Design for Equality and Justice INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28 – September 1, 2023, Revised Selected Papers, Part II /

This volume presents a series of revised papers selected from workshops that took place during the 19th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2023, held August 28th to September 1st 2023 at the University of York, York, UK. The 54 revised full papers and 21 short...

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Bibliographische Detailangaben
Körperschaft: SpringerLink (Online service)
Weitere Verfasser: Bramwell-Dicks, Anna (HerausgeberIn), Evans, Abigail (HerausgeberIn), Winckler, Marco (HerausgeberIn), Petrie, Helen (HerausgeberIn), Abdelnour-Nocera, José (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:Englisch
Veröffentlicht: Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
Ausgabe:1st ed. 2024.
Schriftenreihe:Lecture Notes in Computer Science, 14536
Schlagworte:
Online-Zugang:https://doi.org/10.1007/978-3-031-61698-3
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Inhaltsangabe:
  • -- HCI for Digital Democracy and Citizen Participation.
  • A Sociotechnical Design and Evaluation Framework for Digital Democracy and Citizen Participation.
  • Designing IT For Governance.
  • Enhancing Citizen Participation: Through Data Subject Right Delegation.
  • Technology Mediated Citizen Participation in Emergency Management: balancing social capital and efficacy.
  • Designing a public participation digital architecture in formal policymaking processes.
  • Fair and Inclusive Participatory Budgeting: Voter Experience with Cumulative and Quadratic Voting Interfaces.
  • Digital Models of Citizen Participation in Spain at Municipal Level.
  • Designing for Map-based Interfaces and Interactions (MAPII 2023).
  • A Summary of the Workshop on Designing for Map-based Interfaces and Interactions.
  • Bivariate Hue Blending a Tool for Designing Bivariate Choropleth Color Schemes.
  • A web based prototype dashboard for the visualization of spatiotemporal trends of respiratory syncytial virus.
  • Designing an experiential media system: A mobile augmented reality system for family situated documentaries.
  • Heuristic Evaluation of a Publicly Accessible Geoprocessing Platform: Categories of Usability Issues.
  • Comparing the Effects of Illustration Styles on the Functionality of Tourist Maps.
  • Zoomable Heatmaps: Improving Manhattan Plots to Compare Multiple Genome Wide Studies.
  • Algorithmic affordances in Recommender Interfaces.
  • Exploring Categorisations of Design Patterns in Graphical User Interfaces of Recommender Systems.
  • Assessing the Utility of an Interaction Qualities Framework in Systematizing the Evaluation of User Control.
  • Recommender Systems for Students in Flexible Education: An Exploration of Benefits and Risks.
  • Design Ideas for Recommender Systems in Flexible Education: How algorithmic affordances may address ethical concerns.
  • Recognizing the algorithmic literacy of users in XAI an example-based approach.
  • Intelligence Augmentation: Future Directions and Ethical Implications in HCI.
  • A Summary of the Workshop on Intelligence Augmentation: Future Directions and Ethical Implications in HCI.
  • Trust Calibration in Artificial Intelligence.
  • Intelligence as a Design Material The Use of AI in Products and Services.
  • Interacting with Assistive Techology (IATech).
  • Post Proceedings of the Interacting with Assistive Technology (IATech) Workshop.
  • Exploring the Acceptance and Adoption of Humanoid Robots among Older Adults A Narrative Review.
  • EduAbility: Provision of assistive technology awareness and training.
  • Mapping Assistive Technology Startups.
  • Co-producing Gesture Based AT: a Case Study.
  • Advancing Inclusive E learning Relationship between Motivational Factors and Dyslexic Characteristics.
  • Re Contextualizing Built Environments: Critical & Inclusive HCI Approaches for Cultural Heritage.
  • “I will now be more aware”: The Intersection of Human Computer Interaction and Indigenous Artmaking in Living Cultural Heritage.
  • Rediscovering West Chinatown: Immersive Game Design Revives Toronto’s Chinese Cultural Heritage.
  • Spatial Augmented Reality (SAR) for accessible and engaging spaces of urban heritage.
  • Uncovering Layers of History through an Archaeological Excavation Prototype with a Tangible UI.
  • A simple evaluation framework for Cultural Heritage Information Systems.
  • Human Building Interaction for Interactive Cultural Heritage Site.
  • Indigenous led Yarning Circles using live Miro boards: Encouraging critical and inclusive discourse on cultural heritage.