User Experience for Serious Games in Virtual Reality

The book presents research in understanding how to make Virtual Reality (VR) applications more enjoyable and realistic. The author studies this in relation not just to VR games for entertainment, but also for other applications such as serious games, which are used for education and training. To mak...

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Detalles Bibliográficos
Autor Principal: Kojić, Tanja (Author)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:inglés
Publicado: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Edición:1st ed. 2025.
Series:T-Labs Series in Telecommunication Services,
Subjects:
Acceso en liña:https://doi.org/10.1007/978-3-031-75530-9
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Table of Contents:
  • Chapter 1. Introduction
  • Chapter 2. Related Work
  • Chapter 3. Methods
  • Chapter 4. System IF
  • Chapter 5. Content IF
  • Chapter 6. Context IF
  • Chapter 7. Human IF
  • Chapter 8. Conclusion and Outlook.