Design for Equality and Justice INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28 – September 1, 2023, Revised Selected Papers, Part I /

This volume presents a series of revised papers selected from workshops that took place during the 19th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2023, held August 28th to September 1st 2023 at the University of York, York, UK. The 54 revised full papers and 21 short...

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Korporacja: SpringerLink (Online service)
Kolejni autorzy: Bramwell-Dicks, Anna (Redaktor), Evans, Abigail (Redaktor), Winckler, Marco (Redaktor), Petrie, Helen (Redaktor), Abdelnour-Nocera, José (Redaktor)
Format: Elektroniczne E-book
Język:angielski
Wydane: Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
Wydanie:1st ed. 2024.
Seria:Lecture Notes in Computer Science, 14535
Hasła przedmiotowe:
Dostęp online:https://doi.org/10.1007/978-3-031-61688-4
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Spis treści:
  • -- Human-Centered Software Engineering: Rethinking the Interplay of Human–Computer Interaction and Software Engineering in the Age of Digital Transformation.
  • Digitizing Processes in Manufacturing Companies via Low-Code Software.
  • Towards a Smart Combination of Human and Artificial Intelligence for Manufacturing.
  • Digitalisation and the Work Environment: Insights from Evaluating the Contextual Think-Aloud Method.
  • On Using the Task Models for Refinement and Valida-tion of Requirements Generated through Co-creation.
  • Towards User Profile Meta-Ontology.
  • Supporting a Deeper Understanding of Users in Robot-Assisted Therapies by Two-Level Personas.
  • Towards a Knowledge-Based Approach for Digitalizing Integrated Care Pathways.
  • Designing Technology for Neurodivergent Self- Determination: Challenges and Opportunities.
  • ADHD and Knowledge Work: Exploring Strategies, Challenges and Opportunities for AI.
  • Co-design and Physical Computing with ADHD Learners: Preliminary Investigations.
  • Diversity-centred Design: Thinking Through Video-Mediated Communication Systems for Disability and Neurodiversity.
  • Co-design A Multisensory Tool To Support Collaborative Play With and For Autistic Children: A Methodological Approach.
  • Coping with depression.
  • “That’s our game!”: Reflections on co-designing a robotic game with neurodiverse children.
  • Understanding the concept of cognitive disability.
  • Applying a user-centered design (UCD) approach to the increasing number of anxiety disorders in students and workers.
  • Editorial to the Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education.
  • An Online Repository for Educational Resources in HCI-Engineering.
  • Considering Modelling Techniques in HCI Engineering Education.
  • Human-Centred Engineering with Micro-Electronics for Pre-teens.
  • Teaching HCI to Hundreds of Undergraduate Software Engineering and Computer Science Students.
  • Using an HCI perspective to encourage young students to pursue Computer Science & Engineering careers: the "Envisioning the Digital City" workshop.
  • Teaching HCI in Multidisciplinary Situations: Experience report and Lessons learnt.
  • The User Interface Techonologies Course at the University of Cagliari.
  • On Land, at Sea, and in the Air: Human-Computer Interaction in Safety-Critical Spaces of Control .
  • From One to Many, From Onsite to Remote: Control Rooms as Diverse Contexts of Use.
  • Towards a Pattern Language for Scalable Interaction Design in Control Rooms as Human-Centered Pervasive Computing Environments.
  • On the Interaction between Construction Vehicles and Humans in Close Cooperation.
  • Towards Modelling Cooperation in Future Maritime Remote-Control Center.
  • Analyzing Online Videos to Create a List of User Interface Elements: A Case for OpenCrane Design System.
  • Sustainable Human-Work Interaction Designs: Introduction and Summary.
  • “Should I throw away my old iPad?” - Reconsidering usefulness in obsolete devices.
  • Sustainability and Home Automation: The Case of Repairing or Replacing Vacuum Cleaners.
  • Fostering Sustainable Making Practices in a Student Makerspace.
  • Sustainable Innovations for Lifestyle, SDGs, and Greening Education.
  • Towards an in-between practice to study energy shift at work.
  • Job Crafting to Improve Low-Usability Automation: Sustainability through Human Work Interaction Designs.
  • Participatory Design Approach to Sustainable Voyage Planning – Case Maritime Autonomous Surface Ships.