Creative Simulations George Mallen and the Early Computer Arts Society /
This book is centred on the practitioner-led Computer Arts Society founded in 1969 and formed to address creative computation in all the arts – performance, poetry, text, sound, sculpture and graphics. The objectives and achievements of the Computer Arts Society are presented as realised through the...
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| 格式: | 電子 電子書 |
| 語言: | 英语 |
| 出版: |
Cham :
Springer Nature Switzerland : Imprint: Springer,
2024.
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| 版: | 1st ed. 2024. |
| 叢編: | Springer Series on Cultural Computing,
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| 主題: | |
| 在線閱讀: | https://doi.org/10.1007/978-3-031-50620-8 |
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書本目錄:
- Foreword
- Preface
- Introduction
- A Major Step Forward: the Computer Arts Society and Event One
- From Cybernetics to Ecogame: Computing in a Cultural Context – an Interview with George Mallen
- The Name of the Game is…? A Personal View of the Computer Arts Society’s Project
- The Object is the Process: Computer Art Exhibitions of the 1970's in London and Edinburgh
- An Interview on Art, Cybernetics and Social Intervention
- Design as an Interesting Phenomenon:George Mallen and the Royal College of Art
- General Principles of the Ecogame Model
- On George Mallen, Poetry and the Future.