Human-Computer Interaction – INTERACT 2023 19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part II /

The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58 short papers included in this book were carefully reviewed and selecte...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Abdelnour Nocera, José (Editor), Kristín Lárusdóttir, Marta (Editor), Petrie, Helen (Editor), Piccinno, Antonio (Editor), Winckler, Marco (Editor)
Format: Electronic eBook
Language:English
Published: Cham : Springer Nature Switzerland : Imprint: Springer, 2023.
Edition:1st ed. 2023.
Series:Lecture Notes in Computer Science, 14143
Subjects:
Online Access:https://doi.org/10.1007/978-3-031-42283-6
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Table of Contents:
  • Human-Robot Interaction
  • Pedestrian Interaction with a Snow Clearing Robot
  • Robot Collaboration and Model Reliance Based on its Trust in Human-Robot Interaction
  • User Experience in Large-Scale Robot Development: A Case Study of Mechanical and Software Teams
  • Information Visualization
  • BiVis: Interactive and Progressive Visualization of Billions (and Counting) Items
  • Modeling and Assessing User Interaction in Big Data Visualization Systems
  • The Effect of Teleporting versus Room-scale Walking for Interacting with Immersive Visualizations
  • Information Visualization and 3D Interaction
  • Playing with Data: An Augmented Reality Approach to Interact with Visualizations of Industrial Process Tomography
  • Supporting Construction and Architectural Visualization through BIM and AR/VR: A Systematic Literature Review
  • Through Space and Time: Spatio-Temporal Visualization of MOBA Matches
  • Interacting with Children
  • Awayvirus: A Playful and Tangible Approach to Improve Children’s Hygiene Habits in Family Education
  • Money from the Queen”: Exploring Children’s Ideas for Monetization in Free-to-Play Mobile Games
  • Motivating Children’s Engagement with Sleep Diaries through Storytelling
  • The Peer Data Labelling System (PDLS). A Participatory Approach to Classifying Engagement in the Classroom
  • WashWall: an Interactive Smart Mirror for Motivating Handwashing Among Primary School Children
  • Interaction with Conversational Agents I
  • Beyond Browser Online Shopping: Experience Attitude Towards Online 3D Shopping with Conversational Agents
  • Effects of Prior Experience, Gender, and Age on Trust in a Banking Chatbot with(out) Breakdown and Repair
  • EaseOut: A Cross-Cultural Study of the Impact of a Conversation Agent on Leaving Video Meetings Early
  • Interaction with Conversational Agents II
  • An AI chat-based solution aimed to screen Postpartum Depression
  • The Impact of Gender and Personality in Human-AI Teaming: the Case of Collaborative Question Answering
  • Empirical Grounding for the Interpretations of Natural User Interface: A Case Study on Smartpen
  • Methods for Evaluating Conversational Agents' Communicability, Acceptability and Accessibility Degree
  • Methodologies for HCI
  • A Review on Mood Assessment using Smartphones
  • A close look at Citizen Science through the HCI lens: a systematic literature review
  • The Gap Between UX Literacy and UX Practices in agile-UX Settings: A Case Study
  • Model-Based UI Design and Testing
  • AdaptReview: Towards Effective Video Review using Text Summaries and Concept Maps
  • I perform my work with my body too: integrating body representations in and with task models
  • Prototyping with the IVY workbench: Bridging Formal Methods and User-Centred Design
  • Towards automated load testing through the userinterface
  • Montion Sickness, Stress and Risk perception in 3D Environments
  • “Do I Run Away?”: Proximity, Stress and Discomfort in Human-Drone Interaction in Real and Virtual Environments
  • Sick in the Car, Sick in VR? Understanding how Real-World Susceptibility to Dizziness, Nausea, and Eye Strain Influences VR Motion Sickness
  • Spatial Augmented Reality in the Factory: Can In-Situ Projections Be Used to Communicate Dangers and Health Risks?
  • Multisensory interaction and VR experiences
  • Augmenting Indigenous Sámi Exhibition - Interactive Digital Heritage in Museum Context
  • Design Paradigms of 3D User Interfaces for VR Exhibitions
  • Multisensory Diorama: Enhancing Accessibility and Engagement in Museums
  • Museum Visitor Experiences based on Hyperspectral Image Data. .