HCI International 2024 – Late Breaking Papers 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part V /

This nine-volume set LNCS 15473-15482 constitutes the proceedings of the 26th International Conference, HCI International 2023, in Washington, DC, USA, in June/July 2024. For the HCCII 2024 proceedings, a total of 1271 papers and 309 posters was carefully reviewed and selected from 5108 submissions....

Deskribapen osoa

Gorde:
Xehetasun bibliografikoak
Erakunde egilea: SpringerLink (Online service)
Beste egile batzuk: Zaphiris, Panayiotis (Argitaratzailea), Ioannou, Andri (Argitaratzailea), Sottilare, Robert A. (Argitaratzailea), Schwarz, Jessica (Argitaratzailea), Rauterberg, Matthias (Argitaratzailea)
Formatua: Baliabide elektronikoa eBook
Hizkuntza:ingelesa
Argitaratua: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Edizioa:1st ed. 2025.
Saila:Lecture Notes in Computer Science, 15378
Gaiak:
Sarrera elektronikoa:https://doi.org/10.1007/978-3-031-76815-6
Etiketak: Etiketa erantsi
Etiketarik gabe, Izan zaitez lehena erregistro honi etiketa jartzen!
Aurkibidea:
  • Design for Learning: On Students' Perception of Compiler Syntax Error Messages: A Human Factors Approach
  • Enhancing Engagement Prediction in Online Environment Using Temporal Features
  • Metaverse Mastery: Enhancing Public Speaking Skills in Linguistic High School Students through Advanced Technologies
  • Research on the Transformation of Digital Teaching and Learning Methods in Higher Education and its Influencing Factors
  • Review of the Factors that Influence Learners Motivation in using AI-enabled Gamification for Collaborative Learning
  • Can Facial Expressions Predict Performance?: A Machine Learning Approach
  • Developing a Pedagogical Approach to Enhance Learning Experiences for Fostering Soft Skills
  • DCLA: Towards Distributed Cooperative Learning Analytics for Developing Communities
  • Meta-Analysis of the Application of Artificial Intelligence and Spiritual Science in Guiding Learner Imagery Transformation: An Action Research on Quantum Resonance Design Course in University General Education Curriculum
  • Optimizing Self-Paced Learning in Machine Learning Education for Working Professionals: Strategies, Trends, and Insights
  • Integrating Sustainable Development Goals into Foreign Language Teaching and Learning Contexts with the Use of Technology: A Systematic Literature Review
  • LiveLingo: Create Digital Learning Experiences for Kids, Leveraging AI
  • A Systematic Literature Review on Educational Game Design Research: Based on Bibliometric and Content Analysis (2013-2023)
  • Sense of Presence and the Illusion of Self-Scaling in Virtual Learning Environments
  • Early Childhood Apps Design with Augmented Reality for Learning. New Cultural and Tourism Experiences: Evaluating the Effectiveness of an Augmented Reality Platform in Promoting Sustainable Tourism in the Peruvian Amazon Jungle
  • Exploring the Current State and Future Development of Online Exhibitions of Art in the Post-COVID Era - A Case Study of ART TAIPEI
  • Enhancing Painting Exhibition Experiences with the Application of Augmented Reality-Based AI Video Generation Technology
  • STAR: A See-Through Augmented Reality Exhibit Showcase built for Transparent Display
  • Research on Emotional Design and Multidimensional Expression of Cultural and Creative Products in a Multicultural Background
  • Research on Embodied Interaction Design of Traditional Crafts Based on Experiential Learning - A case study of Lime Sculpture Craft
  • Co-creation Cultural Tourism Game Design Based on Scene Theory
  • The Visual Guidance of Scenic Windows in Spatial Sequences: A Case of New Garden of Qinghui Garden
  • Design of Customer Smart Guidance APP in Exhibition Venues
  • Computer Vision and AI tools for Enhancing User Experience in the Cultural Heritage Domain
  • RoboInsight: Towards Deploying an Affordable Museum Guide Robot with Natural Language Processing, Image Processing and Interactive Engagement
  • Sentiment Classification Model for Landscapes
  • GoraNiNora: Context-Dependent Information for Safe Mountain Visits
  • Comparative Research on Digital Design for Spring Festival and Christmas.