Distributed, Ambient and Pervasive Interactions 11th International Conference, DAPI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II /

This book constitutes the refereed proceedings of the 11th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2023, held as part of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place as an hybrid event in Copenhagen, Denmark, i...

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Bibliografiske detaljer
Institution som forfatter: SpringerLink (Online service)
Andre forfattere: Streitz, Norbert A. (Editor), Konomi, Shin'ichi (Editor)
Format: Electronisk eBog
Sprog:engelsk
Udgivet: Cham : Springer Nature Switzerland : Imprint: Springer, 2023.
Udgivelse:1st ed. 2023.
Serier:Lecture Notes in Computer Science, 14037
Fag:
Online adgang:https://doi.org/10.1007/978-3-031-34609-5
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Indholdsfortegnelse:
  • Smart Cities and Environment Preservation
  • Methodology for Functionalization of “Living lab” under Concept of Smart Cities - Case through Service Design Development Workshops Using Frailty Prevention AI Technology
  • Toward Supporting Baggage-Free Walk-Arounds at Travel Destinations: Issues of the Hassle of Baggage during Travel
  • Platform Urbanism for Sustainability
  • Experiences with using Diverse Evaluation Methods for Extracting Insights via Experience Prototyping in Ambient and Civic Computing
  • Opening up Smart Learning Cities - Building Knowledge, Interactions and Communities for Lifelong Learning and Urban Belonging
  • Weather Forecasting Limitations in the Developing World
  • Risk Framework for the Use of AI Services Driven by Citizens Themselves
  • The Nurturing of Theory for Smart Environments and Spaces: The Case of Ambient Theory for Smart Cities
  • Future Living Lab / Design Research Project to Explore Local Values for Infrastructure Services with the Participationof Residents
  • AR-Enabled Interface for IoT Water Management Systems in Smart Cities
  • An IoT Framework for Heterogeneous Multi-Layered Access in Smart Cities
  • Applications of Bioacoustics Human Interface System for Wildlife Conservation in Nepal
  • How Citizens Participation Begin and Continue in Developing Smart Cities
  • Application of Digital Media Technology in the Display Design of Construction Sand Table Model
  • Media, Art and Culture in Intelligent Environments
  • A Clothing-type Wearable Device that Promotes a Sense of Unity for Viewers of Online Live Performances
  • Research on the Integration of Stage Performance and Virtual Technology in the Digital Media Art Environment
  • Dashcam Video Curation for Generating Memorial Movies on Tourism using Multiple Measures of "Tourist Spot Likeness
  • On the Application and Influence of Interactive Installation in Urban Public Art
  • An Analysis of the Origin, Integration and Development of Contemporary Music Composition and Artificial Intelligence and Human-Computer Interaction
  • Research on the Application of the Ming Dynasty Clothing Element “ShiDiKe” in Home Fabric Design
  • Analyzing the Design of Online VR Platforms for Accessing Cultural Heritage Resources and Services: Multiple Case Studies in European and American Countries
  • Analysis of the Current Status of the NFT Industry Chain in China
  • Research on Digital Communication of Chinese Traditional Garden
  • Digital Inheritance of Straw Weaving in Laizhou, Shandong Province
  • Supporting Health, Learning, Work and Everyday Life
  • User-Centred Detection of Violent Conversations on Mobile Edge Devices
  • The Tribrid-Meeting-Setup – Improving Hybrid Meetings using a Telepresence Robot
  • Silent Delivery: Make Instant Delivery More Accessible for the DHH Delivery Workers through Sensory Substitution
  • Augmented Reality Visual-Captions: Enhancing Captioning Experience for Real-Time Conversations
  • Playful Learning: Promoting Immersive Learning Environment inChinese Community
  • Augmented Social Meal via Multi-Sensory Feedback Modulated by Bodily-in-Coordinated Measures
  • Ambient Information Design for a Work Environment
  • Card Type Device to Support Acquirement of Card Techniques
  • E-Reminder: A Mindfulness-Based Interactive Eating Reminder Device to Improve Emotional Eating
  • Detecting Hand Hygienic Behaviors In-the-wild Using a Microphone and Motion Sensor on a Smartwatch.