Digitally Transformed Education: Are We There Yet? 4th IFIP TC 3 Open Conference on Computers in Education, OCCE 2024, Bournemouth, UK, February 27 – March 1, 2024, Revised Selected Papers /

This book constitutes the refereed post-conference proceedings of the 4th IFIP TC 3 Open Conference on Computers in Education, OCCE 2024, held in Bournemouth, UK, during February 27 – March 1, 2024. The 22 full papers and 3 short papers included in this volume were carefully reviewed and selected fr...

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Collectivité auteur: SpringerLink (Online service)
Autres auteurs: Leahy, Margaret (Éditeur intellectuel), Reffay, Christophe (Éditeur intellectuel)
Format: Électronique eBook
Langue:anglais
Publié: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Édition:1st ed. 2025.
Collection:IFIP Advances in Information and Communication Technology, 734
Sujets:
Accès en ligne:https://doi.org/10.1007/978-3-031-88744-4
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Table des matières:
  • -- Digital Education in Schools, Higher Education and Communities.
  • Shapes of Data Literacy in Germany’s Higher Educational Landscape: An Empirical Snapshot of an Emergent Discipline.
  • Professional Development for Teachers in Artificial Intelligence and Data Literacy.
  • Lecturers’ Perspectives Regarding AI Competencies for Non-Computer Science Students in Undergraduate Education.
  • Media Literacy Learning with Social Media Simulators and the Formation of Learner’s Attitude.
  • Teachers’ Insight: Digital Threats that Imperil Children and Teenagers.
  • Improving Transparency in School Admission Web Forms Through User-Centric Privacy Notices – A Privacy by Design Perspective.
  • Designing a Learning Environment to Foster Competencies in Information Systems through Business Games.
  • co.LAB: a Web Platform Dedicated to the Design and Evaluation of Learning Games.
  • Exploring collaborative learning through a virtual software engineering course.
  • Virtual Haptic Simulators: Diversifying the Technologies to Enhance Teaching and Learning in Higher Education.
  • Turning Technophobia into Technophilia: A Study on Academic Staff at the University of Latvia.
  • Empowering Marginalized Communities through Digital Education: Building a Research Framework Based on the Capability Approach.
  • EduAbility: An assistive technology awareness and training package.
  • Computing Education in Schools and Higher Education.
  • Informatics Competencies for All Teachers – Development of Recommendations for Teacher Education.
  • Towards Success Factors for Informatics Modules in Teacher Education.
  • Success Factors of a Large-Scale In-Service Teacher Training in Computer Science.
  • Computer Science for All: Teacher Training for In-service Teachers.
  • The Role of Tables in Computational Thinking and Mathematical Thinking.
  • T eachers’ Notions of Computing-Related Concepts in Digital Games Popular among Secondary School Students.
  • Exploring Computational Thinking as a Predictor to Identify Conceptual Understanding of Programming.
  • A System for Programming Examinations with Block Components.
  • How is the Gender Image of Programming Different from Other Subjects? A Quantitative Study for Japanese Students.
  • Examining the Subtlety of Gender Bias in the Australian Digital Technologies Curriculum.
  • Contributions of IFIP TC3 to Digital Education.
  • The Contribution of the Official TC3 Journal (EAIT) to Digital Education and Learning during the Global Health Emergency.
  • T he Contribution IFIP WG3.4 has made over 40 Years to Developments in Higher, Vocational, and Lifelong Learning.