Learning Technologies and Systems 21st International Conference on Web-Based Learning, ICWL 2022, and 7th International Symposium on Emerging Technologies for Education, SETE 2022, Tenerife, Spain, November 21–23, 2022, Revised Selected Papers /
This book constitutes the refereed conference proceedings of the 21st International Conference on Web-Based Learning, ICWL 2022 and 7th International Symposium on Emerging Technologies for Education, SETE 2022, held in Tenerife, Spain in November 21–23, 2022. The 45 full papers and 5 short papers in...
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| Autor corporatiu: | |
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| Altres autors: | , , , , , , , , , |
| Format: | Electrònic eBook |
| Idioma: | anglès |
| Publicat: |
Cham :
Springer International Publishing : Imprint: Springer,
2023.
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| Edició: | 1st ed. 2023. |
| Col·lecció: | Lecture Notes in Computer Science,
13869 |
| Matèries: | |
| Accés en línia: | https://doi.org/10.1007/978-3-031-33023-0 |
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Taula de continguts:
- ICWL 2022. International Conference on Web-based Learning
- Digital Divide, Local and Global? Surveying Augmented Reality Educational Usage in Europe and South America
- Gamifying Experiential Learning Theory
- The Learning Analytics System that improves the teaching-learning experience of MOOC instructors and students
- Intelligent Instructional Design via Interactive Knowledge Graph Editing
- A two-step process for analysing teacher’s behaviors using a scenario-based platform
- New digital tools to teach soft skills and sustainability for the labor market: gamification as a tool for competency acquisition in realistic contexts
- Pocket English Master – Language Learning with Reinforcement Learning, Augmented Reality and Artificial Intelligence
- : The design of an adaptive tool supporting formative assessment in data science courses
- Serious games for social problems
- Contextual Ontology-based Feature Selection for Teachers
- Automated Assessment in Computer Science: A Bibliometric Analysis of the Literature
- Can Educators Develop Digital Role-Playing Games?
- Constructing Low-Redundant and High-Accuracy Knowledge Graphs for Education
- Extracting the Language of the Need for Urgent Intervention in MOOCs by Analysing Text Posts
- Challenges in the Implementation of Web Based Digital Content Repository for Teachers in Bulgaria
- Providing Meaningful Digital Competence Assessment Feedback for Supporting Teachers Professional Development
- An Intelligent Chatbot Supporting Students in Massive Open Online courses
- Using a MOOC to Train Teachers to Design and Deliver MOOCs
- Designing a Game-Based Learning Environment for College students’ campus learning
- Towards a Metaverse of Knowledge: A Constructivist Proposition on Immersive Learning and Visual Literacy
- SETE 2022. International Symposium on Emerging Technologies for Education
- Acceptance evaluation of a serious game to address gender stereotypes in Mexico
- Learning experience design with Maker Education
- Mobile English Learning: A Meta-analysis
- 360° Tour as an Interactive Tool for Virtual Laboratories: A Proposal
- Wearable Devices for Smart Education Based on Sensing Data: Methods and Applications
- The Use of Verbs in International Chinese Language Education
- A tangible learning application from the 3D printer for the practical teaching of meat cutting in inclusive vocational education
- A New World of Open Space: Reflections and Perspectives of Chinese scholars on the digital transformation of education and future education research
- Game-based co-creation method for children and adolescents with medical complex disease
- A Deep Learning System to Help Students Build Concept Maps
- Flexible heuristics for supporting recommendations within an AI platform aimed at non-expert users
- The 5th International Workshop on Educational Technology for Language Learning (ETLL 2022)
- Grammatical Strategies for Clause Combining and the Acquisition by Chinese EFL Learners
- Corpus-Based Sociolinguistic Study of Undergraduate English Writing and Its Implications for Business English Teaching
- Learner Portrait in Hybrid English Listening and Speaking Courses
- Conceptualizing a Gamified Flipped Model for English as Second-Language Classes in Secondary Schools: A Comparative Study between Different Age Groups
- Using Video Dubbing to Foster EFL College Students' English News Broadcasting Ability
- The 6th International Symposium on User Modeling and Language Learning (UMLL 2022)
- Exploring Learning Engagement of Higher Vocational College Students in MALL
- Flipped data science classrooms with peer instruction and just-in-time teaching: students’ perceptions and learning experiences
- Using vicarious learning feedback videos as self-directed learning resources in a LMOOC context
- Blended Learning Approach in English Teaching: Effectiveness and Challenges
- Digitalization in Language and Cross-Cultural Education
- The Structure of Motivation in Online Translation Learning and the Role of L2 Motivation Self System
- Transediting of Children’s Literature in the Age of Technology
- A Study on Knowledge Network Acceptability Facilitated by a Computer-Aided Translation Learning Platform
- On the Design of Computer-Aided Translation Teaching
- The Visualizing and Transferring of Communicative Rhetorical Modelling in Active Reading-Writing Teaching Based on Cognitive Apprenticeship: Case Analyses Facilitated by Rain-classroom and Pigai.org
- An Empirical Study on Knowledge-Network-Based Translation Learning
- Designing Blended Learning Model for Medical English Course Based on POA
- Application of the Formative Assessment Model in College English Course Assisted byDigital Platforms---Taking HFUT as an Example
- Translation Skills Training Through In-Depth Analysis: With Special Reference to Online Self-Learning on Textwells
- 1st Workshop on Hardware and software systems as enablers for lifelong learning (HASSELL)
- A Theoretical Framework for Computer Vision Learning Environment.