ArtsIT, Interactivity and Game Creation 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II /
This book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023. The 40 revised full papers and 1 Short paper presented were carefully selected fr...
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| Format: | Elektronički e-knjiga |
| Jezik: | engleski |
| Izdano: |
Cham :
Springer Nature Switzerland : Imprint: Springer,
2024.
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| Izdanje: | 1st ed. 2024. |
| Serija: | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
565 |
| Teme: | |
| Online pristup: | https://doi.org/10.1007/978-3-031-55312-7 |
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- Alternative realities, immersion experiences, and arts-based research
- Marker-Based and Area-Target-Based User Tracking for Virtual Reconstruction of Cultural Heritage in Mixed Reality
- Point-Based Stylization: An Interactive Rendering Approach for Non-Uniform Artistic Representation
- Enhancing Geoscience Communication: Building Virtual Reality Field Trips with the Outcrop Digital Model at Varvito Geological Park (Itu, SP)
- Fostering Collaboration in Science: Designing an Exploratory Time Travel Visualization
- Enhancing Scientific Communication Through Information Visualization: A Proposal for a Multimodal Platform
- Fragments of Fungi: Eliciting Dialogue Through a Virtual Experience
- Creating a Methodology to Elaborate High-Resolution Digital Outcrop for Virtual Reality Models with Hyperspectral and LIDAR Data.-Games
- Hearing sounds through different ears: a video gamecase study
- A Review of Game Design Techniques for Evoking and Managing Curiosity
- Aesthetics, engagement, and narration. A taxonomy of Temporal constraints for ludo-narrative design
- Preliminary Study of the Artistic Potential of Video Games
- Interactive technologies, multimedia, and musical art
- Singing Code
- Glitch Art Generation and Performance using Musical Live Coding
- Psychological Evaluation of Media Art Focusing on Movement
- Describing and Comparing Co-located Interaction in Interactive Art Using a Relational Model
- Touching the Untouchable: Playing the Virtual Glass Harmonica
- Technology as a Means of Musical and Artistic Expression: A Comparative Study of Nono’s Prometheus and Pink Floyd’s Concert in Venice in the 1980s
- Soundscape to Music: Experiences in an Additive Manufacturing Open Lab
- Presenting the testimonial in multimedia documentaries
- Human at Centre
- Animated pedagogical agents performing affective gestures extracted from the GEMEP Dataset: can people recognize their emotions?
- The potential of holographic avatars in the hybrid workplace: an industrial/organizational psychology perspective
- Construction of Immersive Art Space Using Mirror Display and Its Evaluation by Psychological Experiment
- I’ve Gut Something to Tell You: A Speculative Biofeedback Wearable Art Installation on the Gut-Brain Connection
- MappEMG: Enhancing Music Pedagogy by Mapping Electromyography to Multimodal Feedback
- Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human vs. Social Robot
- A Historical Perspective of the Biofeedback Art: Pioneering Artists and Contributions.