ArtsIT, Interactivity and Game Creation 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II /

This book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023. The 40 revised full papers and 1 Short paper presented were carefully selected fr...

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Bibliografski detalji
Autor kompanije: SpringerLink (Online service)
Daljnji autori: Brooks, Anthony L. (Urednik)
Format: Elektronički e-knjiga
Jezik:engleski
Izdano: Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
Izdanje:1st ed. 2024.
Serija:Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 565
Teme:
Online pristup:https://doi.org/10.1007/978-3-031-55312-7
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  • Alternative realities, immersion experiences, and arts-based research
  • Marker-Based and Area-Target-Based User Tracking for Virtual Reconstruction of Cultural Heritage in Mixed Reality
  • Point-Based Stylization: An Interactive Rendering Approach for Non-Uniform Artistic Representation
  • Enhancing Geoscience Communication: Building Virtual Reality Field Trips with the Outcrop Digital Model at Varvito Geological Park (Itu, SP)
  • Fostering Collaboration in Science: Designing an Exploratory Time Travel Visualization
  • Enhancing Scientific Communication Through Information Visualization: A Proposal for a Multimodal Platform
  • Fragments of Fungi: Eliciting Dialogue Through a Virtual Experience
  • Creating a Methodology to Elaborate High-Resolution Digital Outcrop for Virtual Reality Models with Hyperspectral and LIDAR Data.-Games
  • Hearing sounds through different ears: a video gamecase study
  • A Review of Game Design Techniques for Evoking and Managing Curiosity
  • Aesthetics, engagement, and narration. A taxonomy of Temporal constraints for ludo-narrative design
  • Preliminary Study of the Artistic Potential of Video Games
  • Interactive technologies, multimedia, and musical art
  • Singing Code
  • Glitch Art Generation and Performance using Musical Live Coding
  • Psychological Evaluation of Media Art Focusing on Movement
  • Describing and Comparing Co-located Interaction in Interactive Art Using a Relational Model
  • Touching the Untouchable: Playing the Virtual Glass Harmonica
  • Technology as a Means of Musical and Artistic Expression: A Comparative Study of Nono’s Prometheus and Pink Floyd’s Concert in Venice in the 1980s
  • Soundscape to Music: Experiences in an Additive Manufacturing Open Lab
  • Presenting the testimonial in multimedia documentaries
  • Human at Centre
  • Animated pedagogical agents performing affective gestures extracted from the GEMEP Dataset: can people recognize their emotions?
  • The potential of holographic avatars in the hybrid workplace: an industrial/organizational psychology perspective
  • Construction of Immersive Art Space Using Mirror Display and Its Evaluation by Psychological Experiment
  • I’ve Gut Something to Tell You: A Speculative Biofeedback Wearable Art Installation on the Gut-Brain Connection
  • MappEMG: Enhancing Music Pedagogy by Mapping Electromyography to Multimodal Feedback
  • Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human vs. Social Robot
  • A Historical Perspective of the Biofeedback Art: Pioneering Artists and Contributions.