HCI International 2024 – Late Breaking Papers 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part V /
This nine-volume set LNCS 15473-15482 constitutes the proceedings of the 26th International Conference, HCI International 2023, in Washington, DC, USA, in June/July 2024. For the HCCII 2024 proceedings, a total of 1271 papers and 309 posters was carefully reviewed and selected from 5108 submissions....
Gorde:
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| Beste egile batzuk: | , , , , |
| Formatua: | Baliabide elektronikoa eBook |
| Hizkuntza: | ingelesa |
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Cham :
Springer Nature Switzerland : Imprint: Springer,
2025.
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| Edizioa: | 1st ed. 2025. |
| Saila: | Lecture Notes in Computer Science,
15378 |
| Gaiak: | |
| Sarrera elektronikoa: | https://doi.org/10.1007/978-3-031-76815-6 |
| Etiketak: |
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Aurkibidea:
- Design for Learning: On Students' Perception of Compiler Syntax Error Messages: A Human Factors Approach
- Enhancing Engagement Prediction in Online Environment Using Temporal Features
- Metaverse Mastery: Enhancing Public Speaking Skills in Linguistic High School Students through Advanced Technologies
- Research on the Transformation of Digital Teaching and Learning Methods in Higher Education and its Influencing Factors
- Review of the Factors that Influence Learners Motivation in using AI-enabled Gamification for Collaborative Learning
- Can Facial Expressions Predict Performance?: A Machine Learning Approach
- Developing a Pedagogical Approach to Enhance Learning Experiences for Fostering Soft Skills
- DCLA: Towards Distributed Cooperative Learning Analytics for Developing Communities
- Meta-Analysis of the Application of Artificial Intelligence and Spiritual Science in Guiding Learner Imagery Transformation: An Action Research on Quantum Resonance Design Course in University General Education Curriculum
- Optimizing Self-Paced Learning in Machine Learning Education for Working Professionals: Strategies, Trends, and Insights
- Integrating Sustainable Development Goals into Foreign Language Teaching and Learning Contexts with the Use of Technology: A Systematic Literature Review
- LiveLingo: Create Digital Learning Experiences for Kids, Leveraging AI
- A Systematic Literature Review on Educational Game Design Research: Based on Bibliometric and Content Analysis (2013-2023)
- Sense of Presence and the Illusion of Self-Scaling in Virtual Learning Environments
- Early Childhood Apps Design with Augmented Reality for Learning. New Cultural and Tourism Experiences: Evaluating the Effectiveness of an Augmented Reality Platform in Promoting Sustainable Tourism in the Peruvian Amazon Jungle
- Exploring the Current State and Future Development of Online Exhibitions of Art in the Post-COVID Era - A Case Study of ART TAIPEI
- Enhancing Painting Exhibition Experiences with the Application of Augmented Reality-Based AI Video Generation Technology
- STAR: A See-Through Augmented Reality Exhibit Showcase built for Transparent Display
- Research on Emotional Design and Multidimensional Expression of Cultural and Creative Products in a Multicultural Background
- Research on Embodied Interaction Design of Traditional Crafts Based on Experiential Learning - A case study of Lime Sculpture Craft
- Co-creation Cultural Tourism Game Design Based on Scene Theory
- The Visual Guidance of Scenic Windows in Spatial Sequences: A Case of New Garden of Qinghui Garden
- Design of Customer Smart Guidance APP in Exhibition Venues
- Computer Vision and AI tools for Enhancing User Experience in the Cultural Heritage Domain
- RoboInsight: Towards Deploying an Affordable Museum Guide Robot with Natural Language Processing, Image Processing and Interactive Engagement
- Sentiment Classification Model for Landscapes
- GoraNiNora: Context-Dependent Information for Safe Mountain Visits
- Comparative Research on Digital Design for Spring Festival and Christmas.