HCI International 2024 Posters 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part III /
The seven-volume set CCIS 2114-2120 contains the extended abstracts of the posters presented during the 26th International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29–July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024...
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| Formato: | Recurso Electrónico livro electrónico |
| Idioma: | inglês |
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Cham :
Springer Nature Switzerland : Imprint: Springer,
2024.
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| Edição: | 1st ed. 2024. |
| Colecção: | Communications in Computer and Information Science,
2116 |
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| Acesso em linha: | https://doi.org/10.1007/978-3-031-61950-2 |
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| 245 | 1 | 0 | |a HCI International 2024 Posters |h [electronic resource] : |b 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part III / |c edited by Constantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy. |
| 250 | |a 1st ed. 2024. | ||
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| 490 | 1 | |a Communications in Computer and Information Science, |x 1865-0937 ; |v 2116 | |
| 520 | |a The seven-volume set CCIS 2114-2120 contains the extended abstracts of the posters presented during the 26th International Conference on Human-Computer Interaction, HCII 2024, held in Washington, DC, USA, during June 29–July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings were carefully reviewed and selected from 5108 submissions. The posters presented in these seven volumes are organized in the following topical sections: Part I: HCI Design Theories, Methods, Tools and Case Studies; User Experience Evaluation Methods and Case Studies; Emotions in HCI; Human Robot Interaction. Part II: Inclusive Designs and Applications; Aging and Technology. Part III: eXtended Reality and the Metaverse; Interacting with Cultural Heritage, Art and Creativity. Part IV: HCI in Learning and Education; HCI in Games. Part V: HCI in Business and Marketing; HCI in Mobility and Automated Driving; HCI in Psychotherapy and Mental Health. Part VI: Interacting with the Web, Social Media and Digital Services; Interaction in the Museum; HCI in Healthcare. Part VII: AI Algorithms and Tools in HCI; Interacting with Large Language Models and Generative AI; Interacting in Intelligent Environments; HCI in Complex Industrial Environments. . | ||
| 650 | 0 | |a User interfaces (Computer systems). | |
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| 650 | 0 | |a Application software. | |
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| 650 | 1 | 4 | |a User Interfaces and Human Computer Interaction. |
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| 650 | 2 | 4 | |a Artificial Intelligence. |
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| 700 | 1 | |a Salvendy, Gavriel. |e editor. |4 edt |4 http://id.loc.gov/vocabulary/relators/edt | |
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