Universal Access in Human-Computer Interaction 18th International Conference, UAHCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part II /

This three-volume set LNCS 14696-14698 constitutes the refereed proceedings of the 18th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 – July 4,...

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מחבר תאגידי: SpringerLink (Online service)
מחברים אחרים: Antona, Margherita (Editor), Stephanidis, Constantine (Editor)
פורמט: אלקטרוני ספר אלקטרוני
שפה:אנגלית
יצא לאור: Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
מהדורה:1st ed. 2024.
סדרה:Lecture Notes in Computer Science, 14697
נושאים:
גישה מקוונת:https://doi.org/10.1007/978-3-031-60881-0
תגים: הוספת תג
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תוכן הענינים:
  • Part 1: Universal Access to Digital Services: Designing Cybersecurity Awareness Solutions for Young People in Rural Developing Countries: Insights and Lessons Learned
  • Feedback as a Form of User Involvement in the Digital Realm
  • Co-Creating Value with Cognitive Accessibility Features in Digital Services: Enablers and Barriers
  • Remote Secure Online Voting System Development
  • Designing for Inclusion and Diversity in Big Tech Reports: A Gray Literature Analysis
  • How Order and Omission of Web Content Can Vary Unintentionally Across User Cohorts: A Review
  • Mapable: Accessible Web-based Indoor Maps for People with Diverse Interaction and Information Needs
  • Exploring the Relationship between Generation Z's Beauty Experience and Brand Loyalty: A Comprehensive Study in the Experience Economy Era
  • Enhancing Customer Loyalty in Pure Internet Banking: An Analysis of Experience and NPS Shifts Using S-O-R Theory. Part 2: Design for Cognitive Disabilities: Scaffolding for Inclusive Co-design: Supporting People with Cognitive and Learning Disabilities
  • Overcoming Challenges in Questioning People with Intellectual Disabilities regarding their Digital Media Usage Lessons learned from the EVE4all Project
  • A Study on the Design of an Emotional Interaction Device for Children with Autism Spectrum Disorder based on Focused Attention Mindfulness
  • Experience-Oriented Intervention Strategy for Children with Autism Spectrum Disorders and Their Families: A Framework of Design and Evaluation
  • “Mum helps me when the Internet messes up…” Accessibility of e-Health Services for People with Intellectual Disability
  • Interventions for Improving Road Surveillance for Teen Drivers with Autism
  • DramaPlaya: A Multi-sensory Interactive Toolkit for the Home-Based Drama Therapy of Children with Developmental Delays. Part 3: Universal Access to Virtual and Augmented Reality: Universally Designed Mobile Augmented Reality as a Digital Aid for Banknote Recognition
  • Enhancing Accessible Reading for All with Universally Designed Augmented Reality – AReader: From Audio Narration to Talking AI Avatars
  • Attention and Sensory Processing in Augmented Reality: Empowering ADHD Population
  • Virtual Reality Meets Low Vision: The Development and Analysis of MagniVR as an Assistive Technology
  • Deaf and Hard of Hearing People’s Perspectives on Augmented Reality Interfaces for Improving the Accessibility of Smart Speakers
  • Enhancing Electromobility Component Training through Mixed Reality: A Proposal model
  • Training Attention Skills in Individuals with Neurodevelopmental Disorders using Virtual Reality and Eye-tracking Technology
  • EasyCaption: Investigating the Impact of Prolonged Exposure to Captioning on VR HMD on General Population Population
  • Shared Boundary Interfaces: Can One Fit All? A Controlled Study on Virtual Reality vs Touch-Screen Interfaces on Persons with Neurodevelopmental Disorders.