Introduction to Computer Graphics Using OpenGL and Java /
A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality. This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, i...
Shranjeno v:
| Main Authors: | , , |
|---|---|
| Korporativna značnica: | |
| Format: | Elektronski eKnjiga |
| Jezik: | angleščina |
| Izdano: |
Cham :
Springer International Publishing : Imprint: Springer,
2023.
|
| Izdaja: | 3rd ed. 2023. |
| Serija: | Undergraduate Topics in Computer Science,
|
| Teme: | |
| Online dostop: | https://doi.org/10.1007/978-3-031-28135-8 |
| Oznake: |
Označite
Brez oznak, prvi označite!
|
Kazalo:
- Foreword to the Third Edition
- Acknowledgement
- 1. Introduction
- 2. the Open Graphics Library (OpenGL)
- 3. Basic Geometric Objects
- 4. Modelling Three-Dimensional Objects
- 5. Geometry Processing
- 6. Grey Scale and Colour Representation
- 7. Resterisation
- 8. Visibility Considerations
- 9. Lighting Models
- 10. Textures
- 11. Special Effects and Virtual Reality
- Appendix A: Web References
- Index.