User Experience for Serious Games in Virtual Reality

The book presents research in understanding how to make Virtual Reality (VR) applications more enjoyable and realistic. The author studies this in relation not just to VR games for entertainment, but also for other applications such as serious games, which are used for education and training. To mak...

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Bibliographic Details
Main Author: Kojić, Tanja (Author)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Edition:1st ed. 2025.
Series:T-Labs Series in Telecommunication Services,
Subjects:
Online Access:https://doi.org/10.1007/978-3-031-75530-9
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