Universal Access in Human-Computer Interaction 19th International Conference, UAHCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part II /

This 2-volume set LNCS 15780-15781 constitutes the refereed proceedings of the 19th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2025, held as part of the 27th International Conference, HCI International 2025, in Gothemburg, Sweden during June 22nd to 27th, 2025....

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Detalhes bibliográficos
Autor Corporativo: SpringerLink (Online service)
Outros Autores: Antona, Margherita (Editor), Stephanidis, Constantine (Editor)
Formato: Recurso Eletrônico livro eletrônico
Idioma:inglês
Publicado em: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Edição:1st ed. 2025.
coleção:Lecture Notes in Computer Science, 15781
Assuntos:
Acesso em linha:https://doi.org/10.1007/978-3-031-93851-1
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Sumário:
  • Inclusive Virtual and Augmented Reality Assessing the Usability of Kinect Sensor Gestures in Parkinson’s Disease: A Comparative Study of Standing and Seated Interactions
  • Measuring Cognitive Load Through Virtual Reality Equipment Using Mock-Up Design Software
  • A Proposal to Development a Digital Twin System Using VR to Support Dobot Training
  • Immersive Virtual and Augmented Reality in Inclusive Sports Lectures
  • Application of Augmented Reality Technology Combined with Concept Maps to Enhance Symbolic Play Abilities in Children with Autism
  • Wayfinding and Independence: Usability, User Experience and Perceptions of Independence with GoodMaps Indoor Navigation
  • Virtual Reality in School - Perspectives of German Students with Physical and Motor Disabilities
  • Breaking Accessibility Barriers Through Laughter: An Emotional and Universal Design Approach to Address Technophobia in Augmented Reality
  • Designing Inclusion and Inclusive Education with Virtual Reality – Perspectives from German-Speaking Countries
  • Inclusive Learning and Playing Enhancing K12 Education with Intelligent and Assistive Robots: Exploring Student Learning Experience
  • Implementing Cutting Edge Technologies To Train Teacher Toward Maximizing The Inclusion of Underrepresented Middle School Students In STEM Academic Majors and Careers
  • Empowering Adults with Intellectual Disabilities (ID) through Adaptive Chess Training: Preliminary Findings on Cognitive Assessment
  • Extending and Designing an Inclusive Chess App for Users with Cognitive and Visual Impairments: A Participatory Design Approach
  • The IceBreaker: A Portable Tangible Device to Facilitate Co-Located Icebreaking Activities
  • Media Education for Students with Learning Difficulties - A Self-Assessment Study
  • Designing Retention Tools Involving Role Models For Inclusive Computing Education
  • Lessons Learned from Two Pilots Using Social Robots with Children with Autism in a Special Education School in Norway
  • Evaluating the Efficacy of Immersive Virtual Learning Programme on Verbal and Nonverbal Interactions in Children with Attention Deficit Hyperactivity Disorder
  • Together in Play: Encouraging Social Interaction Between Blind and Sighted Players with a Hide and Seek Game
  • Towards a Conversational Tool for Discussing and Reflecting with Children on their Gendered Associations about Technology
  • Research on Interactive Product Design Strategies for Gamified Hand Rehabilitation Training for Children with Cerebral Palsy.