Design, User Experience, and Usability 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II /

This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2...

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Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Schrepp, Martin (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:Αγγλικά
Έκδοση: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Έκδοση:1st ed. 2025.
Σειρά:Lecture Notes in Computer Science, 15795
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Διαθέσιμο Online:https://doi.org/10.1007/978-3-031-93224-3
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Πίνακας περιεχομένων:
  • UX Design and Evaluation Methodologies: How to Transfer User Feedback into Product Improvements?
  • Gamification as a Driver for Narrative in Cinematic Single-Player VR Experience
  • From Participation to Convergence: The Design Method of Citywalk Service System Based on Communication Perspective
  • A Practical Approach for Novice Evaluators in Heuristic Evaluations: A Case Study Evaluating the Redesign in the Healthcare Domain
  • Supported Methods for Agile UX Management
  • Development and Validation of a Framework of Metrics to Evaluate Prototypes
  • Reframing Challenges in Agile and UX: A New Categorization Approach
  • Combining Heuristics and User Testing: Towards a Holistic Approach in User eXperience (UX) Evaluation of Open MOOC Platforms
  • pproaches of the User-System-Environment Triptych – Classifying the Definitions and Models of Context in User Experience Research
  • Development of a Questionnaire App for UI Evaluation Based on Shneiderman's Eight Golden Rules of Interface Design: A Case Study in E-Learning and Online Travel Agencies
  • Combining Questionnaires and Usage Tracking to Monitor the User Experience of an e-Commerce Solution
  • Continuous UX Evaluation: Insights from Long-Term Use of the User Experience Questionnaire. Inclusive Design and Accessible Experiences: Construction and Research of an Elderly Care Service Model within the Framework of the Rural Revitalization Strategy: A Case Study of the Lvtian • Anshan Village Ecological Elderly Care Project in Conghua, Guangzhou
  • Guidelines for Developing Graphic Interfaces of E-Health Systems to Facilitate Data Visualization and Interpretation on Episodes Prodromes in Alzheimer's Patients
  • How to Develop Accessible Websites Based on the NTE INEN-ISO/IEC 40500 Ecuadorian Technical Standard?
  • Visualization of Product Design for Children with ADHD Based on Citespace
  • Study on the Inclusive Design of Landscape in Tangjiawan Ancient Town Street Based on the Needs of People with Disabilities
  • Improving Toilet Accessibility in Public Spaces for the Elderly Group in Chinese Cities: An investigation on the Design and Usability of Toilet Risers
  • Accessible Picture Book Interaction Design for Colorblind Children
  • Research on the Design of Personalized Exercise Recommendation System Based on Health Management of Middle-aged and Elderly People. Product and Industrial Design: Smart Products Design Research for "Parent-Accompanied Learning" in Family Education: Needs, Scenarios, and Strategies
  • An Initial Exploration of The Relationship Between Brand Image and Kansei Evaluation in Product Design: A Case Study of CUV Design
  • Interactive Product Design for Children's Reading Facilities in Libraries Based on the FBS Model
  • Innovative Design Research on Human-Pet Furniture Under the Concept of Symbiosis
  • Identification of Cross-Product Experience Factors
  • Analysis of Fashion Handbag Dataset Based on ‘Form-Color-Texture-Structure’ Framework
  • Form is Function! Measuring the Impact of Product Design: Presentation of the Product Aesthetics Inventory (PAI)
  • Research on Innovative Design of Campus Furniture in Primary and Secondary Schools from the Perspective of Human-Computer Interaction
  • Research and Improved Design on Children's Toy Packaging Experience Evaluation from the Perspective of Information Processing.