Virtual, Augmented and Mixed Reality 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I /
This three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22–27,...
I tiakina i:
| Kaituhi rangatōpū: | |
|---|---|
| Ētahi atu kaituhi: | , |
| Hōputu: | Tāhiko īPukapuka |
| Reo: | Ingarihi |
| I whakaputaina: |
Cham :
Springer Nature Switzerland : Imprint: Springer,
2025.
|
| Putanga: | 1st ed. 2025. |
| Rangatū: | Lecture Notes in Computer Science,
15788 |
| Ngā marau: | |
| Urunga tuihono: | https://doi.org/10.1007/978-3-031-93700-2 |
| Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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Rārangi ihirangi:
- -- Designing and Developing Virtual Environments.
- Fatigue Considerations for Extended Reality Applications in Aviation.
- Transcending Dimensions using Generative AI: Real-Time 3D Model Generation in Augmented Reality.
- On Target: Constant Activity Constrained Semi-Supervised Feature Selection for Marksmanship Activity Classification.
- Automated Identification of Areas of Interest in Dynamic Head-Mounted Display Videos for Virtual Reality Forensic Psychology Applications.
- Affordance as an Interactive Feature to Enhance Usability in Virtual Reality.
- Enabling Users in Virtual-Reality-Based Human-Centered Design Processes: The Role of Objective Validation on Acceptance, Usability, and User Experience.
- Applying Consistent Spatial Interaction Techniques to Factory Layout Planning.
- Recent User Interface and Experience Development in Virtual Reality: A Literature Study.
- Exploring the Role of Generative Artificial Intelligence in Virtual Reality: Opportunities and Future Perspectives.
- UX in Virtual Environments.
- What You See Is What You Map: Exploring the Impact of Viewpoint Transitions on Cognitive Mapping in VR.
- VR-assisted Wayfinding System User Evaluation.
- Assessing Situation Awareness in Different Space Teleoperation Tasks Using Eye-Tracking.
- Virtual Reality-Based Analysis of Urban Waterfront Lighting Elements' Influence on Visual Behavior.
- The Mechanism of Consumer Emotional Experience Under Different Virtual Shopping Presentation Modes.
- The Impact of Virtual Object Interaction on Episodic Memory: The Role of Bodily-Self Consciousness and Presence .
- The Impact of Locomotion Fidelity on the Usability of VR Pedestrians’ Gap Acceptance Simulators.
- How Visually Induced Motion Sickness Is Affected by Stimulus Characteristics and Individual Factors in Younger and Older Adults.
- Examining the Effects of Redirected Walking and Resets on Spatial Knowledge Acquisition.
- Effects of Visual Stimuli on Perceived Sound Volume in Virtual Reality Spaces.
- Elderly and Young Drivers’ Perceptions, Beliefs, and Preferences of Advanced Driving Assistance Systems (ADAS).