Human-Computer Interaction Thematic Area, HCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part V /
This seven-volume set constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22–27, 2025. The HCI Thematic Area constitutes a forum for scientific rese...
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| Otros Autores: | , |
| Formato: | Electrónico eBook |
| Lenguaje: | inglés |
| Publicado: |
Cham :
Springer Nature Switzerland : Imprint: Springer,
2025.
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| Edición: | 1st ed. 2025. |
| Colección: | Lecture Notes in Computer Science,
15770 |
| Materias: | |
| Acceso en línea: | https://doi.org/10.1007/978-3-031-93864-1 |
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Tabla de Contenidos:
- Part 1: HCI for Mental Health and Psychological Wellbeing: Effect of External Characteristics of a Virtual Human Being During the Use of A Computer-assisted Therapy Tool
- My Energy to the Moon? Combining Human Energy Tracking with Financial Chart Analysis for Advanced Desktop Work-Life Tracking
- Overcome Psychological Alienation through Artificial Intelligence Painting Workshops
- Quantification and Analysis of Stress Levels while Walking Up and Down a Step in Real Space and VR Space Using Electrocardiogram
- Mapping Epilepsy Monitoring Challenges for Enhanced Patient Experience
- Exploring the Mediating Role of Smartphones Between Meaning in Life and Well-being
- Next-Gen Stress Monitoring: Social Robot and AI Integration
- Open Issues in Persuasive Technologies: Six HCI Challenges for the Design of Behavior Change Systems
- Icare: Findings from The Design and Initial Evaluation of a Mental Health App Prototype for Working-Class Women in India
- Connecting Patients and Clinicians: Shedding Light on Functionalities for Mental Health Apps in Depression Care
- A Study on the Effects of Experiencing a Falling Situation in Virtual Reality on EEG and Heart Rate Variability in the Elderly. Part 2: HCI in Healthcare: Developing Prosthetic Hand: Innovation in Hand Movement for Paralyzed Individuals
- Study of the Effectiveness of Gamification Design Applied to Chinese Medicine Learning App
- Accuracy Evaluation of AR Navigation in Partial Nephrectomy
- An Investigation into the Rise of Wearable Technologies in the Healthcare Sector
- Study of a Method for Reducing VR Sickness Using the Tunnel Effect
- Research on User Experience Design of Artificial Intelligence (AI) Medical Consultation System
- Measurement and Evaluation of Organ Shifts in Real-Life Surgery.