Social and Affective Neuroscience of Gaming Insights from Fundamentals to Public Mental Health Applications /
This book delves into the fascinating intersection of video gaming, social dynamics, and affective neuroscience, offering a comprehensive exploration of how gaming impacts the brain, influences social interactions, and shapes emotional experiences. From unravelling the neurobiological mechanisms und...
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| Beste egile batzuk: | , , , , |
| Formatua: | Baliabide elektronikoa eBook |
| Hizkuntza: | ingelesa |
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Cham :
Springer Nature Switzerland : Imprint: Springer,
2025.
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| Edizioa: | 1st ed. 2025. |
| Gaiak: | |
| Sarrera elektronikoa: | https://doi.org/10.1007/978-3-032-00325-6 |
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| 245 | 1 | 0 | |a Social and Affective Neuroscience of Gaming |h [electronic resource] : |b Insights from Fundamentals to Public Mental Health Applications / |c edited by Lucas Murrins Marques, Ricardo Riyoiti Uchida, Pedro Makoto Uchida, Victor Henrique Oyamada Otani, Joao Ricardo Nickenig Vissoci. |
| 250 | |a 1st ed. 2025. | ||
| 264 | 1 | |a Cham : |b Springer Nature Switzerland : |b Imprint: Springer, |c 2025. | |
| 300 | |a 1 online resource (XXIX, 315 p. 2 illus.). |b 1 illus. in color. | ||
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| 505 | 0 | |a Part 1: Neuroscience Fundamentals of Gaming -- Chapter 1: Social and Affective Neuroscience of Gaming in Children's Education -- Chapter 2: Neurobiological Basis of Gaming Behavior -- Chapter 3: Cognitive Processes in Gaming -- Part 2: Developmental Aspects of Gaming -- Chapter 4: The Role of Gaming in Cognitive Development and Learning -- Chapter 5: Gaming and Social Development: Implications for Adolescents and Young Adults -- Chapter 6: Parental Guidance, Regulation, and Support in Gaming -- Part 3: Gaming and Mental Health -- Chapter 7: Gaming Addiction and Compulsive Gaming Behaviour: Psychological Perspectives -- Chapter 8: Internet Gaming Disorder: Diagnosis, Models, Assessment and Management -- Chapter 9: Emotional and Affective Responses to Gaming -- Chapter 10: Gaming and Emotional Regulation: Coping Mechanisms and Strategies -- Chapter 11: Cognitive Benefits and Challenges of Gaming -- Part 4: Social Dynamics and Community in Gaming -- Chapter 12: Social Interaction and Connectivity in Gaming Communities -- Chapter 13: Empathy and Perspective-Taking in Multiplayer Gaming -- Chapter 14: Addressing Toxicity and Promoting Positive Social Behaviours in Gaming -- Chapter 15: Neuroethical Considerations in Gaming Communities -- Part 5: Public Health Perspectives on Gaming -- Chapter 16: Epidemiology of Gaming: Prevalence, Patterns, and Trends -- Chapter 17: Virtual reality games as a Tool for Health Promotion and Education in Disability Care -- Chapter 18: Addressing Gaming-related Public Health Concerns and Challenges. | |
| 520 | |a This book delves into the fascinating intersection of video gaming, social dynamics, and affective neuroscience, offering a comprehensive exploration of how gaming impacts the brain, influences social interactions, and shapes emotional experiences. From unravelling the neurobiological mechanisms underlying gaming behavior to examining its implications for mental well-being and public health, Social and Affective Neuroscience of Gaming provides invaluable insights for researchers, clinicians, and policymakers. With a focus on practical applications, this book equips readers with the knowledge and strategies needed to promote healthy gaming behaviors and enhance mental well-being on both individual and societal levels. | ||
| 532 | 8 | |a Accessibility summary: This PDF has been created in accordance with the PDF/UA-1 standard to enhance accessibility, including screen reader support, described non-text content (images, graphs), bookmarks for easy navigation, keyboard-friendly links and forms and searchable, selectable text. We recognize the importance of accessibility, and we welcome queries about accessibility for any of our products. If you have a question or an access need, please get in touch with us at accessibilitysupport@springernature.com. Please note that a more accessible version of this eBook is available as ePub. | |
| 532 | 8 | |a No reading system accessibility options actively disabled | |
| 532 | 8 | |a Publisher contact for further accessibility information: accessibilitysupport@springernature.com | |
| 588 | |a Print version record. | ||
| 650 | 0 | |a Psychobiology. | |
| 650 | 0 | |a Human behavior. | |
| 650 | 0 | |a Cognitive neuroscience. | |
| 650 | 0 | |a Neurosciences. | |
| 650 | 0 | |a Sociology. | |
| 650 | 0 | |a Leisure. | |
| 650 | 1 | 4 | |a Behavioral Neuroscience. |
| 650 | 2 | 4 | |a Cognitive Neuroscience. |
| 650 | 2 | 4 | |a Neuroscience. |
| 650 | 2 | 4 | |a Leisure Studies. |
| 700 | 1 | |a Murrins Marques, Lucas. |e editor. |4 edt |4 http://id.loc.gov/vocabulary/relators/edt | |
| 700 | 1 | |a Riyoiti Uchida, Ricardo. |e editor. |4 edt |4 http://id.loc.gov/vocabulary/relators/edt | |
| 700 | 1 | |a Makoto Uchida, Pedro. |e editor. |4 edt |4 http://id.loc.gov/vocabulary/relators/edt | |
| 700 | 1 | |a Oyamada Otani, Victor Henrique. |e editor. |4 edt |4 http://id.loc.gov/vocabulary/relators/edt | |
| 700 | 1 | |a Nickenig Vissoci, Joao Ricardo. |e editor. |4 edt |4 http://id.loc.gov/vocabulary/relators/edt | |
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| 773 | 0 | |t Springer Nature eBook | |
| 776 | 0 | 8 | |i Printed edition: |z 9783032003249 |
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| 950 | |a Biomedical and Life Sciences (R0) (SpringerNature-43708) | ||
| 950 | |a Focus Bundle Biomedical and Human Health Sciences (SpringerNature-85407) | ||