Technology Enhanced Learning for Inclusive and Equitable Quality Education 19th European Conference on Technology Enhanced Learning, EC-TEL 2024, Krems, Austria, September 16–20, 2024, Proceedings, Part II /
The two-volume set LNCS 15159 and 15160 constitutes the proceedings of 19th European Conference on Technology Enhanced Learning, EC-TEL 2024, which took place in Krems, Austria, in September 2024. The 37 full papers, 25 poster papers, and 10 demo papers presented in the proceedings were carefully re...
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| Diğer Yazarlar: | , , , , |
| Materyal Türü: | Elektronik Ekitap |
| Dil: | İngilizce |
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Springer Nature Switzerland : Imprint: Springer,
2024.
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| Edisyon: | 1st ed. 2024. |
| Seri Bilgileri: | Lecture Notes in Computer Science,
15160 |
| Konular: | |
| Online Erişim: | https://doi.org/10.1007/978-3-031-72312-4 |
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İçindekiler:
- -- Exploring Children’s Interaction with AR to Enhance Spatial Skills: Case Study on Geometry Learning.
- Mapping Employable Skills in Higher Education Curriculum Using LLMs.
- Exploring collaboration readiness with multimodal learning analytics: The value of generative preparation activities.
- Singular Action, Complex Cognition: An Intelligent Tutoring System in Riichi Mahjong.
- Leveraging Intelligent Tutoring Systems to Enhance Project-Based Learning in Workforce Training at Community Colleges.
- Learning Analytics-Supported Learning Design for a Dutch Distance Learning University.
- Evaluation of an LLM-powered student agent for teacher training.
- Achieving tailored feedback by means of a teacher dashboard? Insights into teachers’ feedback practices.
- Learning Analytics Beyond Traditional Classrooms: Addressing the Tensions of Cognitive and Meta-Cognitive Goals in Exercise Sessions.
- An experimental study into the effects of an advisory dashboard on students’ online and offline learning.
- BloomLLM: Large Language Models Based Question Generation Combining Supervised Fine-tuning and Bloom's Taxonomy.
- Seeing the Forest from the Trees: Unveiling the Landscape of Generative AI for Education through Six Evaluation Dimensions.
- Design Framework for Multimodal Learning Analytics Leveraging Human Observations.
- Integrating generative artificial intelligence tools to develop digital competences in secondary schools.
- Tracking students' progress in educational escape rooms through a sequence analysis inspired dashboard.
- Design and orchestration in the age of GenAI: an activity theory perspective.
- Beyond Search Engines: Can Large Language Models Improve Curriculum Development.
- Comparison of Large Language Models for Generating Contextually Relevant Questions.
- Conceptual Design of Multimodal Learning Analytics for Spoken Language Acquisition.
- Investigating teachers' perceptions and needs in whole-school level technology integration.
- Enhancing Student Motivation through LLM-Powered Learning Environments: A Comparative Study.
- Multimodal Sensing of Goals and Activities During Interactions With a Co-created Robot.
- Making Diagnostic Decisions Count: Design and Development of a Virtual Patient Environment for Fostering Medical Education.
- Design and Development of an AI-Enhanced Collaborative Chat Platform for Medical Education.
- The Impact of Robotic Programming Environments on Computational Thinking with an Effect on Word Reading Fluency and Decoding.
- Are you up for DigiTech? The role of internal and external drivers in the adoption of digital technology in education.
- Recommending Is Reflecting: A Surprising Benefit of Social Recommender Systems for Teachers.
- Rhetor: Providing LLM-based Feedback for Students’ Argumentative Essays.
- FLeD Learning Design Tool: Scaffolding Flexible Scenarios Through the Use of Flipped Learning Patterns.
- Supporting Learning Engagement and Teacher Awareness in Video-Based Learning through the Evoli Video-Annotation Tool.
- A Code Analysis Tool to Help Students in the Age of Generative AI.
- REOJocs: A Card Game about Teacher Community and Open Educational Resources Platforms.
- Evaluating a Teaching Analytics Dashboard in Adult Education: Lessons Learned.
- Play My Math: First development cycle of an EdTech tool supporting the teaching and learning of fractions through music in algebraic notation.
- WebWriter: Authoring & Remixing Explorables.
- A Speech-based Dialogue System for Training Oral Examinations.
- Scalable Mentoring Support with a Large Language Model Chatbot.
- GoaLearn App: A Goal-Setting and Monitoring Application to Support Students' Self-Regulated Learning.