Social and Affective Neuroscience of Gaming Insights from Fundamentals to Public Mental Health Applications /
This book delves into the fascinating intersection of video gaming, social dynamics, and affective neuroscience, offering a comprehensive exploration of how gaming impacts the brain, influences social interactions, and shapes emotional experiences. From unravelling the neurobiological mechanisms und...
I tiakina i:
| Kaituhi rangatōpū: | |
|---|---|
| Ētahi atu kaituhi: | , , , , |
| Hōputu: | Tāhiko īPukapuka |
| Reo: | Ingarihi |
| I whakaputaina: |
Cham :
Springer Nature Switzerland : Imprint: Springer,
2025.
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| Putanga: | 1st ed. 2025. |
| Ngā marau: | |
| Urunga tuihono: | https://doi.org/10.1007/978-3-032-00325-6 |
| Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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Rārangi ihirangi:
- Part 1: Neuroscience Fundamentals of Gaming
- Chapter 1: Social and Affective Neuroscience of Gaming in Children's Education
- Chapter 2: Neurobiological Basis of Gaming Behavior
- Chapter 3: Cognitive Processes in Gaming
- Part 2: Developmental Aspects of Gaming
- Chapter 4: The Role of Gaming in Cognitive Development and Learning
- Chapter 5: Gaming and Social Development: Implications for Adolescents and Young Adults
- Chapter 6: Parental Guidance, Regulation, and Support in Gaming
- Part 3: Gaming and Mental Health
- Chapter 7: Gaming Addiction and Compulsive Gaming Behaviour: Psychological Perspectives
- Chapter 8: Internet Gaming Disorder: Diagnosis, Models, Assessment and Management
- Chapter 9: Emotional and Affective Responses to Gaming
- Chapter 10: Gaming and Emotional Regulation: Coping Mechanisms and Strategies
- Chapter 11: Cognitive Benefits and Challenges of Gaming
- Part 4: Social Dynamics and Community in Gaming
- Chapter 12: Social Interaction and Connectivity in Gaming Communities
- Chapter 13: Empathy and Perspective-Taking in Multiplayer Gaming
- Chapter 14: Addressing Toxicity and Promoting Positive Social Behaviours in Gaming
- Chapter 15: Neuroethical Considerations in Gaming Communities
- Part 5: Public Health Perspectives on Gaming
- Chapter 16: Epidemiology of Gaming: Prevalence, Patterns, and Trends
- Chapter 17: Virtual reality games as a Tool for Health Promotion and Education in Disability Care
- Chapter 18: Addressing Gaming-related Public Health Concerns and Challenges.