Entertainment Computing – ICEC 2024 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings /
This book constitutes the refereed proceedings of the 23rd International Conference on Entertainment Computing (IFIP-ICEC 2024) which was held in Manaus, Brazil, during September 30 – October 3, 2024. The 13 full papers, 8 short papers and 17 papers of other types presented in this volume were caref...
I tiakina i:
| Kaituhi rangatōpū: | |
|---|---|
| Ētahi atu kaituhi: | , , , , |
| Hōputu: | Tāhiko īPukapuka |
| Reo: | Ingarihi |
| I whakaputaina: |
Cham :
Springer Nature Switzerland : Imprint: Springer,
2025.
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| Putanga: | 1st ed. 2025. |
| Rangatū: | Lecture Notes in Computer Science,
15192 |
| Ngā marau: | |
| Urunga tuihono: | https://doi.org/10.1007/978-3-031-74353-5 |
| Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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Rārangi ihirangi:
- -- Reflecting on interaction spaces in public immersive installations.
- Empowering User Security Awareness and Risk Assessment within Gamified Smartphone Environment.
- Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends?.
- Prototypical - A Framework for Board Game Creation.
- Game Audio Description in Death of Internet: Insights from Players and Developers.
- ArtAI4DS: AI Art and its Empowering Role in Digital Storytelling.
- Automated clustering of video games into groups with distinctive names.
- Toward Scalable Content Generation For Gamified mHealth Interventions: The Evaluation Of LLM-Generated Goals On User Engagement.
- Virtual Reality and accessibility : what users need?.
- From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy toward Refugees.
- A Pattern-oriented AI-powered Approach to Story Composition.
- Towards Game Design Elements on the Perception of a Fun Game: an Exergame Case Study.
- Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC.
- Introducing Open-sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training.
- The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality.
- Virtual Reality Visions from Science Fiction Movies.
- Accessible Heads-Up Computing.
- Enhancing Orientation and Mobility Skills for Persons with Visual Impairments through VR Games: Introducing the EdKit Unity Package.
- DPGame: Game-Based Learning for Dynamic Programming Algorithms.
- Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design?.
- Ethics of Mixed Reality Entertainment.
- Challenges in Data Visualization with Extended Reality Devices.
- Game Accessibility Research Summit Workshop.
- Aesthetics and Empowerment: Exploring AI-Driven Creativity.
- Dungeon Wipe: Exploring Dynamic Difficulty Adjustment with Power-Up Mechanics.
- Answering Anya: A virtual and mixed reality game centered on nurturing.
- Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals.
- Interactive Design of Serious Game Based on Gesture for Transmission of Traditional Handicraft.
- Effects of Social Robot’s Non-verbal Behaviors on Facilitating Creativity.
- The application of innovative design concept of color and light and shadow in underground space lighting.
- Integrating More-Than-Human Perspectives in Speculative Prototyping Based on Actor-Network Theory.
- Exploring the impact of AI painting tools on graphic design education for hearing-impaired students.
- Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement .
- StressFlow: Designing Physically Visualized Stress Management System for Office Workers.
- Hidden Scars: Anti-bullying Serious Game Design for Rural Children.
- The Expansion of Neuroaesthetic Models to Accommodate Diverse Multisensory Experiences in the Era of Digital Materiality.
- A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective.
- A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts.