Extended Reality International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part I /

This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 60 full papers presented together with 11 short papers were carefully reviewed and selected f...

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Dades bibliogràfiques
Autor corporatiu: SpringerLink (Online service)
Altres autors: De Paolis, Lucio Tommaso (Editor), Arpaia, Pasquale (Editor), Sacco, Marco (Editor)
Format: Electrònic eBook
Idioma:anglès
Publicat: Cham : Springer Nature Switzerland : Imprint: Springer, 2023.
Edició:1st ed. 2023.
Col·lecció:Lecture Notes in Computer Science, 14218
Matèries:
Accés en línia:https://doi.org/10.1007/978-3-031-43401-3
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Taula de continguts:
  • eXtended Reality
  • Passive haptic feedback for more realistic and efficient grasping movements in virtual environments
  • Virtual 3D System of Two Interconnected Tanks for Level Control Using the Hardware in The Loop Technique
  • Virtual Environment for the control of a temperature process based on Hardware-in-the-Loop
  • Visualization of large datasets in Virtual Reality systems
  • A framework for animating customized avatars from monocular videos in virtual try-on applications
  • A Framework for Developing Multi-User immersive Virtual Reality Learning Environments
  • Embracing XR System without Compromising on Security and Privacy
  • Semantic Explorable Representation of 3D Content Behavior
  • A Conceptual Framework for Maturity Evaluation of BIM-based AR/VR Systems based on ISO Standards
  • Design and Development of a Dynamic Fire Signage System for Building Evacuation: A VR Simulation Study
  • Effortlessly populating immersive training simulations with background characters
  • The Experience of a Self-Assessment Tool for Enhancing XR Technology Adoption in SMEs and HEIs across Europe
  • Game Engine Platforms Supporting Metaverse-Linking Process: a Case Study on Virtual 3D Printing
  • Investigating Age Differences in Passive Haptic Feedback for Immersive Virtual Reality: A Pilot Study on Configuration Tasks
  • The Social and hUman ceNtered XR: SUN XR project
  • Narrative Perspectives and Embodiment in Cinematic Virtual Reality
  • Digital Twin
  • Towards a Digital Twin Implementation of Eastern Crete: An educational approach
  • Digital Twin and Extended Reality in Industrial contexts: a Bibliometric Review
  • Towards the Development of a Digital Twin for Micro Learning Factory: A Proof-of-Concept
  • State of the art (the present and the future) of Urban Digital Twin platforms
  • Artificial Intelligence
  • The application of the preoperative image-guided 3D visualization supported by Machine Learning to the prediction of organs reconstruction during pancreaticoduodenectomy via a Head-Mounted Displays
  • eXtended Reality & Artificial Intelligence-based surgical training: a review of reviews
  • Smart Meters and Customer Consumption Behavior: An Exploratory Analysis Approach
  • User Experience in eXtended Reality
  • Are virtual reality serious games safe for children? Design keys to avoid motion sickness and visual fatigue
  • The impact of usability and learnability on presence factors in a VR human body navigator
  • Seamless Virtual Object Transitions: Enhancing User Experience in Cross-Device Augmented Reality Environments
  • Usability evaluation of Mixed Reality applications in VET training
  • Design Strategies to Enhance Awareness in MR Collaborative Systems
  • Comparison of User Intent for Mixed Reality and Augmented Reality in Hedonistic Shopping Experiences
  • Rapid Mixed Reality Prototyping for Novel Interaction Devices: Evaluating a Transparent Handheld Display
  • Virtual Reality for Neurofeedback, Biofeedback and Emotion Recognition
  • Emotion tracking in Virtual Reality Fashion Shows
  • Measuring the Effectiveness of Virtual Reality for Stress Reduction: Psychometric Evaluation of the ERMES Project
  • HRV-based detection of Fear of Heights in a VR Environment
  • Role of the Motor Cortex in Virtual Reality-based Neurofeedback for Emotional Self-Regulation
  • Design and Development of an Adaptive Multisensory Virtual Reality System for Emotional Self-Regulation.