Human-Computer Interaction 10th Iberoamerican Conference, HCI-COLLAB 2024, Pereira, Colombia, June 4–7, 2024, Revised Selected Papers /

This book constitutes the refereed proceedings of the 10th Iberoamerican Conference on Human-Computer Interaction, HCI-COLLAB 2024, held in Pereira, Colombia, during June 4–7, 2024. The 26 full papers presented here were carefully selected and reviewed from 85 submissions. Among the topics addressed...

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Kaituhi rangatōpū: SpringerLink (Online service)
Ētahi atu kaituhi: Agredo-Delgado, Vanessa (Editor), Ruiz, Pablo H. (Editor), Meneses Escobar, Carlos Augusto (Editor)
Hōputu: Tāhiko īPukapuka
Reo:Ingarihi
I whakaputaina: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Putanga:1st ed. 2025.
Rangatū:Communications in Computer and Information Science, 2332
Ngā marau:
Urunga tuihono:https://doi.org/10.1007/978-3-031-91328-0
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Rārangi ihirangi:
  • -- A Maturity Model for Evaluating the Use of Artificial Intelligence in the Context of Industry 4.0.
  • A methodological overview about hand tracking and cognitive influences in virtual reality.
  • A usable usability test: a practical and visual approach for carrying out moderate usability testing.
  • Advancing AI Incidents Classification: Leveraging LLMs with Strategic Prompting.
  • Bibliometric Analysis: The need for collaboration in the context of children diagnosed with autism spectrum disorder.
  • Characterization of interactive multimedia experiences in inclusive school contexts considering learning analytics.
  • Development of a Low-Cost Myoelectric Prosthesis for Upper Limbs Using Rapid Prototyping Aimed at the Brazilian Scenario: An Initial Study.
  • Development of a wearable device for use in gametherapy sessions for rehabilitation of manual function.
  • Evaluation Heuristics to Improve Usability in Ecommerce Platforms.
  • Evaluation process application of playability and fun in pervasive game experiences oriented to older adults.
  • Exploring Accessibility: The First Interaction of Visually Impaired Users with the UNAD Virtual Campus.
  • Exploring the Feasibility of Virtual Reality in Post-Stroke Rehabilitation: Medical Perspectives on Motion Health VR.
  • Financial fraud detection through the application of machine learning techniques with an anomaly-based approach.
  • Gamified interactive multimedia experiences in the organizational context: a systematic review.
  • Guide for strengthening the building of shared understanding in requirements engineering activities.
  • Hola: Proposal of a social network for interaction and socialization of people with Autism Spectrum Disorder.
  • Immersive representation of an artwork for people with visual impairment: A systematic mapping of the literature.
  • Measure of Coolness on the Blind User Experience.
  • Navegue Fácil: Promoting Web Accessibility Targeted at the Older Adults’ Population.
  • Prompt Engineering-Based Video Prototyping for Immersive Interaction Design: Limits, Opportunities and Perspectives.
  • Sign Language to Colombian Formal Language Translator Software.
  • SME users in Industry 4.0 Study of the Metalworking Industry in Argentina.
  • Thermo Racing: Multimedia System for support learning the first and second law of thermodynamic.
  • Usability and accessibility evaluation in small software development companies: a bibliometric analysis.
  • Videogames and addiction: Strategies for a Healthy Gameplay.
  • Writing UX requirements in acceptance criteria: a case study in startups.