HCI International 2024 – Late Breaking Papers 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part IV /

This nine-volume set LNCS 15473-15482 constitutes the proceedings of the 26th International Conference, HCI International 2023, in Washington, DC, USA, in June/July 2024. For the HCCII 2024 proceedings, a total of 1271 papers and 309 posters was carefully reviewed and selected from 5108 submissions....

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Korporativní autor: SpringerLink (Online service)
Další autoři: Chen, Jessie Y. C. (Editor), Fragomeni, Gino (Editor), Streitz, Norbert A. (Editor), Konomi, Shin'ichi (Editor), Fang, Xiaowen (Editor)
Médium: Elektronický zdroj E-kniha
Jazyk:angličtina
Vydáno: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Vydání:1st ed. 2025.
Edice:Lecture Notes in Computer Science, 15377
Témata:
On-line přístup:https://doi.org/10.1007/978-3-031-76812-5
Tagy: Přidat tag
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Obsah:
  • Virtual Experiences in XR and the Metaverse: Study and Development of Machine Learning Models Designed for Extended Reality Interactivity in Real-Time
  • Optimizing AR Application Testing: Integrating Metamorphic Testing to Address Developer and End-User Challenges
  • Comparing Vibrotactile and Visual Feedback in Virtual Reality Motion Guidance: An Investigation on Workload and Performance
  • Improving Virtual Workspaces Based on Sense of Embodiment
  • Working in Extended Reality: A Study on the Relationship Between Concentration and Work in Immersive Environments
  • Influence of Color on Asthenopia of VR based on Real-time Teleoperating Lunar Rover
  • Effects of Avatar Design on Alarm Resolution in a Virtual Reality Physical Security Scenario
  • Enhancing Augmented Reality (MAR) Interaction Experience: A Design Framework Grounded in User Mental Model Construction
  • Advantages of Virtual Reality Tool for Helping Personal Sketch Modeling
  • Effects of Redirected Walking on Cybersickness in an Applied Virtual Environment
  • Towards a VR Environment for Desensitization of Ecological Anxiety
  • Are We There Yet? Unravelling Usability Challenges and Opportunities in Collaborative Immersive Analytics for Domain Experts
  • The Effect of Visual Design Using Biomorphic Designs on Walking Behavior in Virtual World
  • Interactive Visual Narrative (IVN) Model: Understanding Discourse Production in IVNs
  • Effects of Basic Movement Characteristics and Cognitive Load on Performance Indicators in VR-IADLs
  • Factors Influencing the Purchase Intention of Consumer VR All-in-one Headsets
  • HoloCook: A Real-Time Remote Mixed Reality Cooking Tutoring System
  • Conceptual Design Ease of Use MR-PACS. Playing Experiences: Alien Mystery Scavenger Hunt: Enhancing Intergenerational Interaction with Physical Web Technologies through Location-Based Games
  • Augmented Motion Representation Learning Based on Virtual Reality Sports Game Review Data
  • Exploring Virtual Chess Personalities: Analyzing Class-C Players vs. Nimzowitsch and Fine Virtual Grandmasters
  • Storytelling, Worlds and Game Design: Viewer Experience and Interaction In “Sky, Children of the Light”
  • A Review of Cultural Impact on Children's Play Perception and Digital Games
  • Head and Shoulder (e)Sports Event Organization Tools: A User-Based Study
  • SDG Quest: Leveraging Mobile Game-Based Learning to Foster Environmental, Social, and Economic Sustainable Development Goals
  • Automated Facial Mark Creating Systems Replace Classical Geometric Morphometrics: An Example of How New Technology Can and Should Drive Avatar Creation in a Game Development Pipeline
  • UBI Journey: A Tool Against University Student Social Isolation
  • AI-Enhanced Tools for Cross-Cultural Game Design: Supporting Online Character Conceptualization and Collaborative Sketching.