Extended Reality International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part II /

This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 59 full papers presented together with 11 short papers were carefully reviewed and selected f...

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Údar corparáideach: SpringerLink (Online service)
Rannpháirtithe: De Paolis, Lucio Tommaso (Eagarthóir), Arpaia, Pasquale (Eagarthóir), Sacco, Marco (Eagarthóir)
Formáid: Leictreonach Ríomhleabhar
Teanga:Béarla
Foilsithe / Cruthaithe: Cham : Springer Nature Switzerland : Imprint: Springer, 2023.
Eagrán:1st ed. 2023.
Sraith:Lecture Notes in Computer Science, 14219
Ábhair:
Rochtain ar líne:https://doi.org/10.1007/978-3-031-43404-4
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Clár na nÁbhar:
  • eXtended Reality in Education
  • Google Earth in VR, for students with special needs
  • A Systematic Literature Review of Mixed Reality Learning Approaches
  • Multi-Label Generalized Zero-Shot Learning using Identifiable Variational Autoencoders
  • A VR-based "time-space" interactive map teaching system for modern Chinese history
  • Evaluating virtual reality as immersive medium for enhancing music skills
  • MetaLibrary: Towards Social Immersive Environments for Readers
  • eXtended Reality and Metaverse in Cultural Heritage
  • Bringing back lost heritage into life by 3D reconstruction in metaverse and virtual environments: The case study of Palmyra, Syria
  • HerMeS: HERitage sMart social mEdia aSsistant
  • The depth estimation of 2D content: a new life for paintings
  • Enhancing Accessibility of Cultural Heritage: Extended Reality and Tactile Prints for an Inclusive Experience of the Madonna dell’Itri Church in Nociglia
  • A conceptual framework to support a new collaborative design process for immersive technology integration in museum exhibitions
  • Augmented reality-based application to explore street art: development and implementation
  • Cultural Heritage Applications Based on Augmented Reality: A Literature Review
  • Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling
  • Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti
  • An innovative approach to shape information architecture related to ancient manuscripts, through multi-layered virtual ecosystems. From Codex4D to DataSpace project
  • Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-made Paper Culture
  • Immersive Virtual Reality in Cultural Heritage Dissemination: A Comprehensive Application for Novice Users
  • The silence of art: investigating the emotional experience of a virtual museum by facial expression analysis
  • Integrating fragmented historical sites VR based on time-space clues for modern history education
  • The Application of "Panoramic VR Fusion Animation Reproduction" of Historical Sites in Modern History Education
  • CaldanAugmenty – Augmented Reality and Serious Game App for Urban Cultural Heritage Learning
  • eXtended Reality in Health and Medicine
  • Cycling in immersive VR: motivation and affects in post-COVID patients
  • A Cheap and Powerful Stereo Endoscope Lab Mock-Up for Robotic Surgery to Implement and Test Machine Vision and Augmented Reality Prototypes
  • Augmented Reality in orthognathic surgery: a multi-modality tracking approach to assess the temporomandibular joint motion
  • Enhancing visualization of surgical tool through integrated motion tracking system
  • Realter: an immersive simulator to support low vision rehabilitation
  • Emotions and “Sense of Presence” in the Psycho-Verse: PsychologicalSupport for Breast Cancer Survivors in the Metaverse
  • Detection of stress stimuli in learning contexts of iVR environments
  • Virtual reality-based rehabilitation for patients with stroke: preliminary results on user experience
  • Game Over, Trauma! Empowering Trauma Healing through Gaming
  • Angioplasty surgery simulator development: Kazakhstani experience
  • eXtended Reality in Industrial Field
  • Evaluating telecollaboration modalities for the realization of an industrial maintenance operation in a constrained environment
  • A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees
  • Extended Reality Product Configuration for Flexible Production System: A Case Study
  • 3D Virtual System of the Automatic Vehicle Painting Process Using the Hardware in the Loop Technique, oriented to Industrial Automation Training.