Innovative Technologies and Learning 7th International Conference, ICITL 2024, Tartu, Estonia, August 14–16, 2024, Proceedings, Part I /

The two-volume set LNCS 14785 and 14786 constitutes the refereed post-conference proceedings of the 7th International Conference on Innovative Technologies and Learning, ICITL 2024, Tartu, Estonia, during August 14 -16, 2024. The 60 full papers included in this book were carefully reviewed and selec...

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Збережено в:
Бібліографічні деталі
Співавтор: SpringerLink (Online service)
Інші автори: Cheng, Yu-Ping (Редактор), Pedaste, Margus (Редактор), Bardone, Emanuele (Редактор), Huang, Yueh-Min (Редактор)
Формат: Електронний ресурс eКнига
Мова:Англійська
Опубліковано: Cham : Springer Nature Switzerland : Imprint: Springer, 2024.
Редагування:1st ed. 2024.
Серія:Lecture Notes in Computer Science, 14785
Предмети:
Онлайн доступ:https://doi.org/10.1007/978-3-031-65881-5
Теги: Додати тег
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Зміст:
  • -- Artificial Intelligence in Education.
  • Investigating the Impact of Integrating Prompting Strategies in ChatGPT on Students Learning Achievement and Cognitive Load .
  • Tutor-bot: A Question-Answering Educational Robot based on Deep Learning.
  • Capacity for the Usage of Disruptive Technologies in Higher Education.
  • Enhancing ChatGPT in POE Inquiry Learning for STEM Education to Improve Critical Thinking Skills.
  • Personalisation is Not Guaranteed: The Challenges of Using Generative AI for Personalised Learning.
  • ChatGPT Assessment Design for Postgraduate Students.
  • Insights into Precision Education through Multimodal Learning Analytics in STEM Education.
  • Investigating the Acceptance of Large Language Model Technology on Nursing Interviews among Nurse-Interns.
  • Computational Thinking in Education.
  • Effects of Computational Thinking and Collaborative Project-Based Learning on Student Attitudes Toward Learning: A Design and Implementation Study.
  • Empowering Visual Programming and Motor Board Instruction in STEAM Education: Integrating Computational Thinking and Scaffolding Learning for Improving Learning Performance and Engagement of Students.
  • Computational thinking and creative programming activities enhance the information literacy of freshmen.
  • Design and Framework of Learning Systems.
  • Exploring learning in basic logic using stored Log Data and Exam Data.
  • Sequence analysis as a tool for visualizing students’ patterns of taking tests in interactive E-Book environment.
  • Exploring Collaborative Learning Constructs in the Metaverse: A Pilot Study.
  • A Study on the Current Situation, Problems and Needs Assessment for Development of Adaptive Digital Technology System for Testing Information and Communication Technology Competency & Digital Literacy Skills for Teacher and Administrator.
  • Pedagogies to Innovative Technologies and Learning.
  • On portfolio assessment, group work, and quasi-anonymization: What structural information do anonymized reports reveal?.
  • Developing Reading Literacy with Digital Texts.
  • Exploring the Relationship Between Collaborative Learning Factors and Perceived Learning.
  • Artificial Intelligence Literacy to Enhance Teacher Critical Thinking.
  • ERP logs and its use for Process Mining student learning purposes.
  • Digital discussion game on values: development, use and possibilities for measuring its functionality.
  • Strategies in Digital Child Protection.
  • Exploring Teaching Experiences in Technology and Engineering MOOCs with High Enrollments in Medium Sized Public Universities.
  • Exploring the Impact of the Pingtung Wannian River Basin Educational App on the Learning Motivation of Upper Elementary Students: An Analysis Based on the Technology Acceptance Model.
  • Exploring the Integration of Phenomenon-based Learning Approach in Programming and Critical Thinking Intent.
  • The Effect of Integrating Task Scaffolding into Make Code Arcade With WiFiBoy on Students’ Learning Moti vation, Cooperative Tendency, and Altruistic Behaviors in Programming Learning.
  • The Impact of Prior Knowledge on the Motivation and Effectiveness of Using the English Sentence Rearrangement Practice System.
  • Collaborative Problem-solving on Learning Performance in Simulation-based Learning: A Quasi-experimental Study.
  • Extracting the Semantic Representation of Chinese-Japanese Homophones with Word2Vec for Teaching Chinese as a Second/Foreign Language.
  • Does the PBL Teaching Strategy Suit Higher Education Students with Disabilities? Exploring Financial Literacy Education: Based on PjBL and PmBL.
  • Effects of ASQ-based E-books on Nursing Students’ Learning Performance.
  • CD-ROM in Chinese Character Education: Streamlining Material Complication with Multi-level Features.
  • Embodied learning – are we losing it?.
  • Cultivating Critical Thinking: A Competitive, Web-Enhanced Gaming Experience.