Extended Reality International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part I /
This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 60 full papers presented together with 11 short papers were carefully reviewed and selected f...
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| Altres autors: | , , |
| Format: | Electrònic eBook |
| Idioma: | anglès |
| Publicat: |
Cham :
Springer Nature Switzerland : Imprint: Springer,
2023.
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| Edició: | 1st ed. 2023. |
| Col·lecció: | Lecture Notes in Computer Science,
14218 |
| Matèries: | |
| Accés en línia: | https://doi.org/10.1007/978-3-031-43401-3 |
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Taula de continguts:
- eXtended Reality
- Passive haptic feedback for more realistic and efficient grasping movements in virtual environments
- Virtual 3D System of Two Interconnected Tanks for Level Control Using the Hardware in The Loop Technique
- Virtual Environment for the control of a temperature process based on Hardware-in-the-Loop
- Visualization of large datasets in Virtual Reality systems
- A framework for animating customized avatars from monocular videos in virtual try-on applications
- A Framework for Developing Multi-User immersive Virtual Reality Learning Environments
- Embracing XR System without Compromising on Security and Privacy
- Semantic Explorable Representation of 3D Content Behavior
- A Conceptual Framework for Maturity Evaluation of BIM-based AR/VR Systems based on ISO Standards
- Design and Development of a Dynamic Fire Signage System for Building Evacuation: A VR Simulation Study
- Effortlessly populating immersive training simulations with background characters
- The Experience of a Self-Assessment Tool for Enhancing XR Technology Adoption in SMEs and HEIs across Europe
- Game Engine Platforms Supporting Metaverse-Linking Process: a Case Study on Virtual 3D Printing
- Investigating Age Differences in Passive Haptic Feedback for Immersive Virtual Reality: A Pilot Study on Configuration Tasks
- The Social and hUman ceNtered XR: SUN XR project
- Narrative Perspectives and Embodiment in Cinematic Virtual Reality
- Digital Twin
- Towards a Digital Twin Implementation of Eastern Crete: An educational approach
- Digital Twin and Extended Reality in Industrial contexts: a Bibliometric Review
- Towards the Development of a Digital Twin for Micro Learning Factory: A Proof-of-Concept
- State of the art (the present and the future) of Urban Digital Twin platforms
- Artificial Intelligence
- The application of the preoperative image-guided 3D visualization supported by Machine Learning to the prediction of organs reconstruction during pancreaticoduodenectomy via a Head-Mounted Displays
- eXtended Reality & Artificial Intelligence-based surgical training: a review of reviews
- Smart Meters and Customer Consumption Behavior: An Exploratory Analysis Approach
- User Experience in eXtended Reality
- Are virtual reality serious games safe for children? Design keys to avoid motion sickness and visual fatigue
- The impact of usability and learnability on presence factors in a VR human body navigator
- Seamless Virtual Object Transitions: Enhancing User Experience in Cross-Device Augmented Reality Environments
- Usability evaluation of Mixed Reality applications in VET training
- Design Strategies to Enhance Awareness in MR Collaborative Systems
- Comparison of User Intent for Mixed Reality and Augmented Reality in Hedonistic Shopping Experiences
- Rapid Mixed Reality Prototyping for Novel Interaction Devices: Evaluating a Transparent Handheld Display
- Virtual Reality for Neurofeedback, Biofeedback and Emotion Recognition
- Emotion tracking in Virtual Reality Fashion Shows
- Measuring the Effectiveness of Virtual Reality for Stress Reduction: Psychometric Evaluation of the ERMES Project
- HRV-based detection of Fear of Heights in a VR Environment
- Role of the Motor Cortex in Virtual Reality-based Neurofeedback for Emotional Self-Regulation
- Design and Development of an Adaptive Multisensory Virtual Reality System for Emotional Self-Regulation.