Virtual, Augmented and Mixed Reality 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II /
This three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22–27,...
Furkejuvvon:
| Searvvušdahkki: | |
|---|---|
| Eará dahkkit: | , |
| Materiálatiipa: | Elektrovnnalaš E-girji |
| Giella: | eaŋgalasgiella |
| Almmustuhtton: |
Cham :
Springer Nature Switzerland : Imprint: Springer,
2025.
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| Preanttus: | 1st ed. 2025. |
| Ráidu: | Lecture Notes in Computer Science,
15789 |
| Fáttát: | |
| Liŋkkat: | https://doi.org/10.1007/978-3-031-93712-5 |
| Fáddágilkorat: |
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Sisdoallologahallan:
- -- VR, Culture, Art and Entertainment.
- Balancing Historical Value and Structural Safety: Revolutionary Applications of Digital Twins and XR Technology in Heritage Tunnel Restoration.
- The Effect of Particle Turbulence on Guiding Attention in a 360° VR Art Piece.
- VR Perceptible Design of "A Thousand Miles of Rivers and Mountains".
- Enhancing Tourists' Experience and Cultural Perception in the Summer Palace through VR Interaction.
- Immersive Conservation: Leveraging Virtual Manatees to Promote Manatee Conservation Awareness Among K12 Students.
- Bridging the Gap Between Broadcast TV and Virtual Reality.
- Serious Space: Exploring the Interactive Art Experience of Data Gaze and Panopticism through Multimodal System.
- AI-Echo: Exploring Technological Alienation Through an Interactive Art Experience.
- Social Interaction and Wellbeing in Virtual Environments.
- Stepping into Her Shoes: Designing and Evaluating the VR system on User Empathy Development for Domestic Violence Victims.
- Human Obedience and Social Norm Adherence in Small Groups with Virtual Agents.
- The Emotional Space of Public Opinion in Virtual Reality: Embodied Interaction Design Between Digital Swarming and News Emotions.
- Gamified Hand-Eye Coordination Tasks in a VR System for Stereoscopic Vision Rehabilitation: Leveraging Depth Cues for Enhanced Perception.
- Two Explorative Studies on Tangible Augmented Reality for Neurodevelopmental Disorders.
- Research on Sound Design of VR Healing Interactive Space - Taking the Work 'Wonder Garden' as an Example.
- Enhancing Altruistic Behavior through Virtual Reality: The Impact of Immersive Environments and Digital Embodiment on Prosocial Tendencies.
- AliceBot: Designing AI-Driven Applications for Mental Health Management.
- Influence of Floor Type on Social Navigation with Small Free-Standing Groups in Virtual Reality.