, implications and limitations -- Augmented reality and artificial intelligence: Applications in pharmacy -- Artificial intelligence and augmented reality in physical activity: A review of systems and devices -- Exergames, artificial intelligence and augmented reality: Connections to body and sensorial experiences -- Part 4: Combining augmented reality and artificial intelligence to enhance services, retail and recommendations -- Fuse: Towards AI-based future services for generating augmented reality experiences -- Smart extended reality in the metaverse-tailing: The rise of new retail landscape -- Artificial intelligence and extended reality in luxury fashion retail: Analysis and reflection -- The use of artificial intelligence and mixed reality in preventing natural disasters: Practical and legal issues -- Concluding remarks. 
520 |a This book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today’s world – Artificial Intelligence (AI) and Augmented Reality (AR). It is written by a team of 50 researchers and practitioners from 16 countries, which has enabled a thorough coverage of emerging or previously unexplored subject areas. The authors consider practical, theoretical, and cultural aspects of “AI-powered AR” and “AR-enriched AI”, and their usage in a large variety of areas, such as education, medicine, healthcare, dentistry, pharmacy, active lifestyle, smart services, fashion, retail, recommender systems, and several others. Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies is essential reading not only for researchers, practitioners and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in building a comprehensive understanding of the emerging fields of “intelligent augmented environments” and “artificial intelligence presented by augmented reality”. . 
532 8 |a Accessibility summary: This PDF does not fully comply with PDF/UA standards, but does feature limited screen reader support, described non-text content (images, graphs), bookmarks for easy navigation and searchable, selectable text. Users of assistive technologies may experience difficulty navigating or interpreting content in this document. We recognize the importance of accessibility, and we welcome queries about accessibility for any of our products. If you have a question or an access need, please get in touch with us at accessibilitysupport@springernature.com. 
532 8 |a No reading system accessibility options actively disabled 
532 8 |a Publisher contact for further accessibility information: accessibilitysupport@springernature.com 
588 |a Print version record. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Human-computer interaction. 
650 0 |a Artificial intelligence. 
650 0 |a Virtual reality. 
650 0 |a Augmented reality. 
650 1 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Artificial Intelligence. 
650 2 4 |a Virtual and Augmented Reality. 
700 1 |a Geroimenko, Vladimir.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9783031271656 
776 0 8 |i Printed edition:  |z 9783031271670 
776 0 8 |i Printed edition:  |z 9783031271687 
830 0 |a Springer Series on Cultural Computing,  |x 2195-9064 
856 4 0 |u https://doi.org/10.1007/978-3-031-27166-3 
912 |a ZDB-2-SCS 
912 |a ZDB-2-SXCS 
950 |a Computer Science (SpringerNature-11645) 
950 |a Computer Science (R0) (SpringerNature-43710)