Human-Computer Interaction Thematic Area, HCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part V /

This five-volume set LNCS 14684-14688 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 26 International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29 – July 4, 2024. The total of 1271 papers and 309 posters...

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Bibliografiske detaljer
Institution som forfatter: SpringerLink (Online service)
Andre forfattere: Kurosu, Masaaki (Editor), Hashizume, Ayako (Editor)
Format: Electronisk eBog
Sprog:engelsk
Udgivet: Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
Udgivelse:1st ed. 2024.
Serier:Lecture Notes in Computer Science, 14688
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Online adgang:https://doi.org/10.1007/978-3-031-60449-2
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Indholdsfortegnelse:
  • Part 1: Multimodality and Natural User Interfaces: Challenges and Opportunities Designing Voice User Interfaces for Emergent Users
  • Assessing Perceptions and Experiences of an AI-Driven Speech Assistant for Nursing Documentation: A Qualitative Study in German Nursing Homes
  • Conversation Summarization System Emphasizing Recent Context for Supporting Seamless Rejoining of a Group Chat after Temporary Absence
  • Designing a Serious Game with Natural Interaction to Support the Learning of Chinese Sign Language and Deaf Social Etiquette
  • A Nonlinear Mapping-Based Virtual Touchpad for One-Handed Smartphone Operation
  • Simple Wearable Vibration Device for Music Appreciation
  • Perception-Driven Design Approach: Towards Interaction Design for Simulating and Evoking Tactile Properties via Digital Interfaces
  • Haptic Perception Research and Facility Design for Virtual Spaces
  • Research on Auditory Guided Speech Experience Design Based on Traffic Light Scenarios in Urban Public Transport Spaces
  • Music-Touch: De-Tactile Interactive Music Controller Design
  • Eye-Gaze-Based Intention Recognition For Selection Task By Using SVM-RF
  • A Relative Pitch Based Approach to Non-verbal Vocal Interaction as a Continuous and One-Dimensional Controller
  • Research on Gesture Interaction Game Effects Based on the Representation and Feedback Theory
  • A Character Input Method for Smart Glasses That Allows You To Enter One Character In One Step With One Thumb
  • Preliminary Study on Flick-Based Text Input on HMD's Front
  • Research on Eye Tracking Process Optimization Based on Combined Kalman Filtering
  • Mid-Air Hand Gesture Design Tool for Interaction Designers
  • Part 2: HCI, AI, Creativity, Art and Culture: HCI for the Made in Italy Cultural Design
  • An Image is Worth a Thousand Words: Colour and Artificial Intelligence, Beyond the Generative Chromatic Palettes
  • Developing an Intermediate Framework for Enhancing Comic Creation through Generative AI
  • A Proposal of AI-Powered HCI System to Enhance Spatial Design Creativity: InSpace
  • A Study on Gamification Design of Intangible Cultural Heritage based on ARCS Theory
  • Research on Innovative Strategies of Museum Display Design in Improving User Experience
  • The Application of Miryoku Engineering to Artists' Books
  • Integrating Virtual and Real: A Holistic Framework for Mixed Reality Interactive Design in Museum Exhibitions
  • Human-Data Interaction Design for the Taxonomy Visualization of Made in Italy Upholstered Systems
  • Empower the Tâi-Gí Teaching Practitioner through Co-Designing the Tâi-Gí Teaching Support Platform
  • The Research and Design of an AIGC Empowered Fashion Design Product.