The Structure of Game Design

The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core pri...

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Bibliografiske detaljer
Hovedforfatter: Wang, Wallace (Author)
Institution som forfatter: SpringerLink (Online service)
Format: Electronisk eBog
Sprog:engelsk
Udgivet: Cham : Springer International Publishing : Imprint: Springer, 2023.
Udgivelse:1st ed. 2023.
Serier:International Series on Computer, Entertainment and Media Technology,
Fag:
Online adgang:https://doi.org/10.1007/978-3-031-32202-0
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Indholdsfortegnelse:
  • Creating a Game Idea
  • Defining a Game Idea
  • The Appeal of Games
  • Game Design Elements
  • Understanding Game Loops
  • Randomness in Games
  • Psychology in Games
  • Game Balance
  • Understanding Fun
  • Fun in Movement
  • Fun in Puzzles
  • Fun in Combat
  • Fun in Strategy
  • Fun in Economics
  • Fun in Storytelling
  • Turning a Game Idea Into a Real Game
  • Prototyping
  • Card Game Prototypes
  • Understanding Game Engines
  • Playing Field Prototypes
  • Level Design Prototypes
  • Movement Prototypes
  • Combat Prototypes
  • Resource Management Prototypes
  • Puzzle Prototypes
  • Selling a Game to the Market.