Design, Learning, and Innovation 9th EAI International Conference, DLI 2024, Virtual Event, November 7–8, 2024, Proceedings /
This book constitutes the refereed proceedings of the 9th EAI International Conference on Design, Learning, and Innovation, DLI 2024, held virtually, during November 7–8, 2024. The 11 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in t...
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| Інші автори: | , , , |
| Формат: | Електронний ресурс eКнига |
| Мова: | Англійська |
| Опубліковано: |
Cham :
Springer Nature Switzerland : Imprint: Springer,
2025.
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| Редагування: | 1st ed. 2025. |
| Серія: | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
604 |
| Предмети: | |
| Онлайн доступ: | https://doi.org/10.1007/978-3-031-85663-1 |
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| 245 | 1 | 0 | |a Design, Learning, and Innovation |h [electronic resource] : |b 9th EAI International Conference, DLI 2024, Virtual Event, November 7–8, 2024, Proceedings / |c edited by Eva Brooks, Emma Edstrand, Anders Kalsgaard Møller, Thomas Bjørner. |
| 250 | |a 1st ed. 2025. | ||
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| 490 | 1 | |a Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, |x 1867-822X ; |v 604 | |
| 505 | 0 | |a -- Using Immersive Technologies for Learning, Accessibility, and Technological Innovation. -- Metaverse Innovation Canvas: A Tool for Extended Reality Product/Service Development. -- Virtual Station: Virtual Reality as a Bridge Towards Real Independence in public transportation for Autistic Children and Adolescents. -- Utilizing Virtual Reality to Enhance Situational Awareness in Swedish Police Training. -- Exploring VR as a Method to Study User Perceptions of Challenges in Green Transition Technology in Nature. -- Unlocking Cultural Heritage: The Gamified Digitisation Project of SMA-UniGe. -- Engaging Learners through Gamification, Playful Design, and Generative AI. -- A Case Study in Playful Facilitation for Designing Embodied Experiences. -- An auto battler game to engage high school student’s understanding of ionic bonds in chemistry. -- Generative AI in foreign language education: Student use and perspectives. -- Exploring Phantasmagorical Game Design: Integrating Anomalous Behaviour of AI and Player into Conversational AI-Native Games. -- Learning formats for theory courses in graphic design undergraduate programmes. | |
| 520 | |a This book constitutes the refereed proceedings of the 9th EAI International Conference on Design, Learning, and Innovation, DLI 2024, held virtually, during November 7–8, 2024. The 11 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Using Immersive Technologies for Learning, Accessibility, and Technological Innovation; and Engaging Learners through Gamification, Playful Design, and Generative AI. | ||
| 532 | 8 | |a Accessibility summary: This PDF does not fully comply with PDF/UA standards, but does feature limited screen reader support, described non-text content (images, graphs), bookmarks for easy navigation and searchable, selectable text. Users of assistive technologies may experience difficulty navigating or interpreting content in this document. We recognize the importance of accessibility, and we welcome queries about accessibility for any of our products. If you have a question or an access need, please get in touch with us at accessibilitysupport@springernature.com. | |
| 532 | 8 | |a No reading system accessibility options actively disabled | |
| 532 | 8 | |a Publisher contact for further accessibility information: accessibilitysupport@springernature.com | |
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| 700 | 1 | |a Bjørner, Thomas. |e editor. |0 (orcid)0000-0001-9071-7168 |1 https://orcid.org/0000-0001-9071-7168 |4 edt |4 http://id.loc.gov/vocabulary/relators/edt | |
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