Entertainment Computing – ICEC 2024 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings /

This book constitutes the refereed proceedings of the 23rd International Conference on Entertainment Computing (IFIP-ICEC 2024) which was held in Manaus, Brazil, during September 30 – October 3, 2024. The 13 full papers, 8 short papers and 17 papers of other types presented in this volume were caref...

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I tiakina i:
Ngā taipitopito rārangi puna kōrero
Kaituhi rangatōpū: SpringerLink (Online service)
Ētahi atu kaituhi: Figueroa, Pablo (Editor), Di Iorio, Angelo (Editor), Guzman del Rio, Daniel (Editor), Gonzalez Clua, Esteban Walter (Editor), Cuevas Rodriguez, Luis (Editor)
Hōputu: Tāhiko īPukapuka
Reo:Ingarihi
I whakaputaina: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Putanga:1st ed. 2025.
Rangatū:Lecture Notes in Computer Science, 15192
Ngā marau:
Urunga tuihono:https://doi.org/10.1007/978-3-031-74353-5
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Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
Rārangi ihirangi:
  • -- Reflecting on interaction spaces in public immersive installations.
  • Empowering User Security Awareness and Risk Assessment within Gamified Smartphone Environment.
  • Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends?.
  • Prototypical - A Framework for Board Game Creation.
  • Game Audio Description in Death of Internet: Insights from Players and Developers.
  • ArtAI4DS: AI Art and its Empowering Role in Digital Storytelling.
  • Automated clustering of video games into groups with distinctive names.
  • Toward Scalable Content Generation For Gamified mHealth Interventions: The Evaluation Of LLM-Generated Goals On User Engagement.
  • Virtual Reality and accessibility : what users need?.
  • From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy toward Refugees.
  • A Pattern-oriented AI-powered Approach to Story Composition.
  • Towards Game Design Elements on the Perception of a Fun Game: an Exergame Case Study.
  • Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC.
  • Introducing Open-sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training.
  • The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality.
  • Virtual Reality Visions from Science Fiction Movies.
  • Accessible Heads-Up Computing.
  • Enhancing Orientation and Mobility Skills for Persons with Visual Impairments through VR Games: Introducing the EdKit Unity Package.
  • DPGame: Game-Based Learning for Dynamic Programming Algorithms.
  • Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design?.
  • Ethics of Mixed Reality Entertainment.
  • Challenges in Data Visualization with Extended Reality Devices.
  • Game Accessibility Research Summit Workshop.
  • Aesthetics and Empowerment: Exploring AI-Driven Creativity.
  • Dungeon Wipe: Exploring Dynamic Difficulty Adjustment with Power-Up Mechanics.
  • Answering Anya: A virtual and mixed reality game centered on nurturing.
  • Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals.
  • Interactive Design of Serious Game Based on Gesture for Transmission of Traditional Handicraft.
  • Effects of Social Robot’s Non-verbal Behaviors on Facilitating Creativity.
  • The application of innovative design concept of color and light and shadow in underground space lighting.
  • Integrating More-Than-Human Perspectives in Speculative Prototyping Based on Actor-Network Theory.
  • Exploring the impact of AI painting tools on graphic design education for hearing-impaired students.
  • Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement .
  • StressFlow: Designing Physically Visualized Stress Management System for Office Workers.
  • Hidden Scars: Anti-bullying Serious Game Design for Rural Children.
  • The Expansion of Neuroaesthetic Models to Accommodate Diverse Multisensory Experiences in the Era of Digital Materiality.
  • A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective.
  • A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts.