Human-Computer Interaction Thematic Area, HCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part V /

This seven-volume set constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22–27, 2025. The HCI Thematic Area constitutes a forum for scientific rese...

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Detalles Bibliográficos
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Kurosu, Masaaki (Editor), Hashizume, Ayako (Editor)
Formato: Electrónico eBook
Lenguaje:inglés
Publicado: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Edición:1st ed. 2025.
Colección:Lecture Notes in Computer Science, 15770
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Acceso en línea:https://doi.org/10.1007/978-3-031-93864-1
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Tabla de Contenidos:
  • Part 1: HCI for Mental Health and Psychological Wellbeing: Effect of External Characteristics of a Virtual Human Being During the Use of A Computer-assisted Therapy Tool
  • My Energy to the Moon? Combining Human Energy Tracking with Financial Chart Analysis for Advanced Desktop Work-Life Tracking
  • Overcome Psychological Alienation through Artificial Intelligence Painting Workshops
  • Quantification and Analysis of Stress Levels while Walking Up and Down a Step in Real Space and VR Space Using Electrocardiogram
  • Mapping Epilepsy Monitoring Challenges for Enhanced Patient Experience
  • Exploring the Mediating Role of Smartphones Between Meaning in Life and Well-being
  • Next-Gen Stress Monitoring: Social Robot and AI Integration
  • Open Issues in Persuasive Technologies: Six HCI Challenges for the Design of Behavior Change Systems
  • Icare: Findings from The Design and Initial Evaluation of a Mental Health App Prototype for Working-Class Women in India
  • Connecting Patients and Clinicians: Shedding Light on Functionalities for Mental Health Apps in Depression Care
  • A Study on the Effects of Experiencing a Falling Situation in Virtual Reality on EEG and Heart Rate Variability in the Elderly. Part 2: HCI in Healthcare: Developing Prosthetic Hand: Innovation in Hand Movement for Paralyzed Individuals
  • Study of the Effectiveness of Gamification Design Applied to Chinese Medicine Learning App
  • Accuracy Evaluation of AR Navigation in Partial Nephrectomy
  • An Investigation into the Rise of Wearable Technologies in the Healthcare Sector
  • Study of a Method for Reducing VR Sickness Using the Tunnel Effect
  • Research on User Experience Design of Artificial Intelligence (AI) Medical Consultation System
  • Measurement and Evaluation of Organ Shifts in Real-Life Surgery.