Design, User Experience, and Usability 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part IV /

This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2...

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Bibliografiset tiedot
Yhteisötekijä: SpringerLink (Online service)
Muut tekijät: Schrepp, Martin (Toimittaja)
Aineistotyyppi: Elektroninen E-kirja
Kieli:englanti
Julkaistu: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Painos:1st ed. 2025.
Sarja:Lecture Notes in Computer Science, 15797
Aiheet:
Linkit:https://doi.org/10.1007/978-3-031-93230-4
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Sisällysluettelo:
  • Consumer Experience and Service Design: Research on Influencing Factors of Consumer Satisfaction in Cantonese Restaurant Based on User Experience: A Case Study of "Hua Chao Yan" Restaurant in Foshan
  • Experience Design for Second-Hand Camera Shopping and Image Communities Based on Community Interaction and Sustainable Economy
  • A Service Experience Design Framework for Applying ASMR to O2O Consumer Scenarios
  • Factors Influencing Trust on C2C Service Platforms
  • The Construction Process of Immersive Commercial Spaces: A Case Study of Apple Store
  • Research on User Experience Map Construction and Service Optimization of Meituan Takeaway Platform
  • A Study on the Design of a Simulation Training System Incorporating Gamification Elements for the Management of Oil Depots. Design and Evaluation of Technology-Enhanced Learning: The Influence of Block Toys on the Attention Development in Preschool Children
  • Development of a Self-Regulation Tool for (Online) Learners: A Collaborative Approach
  • The Impact of Blended Learning Experience on Student Learning Outcomes in Marketing Courses
  • Research on the Integrated Construction of Ideological and Political Education in Middle and Higher Vocational Education Empowered by Digital Technology
  • Development and Evaluation of Scaffcode INC: A Game-Based Learning App for Teaching Basic Programming with Scaffolding
  • Enhancing Children's Disaster Education through the Application of Motion Sensing Technology
  • Integration and Application of GAI and Experiential Teaching Method:Application Practice Based on Short Video Marketing Course Design. UX in Automotive and Transportation: An Integrated Framework for Supporting Vehicle-Based Evacuees During Disasters: Leveraging Digital Technologies Through Public-Private Collaboration
  • Research on Intelligent Mobile Service System Design Driven by Autonomous Vehicles Based on Knowledge Graph
  • Co-Creation Design Research of Intelligent Cockpit HMI Based on Robot Personality in Dangerous Driving Scenarios
  • Preliminary Study of the Configuration of Multifunctional Steering Wheel Buttons in Vehicles and their Impact on Operation
  • Exploration of Psychometric Applications and Personality Characteristics Fine-Tuning Methods of In-Vehicle Large Language Models in Intelligent Cockpits
  • An Investigation into the Impact of Sequencing Multimodal Sensory Mapping Alerts for Auditory Compensation in Intelligent Vehicle Cockpits on Driver Experience
  • EHMI: A Complexity Assessment Method for Automotive Intelligent Cockpit Human-Computer Interaction Interfaces: An Example from the Instrument Cluster
  • Research on a Driver's Perceived Risk Prediction Model Considering Traffic Scene Interaction.