Social and Affective Neuroscience of Gaming Insights from Fundamentals to Public Mental Health Applications /

This book delves into the fascinating intersection of video gaming, social dynamics, and affective neuroscience, offering a comprehensive exploration of how gaming impacts the brain, influences social interactions, and shapes emotional experiences. From unravelling the neurobiological mechanisms und...

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Kaituhi rangatōpū: SpringerLink (Online service)
Ētahi atu kaituhi: Murrins Marques, Lucas (Editor), Riyoiti Uchida, Ricardo (Editor), Makoto Uchida, Pedro (Editor), Oyamada Otani, Victor Henrique (Editor), Nickenig Vissoci, Joao Ricardo (Editor)
Hōputu: Tāhiko īPukapuka
Reo:Ingarihi
I whakaputaina: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Putanga:1st ed. 2025.
Ngā marau:
Urunga tuihono:https://doi.org/10.1007/978-3-032-00325-6
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Rārangi ihirangi:
  • Part 1: Neuroscience Fundamentals of Gaming
  • Chapter 1: Social and Affective Neuroscience of Gaming in Children's Education
  • Chapter 2: Neurobiological Basis of Gaming Behavior
  • Chapter 3: Cognitive Processes in Gaming
  • Part 2: Developmental Aspects of Gaming
  • Chapter 4: The Role of Gaming in Cognitive Development and Learning
  • Chapter 5: Gaming and Social Development: Implications for Adolescents and Young Adults
  • Chapter 6: Parental Guidance, Regulation, and Support in Gaming
  • Part 3: Gaming and Mental Health
  • Chapter 7: Gaming Addiction and Compulsive Gaming Behaviour: Psychological Perspectives
  • Chapter 8: Internet Gaming Disorder: Diagnosis, Models, Assessment and Management
  • Chapter 9: Emotional and Affective Responses to Gaming
  • Chapter 10: Gaming and Emotional Regulation: Coping Mechanisms and Strategies
  • Chapter 11: Cognitive Benefits and Challenges of Gaming
  • Part 4: Social Dynamics and Community in Gaming
  • Chapter 12: Social Interaction and Connectivity in Gaming Communities
  • Chapter 13: Empathy and Perspective-Taking in Multiplayer Gaming
  • Chapter 14: Addressing Toxicity and Promoting Positive Social Behaviours in Gaming
  • Chapter 15: Neuroethical Considerations in Gaming Communities
  • Part 5: Public Health Perspectives on Gaming
  • Chapter 16: Epidemiology of Gaming: Prevalence, Patterns, and Trends
  • Chapter 17: Virtual reality games as a Tool for Health Promotion and Education in Disability Care
  • Chapter 18: Addressing Gaming-related Public Health Concerns and Challenges.