User Experience for Serious Games in Virtual Reality
The book presents research in understanding how to make Virtual Reality (VR) applications more enjoyable and realistic. The author studies this in relation not just to VR games for entertainment, but also for other applications such as serious games, which are used for education and training. To mak...
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| Format: | Electronic eBook |
| Language: | English |
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Cham :
Springer Nature Switzerland : Imprint: Springer,
2025.
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| Edition: | 1st ed. 2025. |
| Series: | T-Labs Series in Telecommunication Services,
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| Subjects: | |
| Online Access: | https://doi.org/10.1007/978-3-031-75530-9 |
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