Human-Computer Interaction 10th Iberoamerican Conference, HCI-COLLAB 2024, Pereira, Colombia, June 4–7, 2024, Revised Selected Papers /
This book constitutes the refereed proceedings of the 10th Iberoamerican Conference on Human-Computer Interaction, HCI-COLLAB 2024, held in Pereira, Colombia, during June 4–7, 2024. The 26 full papers presented here were carefully selected and reviewed from 85 submissions. Among the topics addressed...
I tiakina i:
| Kaituhi rangatōpū: | |
|---|---|
| Ētahi atu kaituhi: | , , |
| Hōputu: | Tāhiko īPukapuka |
| Reo: | Ingarihi |
| I whakaputaina: |
Cham :
Springer Nature Switzerland : Imprint: Springer,
2025.
|
| Putanga: | 1st ed. 2025. |
| Rangatū: | Communications in Computer and Information Science,
2332 |
| Ngā marau: | |
| Urunga tuihono: | https://doi.org/10.1007/978-3-031-91328-0 |
| Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Rārangi ihirangi:
- -- A Maturity Model for Evaluating the Use of Artificial Intelligence in the Context of Industry 4.0.
- A methodological overview about hand tracking and cognitive influences in virtual reality.
- A usable usability test: a practical and visual approach for carrying out moderate usability testing.
- Advancing AI Incidents Classification: Leveraging LLMs with Strategic Prompting.
- Bibliometric Analysis: The need for collaboration in the context of children diagnosed with autism spectrum disorder.
- Characterization of interactive multimedia experiences in inclusive school contexts considering learning analytics.
- Development of a Low-Cost Myoelectric Prosthesis for Upper Limbs Using Rapid Prototyping Aimed at the Brazilian Scenario: An Initial Study.
- Development of a wearable device for use in gametherapy sessions for rehabilitation of manual function.
- Evaluation Heuristics to Improve Usability in Ecommerce Platforms.
- Evaluation process application of playability and fun in pervasive game experiences oriented to older adults.
- Exploring Accessibility: The First Interaction of Visually Impaired Users with the UNAD Virtual Campus.
- Exploring the Feasibility of Virtual Reality in Post-Stroke Rehabilitation: Medical Perspectives on Motion Health VR.
- Financial fraud detection through the application of machine learning techniques with an anomaly-based approach.
- Gamified interactive multimedia experiences in the organizational context: a systematic review.
- Guide for strengthening the building of shared understanding in requirements engineering activities.
- Hola: Proposal of a social network for interaction and socialization of people with Autism Spectrum Disorder.
- Immersive representation of an artwork for people with visual impairment: A systematic mapping of the literature.
- Measure of Coolness on the Blind User Experience.
- Navegue Fácil: Promoting Web Accessibility Targeted at the Older Adults’ Population.
- Prompt Engineering-Based Video Prototyping for Immersive Interaction Design: Limits, Opportunities and Perspectives.
- Sign Language to Colombian Formal Language Translator Software.
- SME users in Industry 4.0 Study of the Metalworking Industry in Argentina.
- Thermo Racing: Multimedia System for support learning the first and second law of thermodynamic.
- Usability and accessibility evaluation in small software development companies: a bibliometric analysis.
- Videogames and addiction: Strategies for a Healthy Gameplay.
- Writing UX requirements in acceptance criteria: a case study in startups.