Design, User Experience, and Usability 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part IV /
This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2...
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| Muut tekijät: | |
| Aineistotyyppi: | Elektroninen E-kirja |
| Kieli: | englanti |
| Julkaistu: |
Cham :
Springer Nature Switzerland : Imprint: Springer,
2025.
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| Painos: | 1st ed. 2025. |
| Sarja: | Lecture Notes in Computer Science,
15797 |
| Aiheet: | |
| Linkit: | https://doi.org/10.1007/978-3-031-93230-4 |
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Sisällysluettelo:
- Consumer Experience and Service Design: Research on Influencing Factors of Consumer Satisfaction in Cantonese Restaurant Based on User Experience: A Case Study of "Hua Chao Yan" Restaurant in Foshan
- Experience Design for Second-Hand Camera Shopping and Image Communities Based on Community Interaction and Sustainable Economy
- A Service Experience Design Framework for Applying ASMR to O2O Consumer Scenarios
- Factors Influencing Trust on C2C Service Platforms
- The Construction Process of Immersive Commercial Spaces: A Case Study of Apple Store
- Research on User Experience Map Construction and Service Optimization of Meituan Takeaway Platform
- A Study on the Design of a Simulation Training System Incorporating Gamification Elements for the Management of Oil Depots. Design and Evaluation of Technology-Enhanced Learning: The Influence of Block Toys on the Attention Development in Preschool Children
- Development of a Self-Regulation Tool for (Online) Learners: A Collaborative Approach
- The Impact of Blended Learning Experience on Student Learning Outcomes in Marketing Courses
- Research on the Integrated Construction of Ideological and Political Education in Middle and Higher Vocational Education Empowered by Digital Technology
- Development and Evaluation of Scaffcode INC: A Game-Based Learning App for Teaching Basic Programming with Scaffolding
- Enhancing Children's Disaster Education through the Application of Motion Sensing Technology
- Integration and Application of GAI and Experiential Teaching Method:Application Practice Based on Short Video Marketing Course Design. UX in Automotive and Transportation: An Integrated Framework for Supporting Vehicle-Based Evacuees During Disasters: Leveraging Digital Technologies Through Public-Private Collaboration
- Research on Intelligent Mobile Service System Design Driven by Autonomous Vehicles Based on Knowledge Graph
- Co-Creation Design Research of Intelligent Cockpit HMI Based on Robot Personality in Dangerous Driving Scenarios
- Preliminary Study of the Configuration of Multifunctional Steering Wheel Buttons in Vehicles and their Impact on Operation
- Exploration of Psychometric Applications and Personality Characteristics Fine-Tuning Methods of In-Vehicle Large Language Models in Intelligent Cockpits
- An Investigation into the Impact of Sequencing Multimodal Sensory Mapping Alerts for Auditory Compensation in Intelligent Vehicle Cockpits on Driver Experience
- EHMI: A Complexity Assessment Method for Automotive Intelligent Cockpit Human-Computer Interaction Interfaces: An Example from the Instrument Cluster
- Research on a Driver's Perceived Risk Prediction Model Considering Traffic Scene Interaction.