Virtual, Augmented and Mixed Reality 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I /
This three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22–27,...
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| Format: | Elektronski eKnjiga |
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Springer Nature Switzerland : Imprint: Springer,
2025.
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| Izdaja: | 1st ed. 2025. |
| Serija: | Lecture Notes in Computer Science,
15788 |
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| Online dostop: | https://doi.org/10.1007/978-3-031-93700-2 |
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| 245 | 1 | 0 | |a Virtual, Augmented and Mixed Reality |h [electronic resource] : |b 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I / |c edited by Jessie Y. C. Chen, Gino Fragomeni. |
| 250 | |a 1st ed. 2025. | ||
| 264 | 1 | |a Cham : |b Springer Nature Switzerland : |b Imprint: Springer, |c 2025. | |
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| 490 | 1 | |a Lecture Notes in Computer Science, |x 1611-3349 ; |v 15788 | |
| 505 | 0 | |a -- Designing and Developing Virtual Environments. -- Fatigue Considerations for Extended Reality Applications in Aviation. -- Transcending Dimensions using Generative AI: Real-Time 3D Model Generation in Augmented Reality. -- On Target: Constant Activity Constrained Semi-Supervised Feature Selection for Marksmanship Activity Classification. -- Automated Identification of Areas of Interest in Dynamic Head-Mounted Display Videos for Virtual Reality Forensic Psychology Applications. -- Affordance as an Interactive Feature to Enhance Usability in Virtual Reality. -- Enabling Users in Virtual-Reality-Based Human-Centered Design Processes: The Role of Objective Validation on Acceptance, Usability, and User Experience. -- Applying Consistent Spatial Interaction Techniques to Factory Layout Planning. -- Recent User Interface and Experience Development in Virtual Reality: A Literature Study. -- Exploring the Role of Generative Artificial Intelligence in Virtual Reality: Opportunities and Future Perspectives. -- UX in Virtual Environments. -- What You See Is What You Map: Exploring the Impact of Viewpoint Transitions on Cognitive Mapping in VR. -- VR-assisted Wayfinding System User Evaluation. -- Assessing Situation Awareness in Different Space Teleoperation Tasks Using Eye-Tracking. -- Virtual Reality-Based Analysis of Urban Waterfront Lighting Elements' Influence on Visual Behavior. -- The Mechanism of Consumer Emotional Experience Under Different Virtual Shopping Presentation Modes. -- The Impact of Virtual Object Interaction on Episodic Memory: The Role of Bodily-Self Consciousness and Presence . -- The Impact of Locomotion Fidelity on the Usability of VR Pedestrians’ Gap Acceptance Simulators. -- How Visually Induced Motion Sickness Is Affected by Stimulus Characteristics and Individual Factors in Younger and Older Adults. -- Examining the Effects of Redirected Walking and Resets on Spatial Knowledge Acquisition. -- Effects of Visual Stimuli on Perceived Sound Volume in Virtual Reality Spaces. -- Elderly and Young Drivers’ Perceptions, Beliefs, and Preferences of Advanced Driving Assistance Systems (ADAS). | |
| 520 | |a This three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22–27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions. The papers presented in these three volumes are organized in the following topical sections:: Part I: Designing and Developing Virtual Environments; UX in Virtual Environments Part II: VR, Culture, Art and Entertainment; Social Interaction and Wellbeing in Virtual Environments Part III: VR Games; Virtual Environments for Learning, Training and Professional Development; Multimodal Interaction in Virtual Environments. | ||
| 532 | 8 | |a Accessibility summary: This PDF does not fully comply with PDF/UA standards, but does feature limited screen reader support, described non-text content (images, graphs), bookmarks for easy navigation and searchable, selectable text. Users of assistive technologies may experience difficulty navigating or interpreting content in this document. We recognize the importance of accessibility, and we welcome queries about accessibility for any of our products. If you have a question or an access need, please get in touch with us at accessibilitysupport@springernature.com. | |
| 532 | 8 | |a No reading system accessibility options actively disabled | |
| 532 | 8 | |a Publisher contact for further accessibility information: accessibilitysupport@springernature.com | |
| 650 | 0 | |a User interfaces (Computer systems). | |
| 650 | 0 | |a Human-computer interaction. | |
| 650 | 0 | |a Computer engineering. | |
| 650 | 0 | |a Computer networks . | |
| 650 | 0 | |a Application software. | |
| 650 | 0 | |a Artificial intelligence. | |
| 650 | 0 | |a Computer vision. | |
| 650 | 1 | 4 | |a User Interfaces and Human Computer Interaction. |
| 650 | 2 | 4 | |a Computer Engineering and Networks. |
| 650 | 2 | 4 | |a Computer and Information Systems Applications. |
| 650 | 2 | 4 | |a Artificial Intelligence. |
| 650 | 2 | 4 | |a Computer Communication Networks. |
| 650 | 2 | 4 | |a Computer Vision. |
| 700 | 1 | |a Chen, Jessie Y. C. |e editor. |4 edt |4 http://id.loc.gov/vocabulary/relators/edt | |
| 700 | 1 | |a Fragomeni, Gino. |e editor. |4 edt |4 http://id.loc.gov/vocabulary/relators/edt | |
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