Games and Learning Alliance 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings /

This volume LNCS constitutes the refereed proceedings of the 13th International Conference on Games and Learning Alliance, GALA 2024, held in Berlin, Germany during November 20-22, 2024. The 30 full papers and 15 short papers were carefully reviewed and selected from 103 submissions. They focus on D...

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Detaylı Bibliyografya
Müşterek Yazar: SpringerLink (Online service)
Diğer Yazarlar: Schönbohm, Avo (Editör), Bellotti, Francesco (Editör), Bucchiarone, Antonio (Editör), de Rosa, Francesca (Editör), Ninaus, Manuel (Editör), Wang, Alf (Editör), Wanick, Vanissa (Editör), Dondio, Pierpaolo (Editör)
Materyal Türü: Elektronik Ekitap
Dil:İngilizce
Baskı/Yayın Bilgisi: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Edisyon:1st ed. 2025.
Seri Bilgileri:Lecture Notes in Computer Science, 15348
Konular:
Online Erişim:https://doi.org/10.1007/978-3-031-78269-5
Etiketler: Etiketle
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İçindekiler:
  • Advances in Game Based Learning: AI, Adaptive Expertise, and Language Acquisition
  • A Growing Community of Practice on Games and Learning A Literature Review with Bibliometric and Thematic Analyses
  • Gameplay performance as a predictor of Adaptive Expertise in primary school students
  • Cipher in Classrooms Evaluating Digital Game Based Language Learning for Irish Vocabulary Acquisition
  • Involving teachers in gamified learning activities using generative artificial intelligence tools
  • Exploring the Potential of Game Based Learning in AI Ethics Education
  • Design and Pilot Evaluation of an RPG Game for Self-Assessment of Informatics and Economics Knowledge in Secondary Education
  • Using LLMs to Adapt Serious Games with Educators in the Loop
  • Designing for Engagement: Cognitive and Emotional Responses in Serious Games
  • Establishing a new computational method to predict effects of gaming A feasibility study on growth mindset
  • Is There Cognitive Engagement When They Comment 'Haha' A Dynamic Analysis of Cognitive and Emotional Engagement in Game Video Comments
  • The role of feedback type and task performance on concurrent emotions and interest during game based learning
  • On the Design of Gamified Learning Analytics for Immersive Virtual Reality Games
  • Adding Chance to a Serious Game’s Mechanics to Encourage Action in Uncertain Situations
  • Evaluating Phillips’ Game Rewards Taxonomy implications for the Gamification Design
  • Sustainability and Environmental Literacy in Serious Games
  • Design and Evaluation of a Serious Game on Household Sustainability
  • Graveler Global Awareness Education through Virtual Voyages
  • Wicked Problems as a Frame to Teach Environmental Literacy in a Digitally Mediated Seminar Game
  • Detecting Experts Using a MiniRocket Gaze Direction Time Series Classification of Real Life Experts Playing The Sustainable Port
  • Detecting Deception and Developing Leadership: Games Tackling Real World Challenges
  • "Deception Detected!" A Serious Game on Detecting Dark Patterns
  • HeartGuard VR Immersive Romance Scam Education
  • Virtual battlefields the rise of video games “inspired” by war in Ukraine
  • Use of Game Design and Game Elements in Serious Project Management Games
  • Asking the Experts A Delphi Method Investigation into Serious Games for Leadership Development
  • Development of a Simulation to aid Navigation in First year CS Students
  • Futures Literacy: Games for Civic Participation and Futures Thinking
  • Making games to make futures Playfully co designing games for civic learning and thinking about futures
  • Envisioning Futures Through Play Embodiment Techniques For Futures Thinking In Business Contexts
  • Learning Participatory Budgeting via Collaborative World-Building A Case Study of Empaville
  • Horizon Makers A Serious Game for Activating Futures Literacy Skills
  • Serious Games for Health and Immersive Learning: E Health and Pharmacology
  • Games as a non pharmacology therapy for chronic pain a mixed method pilot study in older people
  • Serious Games as Emerging E Health Interventions Design of an Exergame for the SMILER Project
  • Escape from PharmaZ a Game to Boost Pharmacophore Learning through Immersive Augmented Reality
  • Short Papers
  • Online Learning Platform and Gamification Features Preferences Gender Based Analysis among Estonian Students
  • Motion Design for Emotion Design
  • Comparing Interaction Modalities in VR Serious Games A Study on Learning Effects
  • Gamification and Artificial Intelligence in the Educational Context Analysis of Scientific Literature
  • uFood Concept for a Serious Moral Game on Social Media Marketing
  • Historical Tabletop Role Playing Games Integrating Historical and Cultural Content to create your Character
  • Modelling and verification of asymmetric role playing scenarios for learning with Petri nets
  • Combining 360° Spaces and Social VR
  • Puzzle Playground Teaching VR interactions through a puzzle game
  • Experiencing Forced Migration A Participatory Approach to Developing a Serious Video Game
  • Learning through designing A visual inquiry tool for digital educational escape games
  • Evaluation of Escapade An Engaging, Collaborative Multi Role Learning Game on History
  • Promoting Cognitive and Psychosocial Rehabilitation With a Co Designed Multiplayer Serious Game
  • Playful adult learning LEGO as a playful and pedagogical approach
  • AI wareness Fostering teachers’ awareness of Artificial Intelligence through a Board Game.