Platform Based Design and Immersive Technologies for Manufacturing and Assembly in Offsite Construction Applying Extended Reality and Game Applications to PDfMA /
This book explores the applications of virtual reality technologies in building design and offsite construction. Its focus is on how small and medium-sized architectural and construction practices with limited budgets and time can implement innovation through visualisation creation. Virtual reality...
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| Glavni autori: | , , , |
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| Format: | Elektronički e-knjiga |
| Jezik: | engleski |
| Izdano: |
Cham :
Springer International Publishing : Imprint: Springer,
2023.
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| Izdanje: | 1st ed. 2023. |
| Teme: | |
| Online pristup: | https://doi.org/10.1007/978-3-031-32993-7 |
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| 100 | 1 | |a Potseluyko, Lilia. |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
| 245 | 1 | 0 | |a Platform Based Design and Immersive Technologies for Manufacturing and Assembly in Offsite Construction |h [electronic resource] : |b Applying Extended Reality and Game Applications to PDfMA / |c by Lilia Potseluyko, Farzad Pour Rahimian, Nashwan Dawood, Faris Elghaish. |
| 250 | |a 1st ed. 2023. | ||
| 264 | 1 | |a Cham : |b Springer International Publishing : |b Imprint: Springer, |c 2023. | |
| 300 | |a 1 online resource (VI, 140 p. 68 illus.). |b 62 illus. in color. | ||
| 336 | |a text |b txt |2 rdacontent | ||
| 337 | |a computer |b c |2 rdamedia | ||
| 338 | |a online resource |b cr |2 rdacarrier | ||
| 341 | 0 | |b Table of contents navigation |2 onix | |
| 341 | 0 | |b Single logical reading order |2 onix | |
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| 505 | 0 | |a Introduction -- Literature Review -- Conceptual Framework -- Gains and Drawbacks of each XR type -- Test/Deploy/Review the developed solution -- Prototyping Virtual Showhome and design variables, metadata demonstration -- Advances of Real-Life industry Application. Discussion and Unfolding Stories -- Case study: Norscot Joinery. Before Automation and Digitalisation Company Overview -- End-User Software Testing Results -- Conclusion. | |
| 520 | |a This book explores the applications of virtual reality technologies in building design and offsite construction. Its focus is on how small and medium-sized architectural and construction practices with limited budgets and time can implement innovation through visualisation creation. Virtual reality technologies, known as empathy machines, offer a productive interaction process for clients and professionals. Gaming and simulation have already proven their efficacy in solving problems in science and business. However, the next challenge is designing data-rich virtual environments that can enhance clients' spatial understanding, simplify architect-client communications, provide customisation options, consolidate quantification, and export data directly to manufacturers' software, minimizing fragmentation across the entire building information management (BIM) lifecycle. With this book, architects and construction professionals can learn how to leverage virtualreality technologies to improve their work processes and enhance client engagement. Whether you're new to virtual reality or an experienced practitioner, this book provides valuable insights and practical tips to help you harness the power of this exciting technology. | ||
| 532 | 8 | |a Accessibility summary: This PDF does not fully comply with PDF/UA standards, but does feature limited screen reader support, described non-text content (images, graphs), bookmarks for easy navigation and searchable, selectable text. Users of assistive technologies may experience difficulty navigating or interpreting content in this document. We recognize the importance of accessibility, and we welcome queries about accessibility for any of our products. If you have a question or an access need, please get in touch with us at accessibilitysupport@springernature.com. | |
| 532 | 8 | |a No reading system accessibility options actively disabled | |
| 532 | 8 | |a Publisher contact for further accessibility information: accessibilitysupport@springernature.com | |
| 588 | |a Print version record. | ||
| 650 | 0 | |a Construction industry |x Management. | |
| 650 | 0 | |a Civil engineering. | |
| 650 | 0 | |a Virtual reality. | |
| 650 | 0 | |a Augmented reality. | |
| 650 | 1 | 4 | |a Construction Management. |
| 650 | 2 | 4 | |a Civil Engineering. |
| 650 | 2 | 4 | |a Virtual and Augmented Reality. |
| 700 | 1 | |a Pour Rahimian, Farzad. |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
| 700 | 1 | |a Dawood, Nashwan. |e author. |0 (orcid)0000-0002-4873-7576 |1 https://orcid.org/0000-0002-4873-7576 |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
| 700 | 1 | |a Elghaish, Faris. |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
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| 776 | 0 | 8 | |i Printed edition: |z 9783031329920 |
| 776 | 0 | 8 | |i Printed edition: |z 9783031329944 |
| 776 | 0 | 8 | |i Printed edition: |z 9783031329951 |
| 856 | 4 | 0 | |u https://doi.org/10.1007/978-3-031-32993-7 |
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| 950 | |a Engineering (SpringerNature-11647) | ||
| 950 | |a Engineering (R0) (SpringerNature-43712) | ||