Persuasive Technology 19th International Conference, PERSUASIVE 2024, Wollongong, NSW, Australia, April 10–12, 2024, Proceedings /

This book constitutes the refereed post-conference proceedings the 19th International Conference on Persuasive Technology, PERSUASIVE 2024 held in Wollongong, NSW, Australia, during April 10–12, 2024. The 14 revised full papers and 8 short papers presented in this book were carefully reviewed and se...

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Bibliografiske detaljer
Institution som forfatter: SpringerLink (Online service)
Andre forfattere: Baghaei, Nilufar (Editor), Ali, Raian (Editor), Win, Khin (Editor), Oyibo, Kiemute (Editor)
Format: Electronisk eBog
Sprog:engelsk
Udgivet: Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
Udgivelse:1st ed. 2024.
Serier:Lecture Notes in Computer Science, 14636
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Online adgang:https://doi.org/10.1007/978-3-031-58226-4
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Indholdsfortegnelse:
  • -- Harnessing Large Language Models for Automatic Evaluation of Mobile Health Applications based on Persuasive System Design Principles and Mobile Application Rating Scale.
  • Evaluating the Persuasive Potential from Software Design Specification.
  • Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender Differences.
  • Persuasive design principles for a medication adherence app for chronic arthritis conditions.
  • DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine Learning.
  • Predicting Ethical Orientation based on Personality for Tailored Cyberethics Training.
  • Design and Development of mHealth App: Eye Donor Aust.
  • Persuasive Systems Features in Digital Health Interventions for Diabetes Management: A Scoping Review.
  • Collaboratively Setting Daily Step Goals with a Virtual Coach: Using Reinforcement Learning to Personalize Initial Proposals.
  • Persuasive System Design Features for Mobile Mental Health Applications.
  • How would I be perceived if I challenge individuals sharing misinformation? Exploring misperceptions in the UK and Arab samples and the potential for the social norms approach.
  • Persuasive Technology through Behavior and Emotion with Pet-type Artifacts.
  • An Embodied Conversational Agent to Support Wellbeing After Injury: Insights from a Stakeholder Inclusive Design Approach.
  • Exploring Self-competition as a Viable Motivation to Promote Healthy Behavior.
  • The Effect of Dark Patterns and User Knowledge on User Experience and Decision-Making.
  • Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive Games.
  • Exploring the influence of persuasive strategies on student motivation: self-determination theory perspective.
  • SmileApp: The design and evaluation of an mHealth app for Stress Reduction through Artificial Intelligence and Persuasive Technology.
  • How the role of a persuasive robot impacts one's attitude towards it.
  • Experiential Learning or direct training: Fostering ethical cybersecurity decision-making via serious games.
  • Estimating Sense of Agency from Behavioral Logs of Smartphones and Wearable Devices: Toward a Just-in-Time Adaptive Intervention System.
  • Counterfactual Reasoning Using Predicted Latent Personality Dimensions for Optimizing Persuasion Outcome.