Games and Learning Alliance 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings /
This volume LNCS constitutes the refereed proceedings of the 13th International Conference on Games and Learning Alliance, GALA 2024, held in Berlin, Germany during November 20-22, 2024. The 30 full papers and 15 short papers were carefully reviewed and selected from 103 submissions. They focus on D...
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| Diğer Yazarlar: | , , , , , , , |
| Materyal Türü: | Elektronik Ekitap |
| Dil: | İngilizce |
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Springer Nature Switzerland : Imprint: Springer,
2025.
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| Edisyon: | 1st ed. 2025. |
| Seri Bilgileri: | Lecture Notes in Computer Science,
15348 |
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| Online Erişim: | https://doi.org/10.1007/978-3-031-78269-5 |
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İçindekiler:
- Advances in Game Based Learning: AI, Adaptive Expertise, and Language Acquisition
- A Growing Community of Practice on Games and Learning A Literature Review with Bibliometric and Thematic Analyses
- Gameplay performance as a predictor of Adaptive Expertise in primary school students
- Cipher in Classrooms Evaluating Digital Game Based Language Learning for Irish Vocabulary Acquisition
- Involving teachers in gamified learning activities using generative artificial intelligence tools
- Exploring the Potential of Game Based Learning in AI Ethics Education
- Design and Pilot Evaluation of an RPG Game for Self-Assessment of Informatics and Economics Knowledge in Secondary Education
- Using LLMs to Adapt Serious Games with Educators in the Loop
- Designing for Engagement: Cognitive and Emotional Responses in Serious Games
- Establishing a new computational method to predict effects of gaming A feasibility study on growth mindset
- Is There Cognitive Engagement When They Comment 'Haha' A Dynamic Analysis of Cognitive and Emotional Engagement in Game Video Comments
- The role of feedback type and task performance on concurrent emotions and interest during game based learning
- On the Design of Gamified Learning Analytics for Immersive Virtual Reality Games
- Adding Chance to a Serious Game’s Mechanics to Encourage Action in Uncertain Situations
- Evaluating Phillips’ Game Rewards Taxonomy implications for the Gamification Design
- Sustainability and Environmental Literacy in Serious Games
- Design and Evaluation of a Serious Game on Household Sustainability
- Graveler Global Awareness Education through Virtual Voyages
- Wicked Problems as a Frame to Teach Environmental Literacy in a Digitally Mediated Seminar Game
- Detecting Experts Using a MiniRocket Gaze Direction Time Series Classification of Real Life Experts Playing The Sustainable Port
- Detecting Deception and Developing Leadership: Games Tackling Real World Challenges
- "Deception Detected!" A Serious Game on Detecting Dark Patterns
- HeartGuard VR Immersive Romance Scam Education
- Virtual battlefields the rise of video games “inspired” by war in Ukraine
- Use of Game Design and Game Elements in Serious Project Management Games
- Asking the Experts A Delphi Method Investigation into Serious Games for Leadership Development
- Development of a Simulation to aid Navigation in First year CS Students
- Futures Literacy: Games for Civic Participation and Futures Thinking
- Making games to make futures Playfully co designing games for civic learning and thinking about futures
- Envisioning Futures Through Play Embodiment Techniques For Futures Thinking In Business Contexts
- Learning Participatory Budgeting via Collaborative World-Building A Case Study of Empaville
- Horizon Makers A Serious Game for Activating Futures Literacy Skills
- Serious Games for Health and Immersive Learning: E Health and Pharmacology
- Games as a non pharmacology therapy for chronic pain a mixed method pilot study in older people
- Serious Games as Emerging E Health Interventions Design of an Exergame for the SMILER Project
- Escape from PharmaZ a Game to Boost Pharmacophore Learning through Immersive Augmented Reality
- Short Papers
- Online Learning Platform and Gamification Features Preferences Gender Based Analysis among Estonian Students
- Motion Design for Emotion Design
- Comparing Interaction Modalities in VR Serious Games A Study on Learning Effects
- Gamification and Artificial Intelligence in the Educational Context Analysis of Scientific Literature
- uFood Concept for a Serious Moral Game on Social Media Marketing
- Historical Tabletop Role Playing Games Integrating Historical and Cultural Content to create your Character
- Modelling and verification of asymmetric role playing scenarios for learning with Petri nets
- Combining 360° Spaces and Social VR
- Puzzle Playground Teaching VR interactions through a puzzle game
- Experiencing Forced Migration A Participatory Approach to Developing a Serious Video Game
- Learning through designing A visual inquiry tool for digital educational escape games
- Evaluation of Escapade An Engaging, Collaborative Multi Role Learning Game on History
- Promoting Cognitive and Psychosocial Rehabilitation With a Co Designed Multiplayer Serious Game
- Playful adult learning LEGO as a playful and pedagogical approach
- AI wareness Fostering teachers’ awareness of Artificial Intelligence through a Board Game.