Extended Reality International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part II /
This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 59 full papers presented together with 11 short papers were carefully reviewed and selected f...
Sábháilte in:
| Údar corparáideach: | |
|---|---|
| Rannpháirtithe: | , , |
| Formáid: | Leictreonach Ríomhleabhar |
| Teanga: | Béarla |
| Foilsithe / Cruthaithe: |
Cham :
Springer Nature Switzerland : Imprint: Springer,
2023.
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| Eagrán: | 1st ed. 2023. |
| Sraith: | Lecture Notes in Computer Science,
14219 |
| Ábhair: | |
| Rochtain ar líne: | https://doi.org/10.1007/978-3-031-43404-4 |
| Clibeanna: |
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Clár na nÁbhar:
- eXtended Reality in Education
- Google Earth in VR, for students with special needs
- A Systematic Literature Review of Mixed Reality Learning Approaches
- Multi-Label Generalized Zero-Shot Learning using Identifiable Variational Autoencoders
- A VR-based "time-space" interactive map teaching system for modern Chinese history
- Evaluating virtual reality as immersive medium for enhancing music skills
- MetaLibrary: Towards Social Immersive Environments for Readers
- eXtended Reality and Metaverse in Cultural Heritage
- Bringing back lost heritage into life by 3D reconstruction in metaverse and virtual environments: The case study of Palmyra, Syria
- HerMeS: HERitage sMart social mEdia aSsistant
- The depth estimation of 2D content: a new life for paintings
- Enhancing Accessibility of Cultural Heritage: Extended Reality and Tactile Prints for an Inclusive Experience of the Madonna dell’Itri Church in Nociglia
- A conceptual framework to support a new collaborative design process for immersive technology integration in museum exhibitions
- Augmented reality-based application to explore street art: development and implementation
- Cultural Heritage Applications Based on Augmented Reality: A Literature Review
- Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling
- Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti
- An innovative approach to shape information architecture related to ancient manuscripts, through multi-layered virtual ecosystems. From Codex4D to DataSpace project
- Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-made Paper Culture
- Immersive Virtual Reality in Cultural Heritage Dissemination: A Comprehensive Application for Novice Users
- The silence of art: investigating the emotional experience of a virtual museum by facial expression analysis
- Integrating fragmented historical sites VR based on time-space clues for modern history education
- The Application of "Panoramic VR Fusion Animation Reproduction" of Historical Sites in Modern History Education
- CaldanAugmenty – Augmented Reality and Serious Game App for Urban Cultural Heritage Learning
- eXtended Reality in Health and Medicine
- Cycling in immersive VR: motivation and affects in post-COVID patients
- A Cheap and Powerful Stereo Endoscope Lab Mock-Up for Robotic Surgery to Implement and Test Machine Vision and Augmented Reality Prototypes
- Augmented Reality in orthognathic surgery: a multi-modality tracking approach to assess the temporomandibular joint motion
- Enhancing visualization of surgical tool through integrated motion tracking system
- Realter: an immersive simulator to support low vision rehabilitation
- Emotions and “Sense of Presence” in the Psycho-Verse: PsychologicalSupport for Breast Cancer Survivors in the Metaverse
- Detection of stress stimuli in learning contexts of iVR environments
- Virtual reality-based rehabilitation for patients with stroke: preliminary results on user experience
- Game Over, Trauma! Empowering Trauma Healing through Gaming
- Angioplasty surgery simulator development: Kazakhstani experience
- eXtended Reality in Industrial Field
- Evaluating telecollaboration modalities for the realization of an industrial maintenance operation in a constrained environment
- A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees
- Extended Reality Product Configuration for Flexible Production System: A Case Study
- 3D Virtual System of the Automatic Vehicle Painting Process Using the Hardware in the Loop Technique, oriented to Industrial Automation Training.