Creative Convergence The AI Renaissance in Art and Design /
Embark on a journey that transcends the boundaries of art and technology in the groundbreaking realm of Creative Convergence: The AI Renaissance in Art and Design. This isn't just another book on art and technology- it's a journey that sparks curiosity, fuels innovation, and challenges tra...
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| Main Authors: | , , , , |
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| Institution som forfatter: | |
| Format: | Electronisk eBog |
| Sprog: | engelsk |
| Udgivet: |
Cham :
Springer Nature Switzerland : Imprint: Springer,
2024.
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| Udgivelse: | 1st ed. 2024. |
| Serier: | Springer Series on Cultural Computing,
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| Fag: | |
| Online adgang: | https://doi.org/10.1007/978-3-031-45127-0 |
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| 100 | 1 | |a Hutson, James. |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
| 245 | 1 | 0 | |a Creative Convergence |h [electronic resource] : |b The AI Renaissance in Art and Design / |c by James Hutson, Jason Lively, Bryan Robertson, Peter Cotroneo, Martin Lang. |
| 250 | |a 1st ed. 2024. | ||
| 264 | 1 | |a Cham : |b Springer Nature Switzerland : |b Imprint: Springer, |c 2024. | |
| 300 | |a 1 online resource (XXI, 237 p. 116 illus.). |b 103 illus. in color. | ||
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| 341 | 0 | |b Single logical reading order |2 onix | |
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| 490 | 1 | |a Springer Series on Cultural Computing, |x 2195-9064 | |
| 505 | 0 | |a Introduction: Meet the new renaissance -- Of Techne and Praxis: Redefining creativity -- Painting by numbers: A brief history of art and technology -- Pedagogical paradigm shift: Reimagining art and design education -- Expanding horizons: AI tools and workflows in art practice -- Case studies: AI in action in art and design -- Case studies: Redefining web design and co-creation -- Conclusion: Future perspectives: Embracing the AI renaissance. | |
| 520 | |a Embark on a journey that transcends the boundaries of art and technology in the groundbreaking realm of Creative Convergence: The AI Renaissance in Art and Design. This isn't just another book on art and technology- it's a journey that sparks curiosity, fuels innovation, and challenges traditional artistic boundaries. Discover the power of generative Artificial Intelligence (AI) as it melds with human expression, propelling artistry into uncharted territories and redefining traditional notions of both originality and creativity. The text is not just about art or AI; it is about the fusion of both, catalyzing a creative revolution that challenges previous assumptions about human-machine collaboration and how ideation, conceptualization, process and execution are radically rethought. Have you ever wondered how/will AI revolutionize training, education and execution in art and design? Delve into this captivating treatment that contextualizes thedisruptions we are experiencing today in the technological innovations and artistic responses and integrations of the past five hundred years. Human creativity has always struggled against technological advance, but ultimately integrated and redefined what "art" is in each era. As such, you will see how AI can be incorporated in various artistic disciplines in this study. Explore real-world case studies that showcase AI's practical impact on 3D design, drawing, digital art, and even web design. The book also addresses the controversial question: Can AI be a co-creator in the creative and artistic process, even assisting in creating an original, signature style? Brace yourself for revelations that will challenge your perceptions of traditional artistry. | ||
| 532 | 8 | |a Accessibility summary: This PDF does not fully comply with PDF/UA standards, but does feature limited screen reader support, described non-text content (images, graphs), bookmarks for easy navigation and searchable, selectable text. Users of assistive technologies may experience difficulty navigating or interpreting content in this document. We recognize the importance of accessibility, and we welcome queries about accessibility for any of our products. If you have a question or an access need, please get in touch with us at accessibilitysupport@springernature.com. | |
| 532 | 8 | |a No reading system accessibility options actively disabled | |
| 532 | 8 | |a Publisher contact for further accessibility information: accessibilitysupport@springernature.com | |
| 588 | |a Print version record. | ||
| 650 | 0 | |a Artificial intelligence. | |
| 650 | 0 | |a Art |x Study and teaching. | |
| 650 | 0 | |a User interfaces (Computer systems). | |
| 650 | 0 | |a Human-computer interaction. | |
| 650 | 0 | |a Education |x Data processing. | |
| 650 | 1 | 4 | |a Artificial Intelligence. |
| 650 | 2 | 4 | |a Creativity and Arts Education. |
| 650 | 2 | 4 | |a User Interfaces and Human Computer Interaction. |
| 650 | 2 | 4 | |a Computers and Education. |
| 700 | 1 | |a Lively, Jason. |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
| 700 | 1 | |a Robertson, Bryan. |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
| 700 | 1 | |a Cotroneo, Peter. |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
| 700 | 1 | |a Lang, Martin. |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
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| 776 | 0 | 8 | |i Printed edition: |z 9783031451263 |
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| 830 | 0 | |a Springer Series on Cultural Computing, |x 2195-9064 | |
| 856 | 4 | 0 | |u https://doi.org/10.1007/978-3-031-45127-0 |
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