Extended Reality International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part II /

This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 59 full papers presented together with 11 short papers were carefully reviewed and selected f...

ver descrição completa

Na minha lista:
Detalhes bibliográficos
Autor Corporativo: SpringerLink (Online service)
Outros Autores: De Paolis, Lucio Tommaso (Editor), Arpaia, Pasquale (Editor), Sacco, Marco (Editor)
Formato: Recurso Eletrônico livro eletrônico
Idioma:inglês
Publicado em: Cham : Springer Nature Switzerland : Imprint: Springer, 2023.
Edição:1st ed. 2023.
coleção:Lecture Notes in Computer Science, 14219
Assuntos:
Acesso em linha:https://doi.org/10.1007/978-3-031-43404-4
Tags: Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!

MARC

LEADER 00000nam a22000005i 4500
001 978-3-031-43404-4
003 DE-He213
005 20260810170200.0
007 cr nn 008mamaa
008 230904s2023 sz | o |||| 0|eng d
020 |a 9783031434044  |9 978-3-031-43404-4 
024 7 |a 10.1007/978-3-031-43404-4  |2 doi 
050 4 |a TA1501-1820 
050 4 |a TA1634 
072 7 |a UYT  |2 bicssc 
072 7 |a COM016000  |2 bisacsh 
072 7 |a UYT  |2 thema 
082 0 4 |a 006  |2 23 
245 1 0 |a Extended Reality  |h [electronic resource] :  |b International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part II /  |c edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco. 
250 |a 1st ed. 2023. 
264 1 |a Cham :  |b Springer Nature Switzerland :  |b Imprint: Springer,  |c 2023. 
300 |a 1 online resource (XXVI, 534 p. 262 illus.).  |b 229 illus. in color. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Lecture Notes in Computer Science,  |x 1611-3349 ;  |v 14219 
505 0 |a eXtended Reality in Education -- Google Earth in VR, for students with special needs -- A Systematic Literature Review of Mixed Reality Learning Approaches -- Multi-Label Generalized Zero-Shot Learning using Identifiable Variational Autoencoders -- A VR-based "time-space" interactive map teaching system for modern Chinese history -- Evaluating virtual reality as immersive medium for enhancing music skills -- MetaLibrary: Towards Social Immersive Environments for Readers -- eXtended Reality and Metaverse in Cultural Heritage -- Bringing back lost heritage into life by 3D reconstruction in metaverse and virtual environments: The case study of Palmyra, Syria -- HerMeS: HERitage sMart social mEdia aSsistant -- The depth estimation of 2D content: a new life for paintings -- Enhancing Accessibility of Cultural Heritage: Extended Reality and Tactile Prints for an Inclusive Experience of the Madonna dell’Itri Church in Nociglia -- A conceptual framework to support a new collaborative design process for immersive technology integration in museum exhibitions -- Augmented reality-based application to explore street art: development and implementation -- Cultural Heritage Applications Based on Augmented Reality: A Literature Review -- Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling -- Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti -- An innovative approach to shape information architecture related to ancient manuscripts, through multi-layered virtual ecosystems. From Codex4D to DataSpace project -- Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-made Paper Culture -- Immersive Virtual Reality in Cultural Heritage Dissemination: A Comprehensive Application for Novice Users -- The silence of art: investigating the emotional experience of a virtual museum by facial expression analysis -- Integrating fragmented historical sites VR based on time-space clues for modern history education -- The Application of "Panoramic VR Fusion Animation Reproduction" of Historical Sites in Modern History Education -- CaldanAugmenty – Augmented Reality and Serious Game App for Urban Cultural Heritage Learning -- eXtended Reality in Health and Medicine -- Cycling in immersive VR: motivation and affects in post-COVID patients -- A Cheap and Powerful Stereo Endoscope Lab Mock-Up for Robotic Surgery to Implement and Test Machine Vision and Augmented Reality Prototypes -- Augmented Reality in orthognathic surgery: a multi-modality tracking approach to assess the temporomandibular joint motion -- Enhancing visualization of surgical tool through integrated motion tracking system -- Realter: an immersive simulator to support low vision rehabilitation -- Emotions and “Sense of Presence” in the Psycho-Verse: PsychologicalSupport for Breast Cancer Survivors in the Metaverse -- Detection of stress stimuli in learning contexts of iVR environments -- Virtual reality-based rehabilitation for patients with stroke: preliminary results on user experience -- Game Over, Trauma! Empowering Trauma Healing through Gaming -- Angioplasty surgery simulator development: Kazakhstani experience -- eXtended Reality in Industrial Field -- Evaluating telecollaboration modalities for the realization of an industrial maintenance operation in a constrained environment -- A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees -- Extended Reality Product Configuration for Flexible Production System: A Case Study -- 3D Virtual System of the Automatic Vehicle Painting Process Using the Hardware in the Loop Technique, oriented to Industrial Automation Training. 
520 |a This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 59 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions. They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field. 
588 |a Print version record. 
650 0 |a Image processing  |x Digital techniques. 
650 0 |a Computer vision. 
650 0 |a Application software. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Human-computer interaction. 
650 0 |a Artificial intelligence. 
650 0 |a Computer engineering. 
650 0 |a Computer networks . 
650 1 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics. 
650 2 4 |a Computer and Information Systems Applications. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Artificial Intelligence. 
650 2 4 |a Computer Engineering and Networks. 
700 1 |a De Paolis, Lucio Tommaso.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Arpaia, Pasquale.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Sacco, Marco.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9783031434037 
776 0 8 |i Printed edition:  |z 9783031434051 
830 0 |a Lecture Notes in Computer Science,  |x 1611-3349 ;  |v 14219 
856 4 0 |u https://doi.org/10.1007/978-3-031-43404-4 
912 |a ZDB-2-SCS 
912 |a ZDB-2-SXCS 
912 |a ZDB-2-SXPS 
912 |a ZDB-2-LNC 
950 |a Computer Science (SpringerNature-11645) 
950 |a Computer Science (R0) (SpringerNature-43710) 
950 |a Springer Nature Proceedings Computer Science (SpringerNature-85344)