Virtual, Augmented and Mixed Reality 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part I /

This three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22–27,...

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I tiakina i:
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Kaituhi rangatōpū: SpringerLink (Online service)
Ētahi atu kaituhi: Chen, Jessie Y. C. (Editor), Fragomeni, Gino (Editor)
Hōputu: Tāhiko īPukapuka
Reo:Ingarihi
I whakaputaina: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Putanga:1st ed. 2025.
Rangatū:Lecture Notes in Computer Science, 15788
Ngā marau:
Urunga tuihono:https://doi.org/10.1007/978-3-031-93700-2
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Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
Rārangi ihirangi:
  • -- Designing and Developing Virtual Environments.
  • Fatigue Considerations for Extended Reality Applications in Aviation.
  • Transcending Dimensions using Generative AI: Real-Time 3D Model Generation in Augmented Reality.
  • On Target: Constant Activity Constrained Semi-Supervised Feature Selection for Marksmanship Activity Classification.
  • Automated Identification of Areas of Interest in Dynamic Head-Mounted Display Videos for Virtual Reality Forensic Psychology Applications.
  • Affordance as an Interactive Feature to Enhance Usability in Virtual Reality.
  • Enabling Users in Virtual-Reality-Based Human-Centered Design Processes: The Role of Objective Validation on Acceptance, Usability, and User Experience.
  • Applying Consistent Spatial Interaction Techniques to Factory Layout Planning.
  • Recent User Interface and Experience Development in Virtual Reality: A Literature Study.
  • Exploring the Role of Generative Artificial Intelligence in Virtual Reality: Opportunities and Future Perspectives.
  • UX in Virtual Environments.
  • What You See Is What You Map: Exploring the Impact of Viewpoint Transitions on Cognitive Mapping in VR.
  • VR-assisted Wayfinding System User Evaluation.
  • Assessing Situation Awareness in Different Space Teleoperation Tasks Using Eye-Tracking.
  • Virtual Reality-Based Analysis of Urban Waterfront Lighting Elements' Influence on Visual Behavior.
  • The Mechanism of Consumer Emotional Experience Under Different Virtual Shopping Presentation Modes.
  • The Impact of Virtual Object Interaction on Episodic Memory: The Role of Bodily-Self Consciousness and Presence .
  • The Impact of Locomotion Fidelity on the Usability of VR Pedestrians’ Gap Acceptance Simulators.
  • How Visually Induced Motion Sickness Is Affected by Stimulus Characteristics and Individual Factors in Younger and Older Adults.
  • Examining the Effects of Redirected Walking and Resets on Spatial Knowledge Acquisition.
  • Effects of Visual Stimuli on Perceived Sound Volume in Virtual Reality Spaces.
  • Elderly and Young Drivers’ Perceptions, Beliefs, and Preferences of Advanced Driving Assistance Systems (ADAS).