Persuasive Technology 19th International Conference, PERSUASIVE 2024, Wollongong, NSW, Australia, April 10–12, 2024, Proceedings /
This book constitutes the refereed post-conference proceedings the 19th International Conference on Persuasive Technology, PERSUASIVE 2024 held in Wollongong, NSW, Australia, during April 10–12, 2024. The 14 revised full papers and 8 short papers presented in this book were carefully reviewed and se...
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| Andre forfattere: | , , , |
| Format: | Electronisk eBog |
| Sprog: | engelsk |
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Cham :
Springer Nature Switzerland : Imprint: Springer,
2024.
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| Udgivelse: | 1st ed. 2024. |
| Serier: | Lecture Notes in Computer Science,
14636 |
| Fag: | |
| Online adgang: | https://doi.org/10.1007/978-3-031-58226-4 |
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Indholdsfortegnelse:
- -- Harnessing Large Language Models for Automatic Evaluation of Mobile Health Applications based on Persuasive System Design Principles and Mobile Application Rating Scale.
- Evaluating the Persuasive Potential from Software Design Specification.
- Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender Differences.
- Persuasive design principles for a medication adherence app for chronic arthritis conditions.
- DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine Learning.
- Predicting Ethical Orientation based on Personality for Tailored Cyberethics Training.
- Design and Development of mHealth App: Eye Donor Aust.
- Persuasive Systems Features in Digital Health Interventions for Diabetes Management: A Scoping Review.
- Collaboratively Setting Daily Step Goals with a Virtual Coach: Using Reinforcement Learning to Personalize Initial Proposals.
- Persuasive System Design Features for Mobile Mental Health Applications.
- How would I be perceived if I challenge individuals sharing misinformation? Exploring misperceptions in the UK and Arab samples and the potential for the social norms approach.
- Persuasive Technology through Behavior and Emotion with Pet-type Artifacts.
- An Embodied Conversational Agent to Support Wellbeing After Injury: Insights from a Stakeholder Inclusive Design Approach.
- Exploring Self-competition as a Viable Motivation to Promote Healthy Behavior.
- The Effect of Dark Patterns and User Knowledge on User Experience and Decision-Making.
- Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive Games.
- Exploring the influence of persuasive strategies on student motivation: self-determination theory perspective.
- SmileApp: The design and evaluation of an mHealth app for Stress Reduction through Artificial Intelligence and Persuasive Technology.
- How the role of a persuasive robot impacts one's attitude towards it.
- Experiential Learning or direct training: Fostering ethical cybersecurity decision-making via serious games.
- Estimating Sense of Agency from Behavioral Logs of Smartphones and Wearable Devices: Toward a Just-in-Time Adaptive Intervention System.
- Counterfactual Reasoning Using Predicted Latent Personality Dimensions for Optimizing Persuasion Outcome.