Virtual, Augmented and Mixed Reality 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part III /

This three-volume set, LNCS 15788-15790, constitutes the refereed proceedings of the 17th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22–27,...

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保存先:
書誌詳細
団体著者: SpringerLink (Online service)
その他の著者: Chen, Jessie Y. C. (編集者), Fragomeni, Gino (編集者)
フォーマット: 電子媒体 eBook
言語:英語
出版事項: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
版:1st ed. 2025.
シリーズ:Lecture Notes in Computer Science, 15790
主題:
オンライン・アクセス:https://doi.org/10.1007/978-3-031-93715-6
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目次:
  • .-VR Games
  • The Impact of Wind Experience on VR Game Immersion.
  • Mathematical Models with War Games: Symbolism and Numerology in Game.
  • Play and Learning Across Realities: Design Strategies for a Permeable Magic Circle.
  • The Influence of User Experience Satisfaction in VR Serious Games: Flow Experience and Self-efficacy as Mediating Effects.
  • Enhancing VR Immersion through Avatar Scaling and Sensor Fusion with Mediapipe.
  • Virtual Environments for Learning, Training and Professional Development
  • Exploring How Augmented Reality Display Features Affect Training System Performance.
  • Beyond Videoconferencing: How Collaborative Tools Make Virtual Design Reviews Work.
  • A Study of Comparison between Real and Virtual Environment of Operation Experience of PVD Coating Machine.
  • Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning.
  • Enhancing Three-Dimensional Rendering Skills through Virtual Reality: A Case Study of a Virtual Photography Studio.
  • The Application of Sharestart Teaching Method for Combining VR / AI in 3D Modeling Learning.
  • Augmented and Mixed Reality Procedural Task Training Effectiveness and User Experience.
  • Seamless Augmented Reality Support for a Computer-Assisted Surgery System for Minimally Invasive Orthopedic Surgeries.
  • Immersive Active Shooter Response Training and Decision-Making Environment for a University Campus Building .
  • Procedures Training in VR & The Role of Episodic Memory: Literature Review & Synthesis.
  • Sales Skills Training in Virtual Reality: An Evaluation Utilizing CAVE and Virtual Avatars.
  • Research on the Application of Tangible Interaction in Mixed Reality for Dental Implant Teaching.
  • Multimodal Interaction in Virtual Environments
  • The Intelligent Car Seat Adjustment System Based on a Multimodal Driving Fatigue Detection Method.
  • The Impact of Integration between Visual and Haptic Texture Simulations on Comprehension of Counterfactual Artifacts in Mixed Reality.
  • Blurring Self-touch Improves Sense of Body Ownership in Incongruence between VR Avatar and Real User's Body Part.
  • Embodying a Mixed-Reality Agent with A Wearable Snake-Shaped Robotic Appendage.
  • Exploring Mixed Reality Design Considerations for Adaptable User Interfaces to Improve Interaction on Physical Textured Surfaces.