Persuasive Technology 20th International Conference, PERSUASIVE 2025, Limassol, Cyprus, May 5-7, 2025, Proceedings /

This book constitutes the refereed proceedings of the 20th International Conference on Persuasive Technology, PERSUASIVE 2025, held in Limassol, Cyprus, during May 5–7, 2025. The 17 full papers and 6 short papers included in this book were carefully reviewed and selected from 49 submissions. They ar...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Körperschaft: SpringerLink (Online service)
Weitere Verfasser: Win, Khin Than (HerausgeberIn), Ali, Raian (HerausgeberIn), Karapanos, Evangelos (HerausgeberIn), Papadopoulos, George A. (HerausgeberIn), Oyibo, Kiemute (HerausgeberIn), Vlahu-Gjorgievska, Elena (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:Englisch
Veröffentlicht: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Ausgabe:1st ed. 2025.
Schriftenreihe:Lecture Notes in Computer Science, 15711
Schlagworte:
Online-Zugang:https://doi.org/10.1007/978-3-031-94959-3
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Inhaltsangabe:
  • -- Personalized Persuasion.
  • Design of a Personalised AI Coaching Assistant for Occupational Health and Safety.
  • Analysing user feedback on Commerical diet tracking app.
  • Personalized Social Proof for Persuasive Human-Robot Interaction.
  • Personalized Digital Interventions for Behavior Change: Insights from the MoM App Study.
  • Theory and Exploration.
  • Exploring the Potential and Limitations of Large Language Models to Control the Behavior of Embodied Persuasive Agents.
  • Insights into the Design of Ethical and Trustworthy Persuasive Technologies.
  • Effect of Competitive and Cooperative Learning Contexts in Controversial Information Search: Preliminary Results.
  • The Heuristic Evaluation of Manipulative Interfaces.
  • Digital Persuasion: Understanding the Impact of Online Influencers on Public Opinion.
  • Design and Solutions.
  • LifeLink: The Design and Evaluation of an mHealth App for Caregivers Supporting Individuals with Suicidality.
  • Bridging Research and Practice in Persuasive Mobile Stress Management Apps: A 21-Year Comparative Analysis and Novel Design Framework.
  • Designing Behavior Change Support Systems for Recovery from Addictions: Mapping Software Features with Counseling Strategies.
  • Investigation of the Eye Donor Aust app’s Persuasiveness.
  • MyHealthCore: Towards A Community-Engaged HIV Prevention Persuasive mHealth App for Black Communities in Canada.
  • Emotions and Behaviour.
  • Health Risk Management Using Persuasive Technology: A Scoping Review.
  • Evaluation of an Emotion-Aware Persuasive Framework Based on Peripheral Interaction for Reducing Physical Strain in Office Environments.
  • On People’s Susceptibility to Persuasive Techniques in Social Engineering: Is It About the Technique or Their Readiness to Be Persuaded.
  • Behavior Change Games.
  • AMRageddon v1: The Design and Usability Evaluation of a Digital Escape Room Game for Antimicrobial Resistance Education through Persuasive technology.
  • PetBuddy: An Examination of Augmented Reality Mobile Health Game for Promoting Physical Activity.
  • The Motivational Appeal of Persuasive Strategies in a Healthy Eating Behaviour Change Game.
  • Personality and Individual Differences.
  • (Un)sustainable Personalities: The Role of Personality When Persuading To Adopt Sustainable Behaviours.
  • Non binary-people are harder to persuade: evidence and insights.
  • Gamified vs. Non-Gamified Language Learning: the Role of Working Memory and Gaming Disorder.