HCI International 2024 – Late Breaking Papers 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part IV /
This nine-volume set LNCS 15473-15482 constitutes the proceedings of the 26th International Conference, HCI International 2023, in Washington, DC, USA, in June/July 2024. For the HCCII 2024 proceedings, a total of 1271 papers and 309 posters was carefully reviewed and selected from 5108 submissions....
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| Další autoři: | , , , , |
| Médium: | Elektronický zdroj E-kniha |
| Jazyk: | angličtina |
| Vydáno: |
Cham :
Springer Nature Switzerland : Imprint: Springer,
2025.
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| Vydání: | 1st ed. 2025. |
| Edice: | Lecture Notes in Computer Science,
15377 |
| Témata: | |
| On-line přístup: | https://doi.org/10.1007/978-3-031-76812-5 |
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Obsah:
- Virtual Experiences in XR and the Metaverse: Study and Development of Machine Learning Models Designed for Extended Reality Interactivity in Real-Time
- Optimizing AR Application Testing: Integrating Metamorphic Testing to Address Developer and End-User Challenges
- Comparing Vibrotactile and Visual Feedback in Virtual Reality Motion Guidance: An Investigation on Workload and Performance
- Improving Virtual Workspaces Based on Sense of Embodiment
- Working in Extended Reality: A Study on the Relationship Between Concentration and Work in Immersive Environments
- Influence of Color on Asthenopia of VR based on Real-time Teleoperating Lunar Rover
- Effects of Avatar Design on Alarm Resolution in a Virtual Reality Physical Security Scenario
- Enhancing Augmented Reality (MAR) Interaction Experience: A Design Framework Grounded in User Mental Model Construction
- Advantages of Virtual Reality Tool for Helping Personal Sketch Modeling
- Effects of Redirected Walking on Cybersickness in an Applied Virtual Environment
- Towards a VR Environment for Desensitization of Ecological Anxiety
- Are We There Yet? Unravelling Usability Challenges and Opportunities in Collaborative Immersive Analytics for Domain Experts
- The Effect of Visual Design Using Biomorphic Designs on Walking Behavior in Virtual World
- Interactive Visual Narrative (IVN) Model: Understanding Discourse Production in IVNs
- Effects of Basic Movement Characteristics and Cognitive Load on Performance Indicators in VR-IADLs
- Factors Influencing the Purchase Intention of Consumer VR All-in-one Headsets
- HoloCook: A Real-Time Remote Mixed Reality Cooking Tutoring System
- Conceptual Design Ease of Use MR-PACS. Playing Experiences: Alien Mystery Scavenger Hunt: Enhancing Intergenerational Interaction with Physical Web Technologies through Location-Based Games
- Augmented Motion Representation Learning Based on Virtual Reality Sports Game Review Data
- Exploring Virtual Chess Personalities: Analyzing Class-C Players vs. Nimzowitsch and Fine Virtual Grandmasters
- Storytelling, Worlds and Game Design: Viewer Experience and Interaction In “Sky, Children of the Light”
- A Review of Cultural Impact on Children's Play Perception and Digital Games
- Head and Shoulder (e)Sports Event Organization Tools: A User-Based Study
- SDG Quest: Leveraging Mobile Game-Based Learning to Foster Environmental, Social, and Economic Sustainable Development Goals
- Automated Facial Mark Creating Systems Replace Classical Geometric Morphometrics: An Example of How New Technology Can and Should Drive Avatar Creation in a Game Development Pipeline
- UBI Journey: A Tool Against University Student Social Isolation
- AI-Enhanced Tools for Cross-Cultural Game Design: Supporting Online Character Conceptualization and Collaborative Sketching.