Technology for Inclusion and Participation for All: Recent Achievements and Future Directions 18th International Conference, AAATE 2025, Nicosia, Cyprus, September 10-12, 2025, Proceedings, Part I /
This two-volume set constitutes the proceedings of the 18th biennial AAATE Conference on Technology for Inclusion and Participation for All: Recent Achievements and Future Directions, AAATE 2025, which took place in Nicosia, Cyprus, during September 10-12, 2025. The 107 full papers included in the p...
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| Andre forfattere: | , |
| Format: | Electronisk eBog |
| Sprog: | engelsk |
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Springer Nature Switzerland : Imprint: Springer,
2025.
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| Udgivelse: | 1st ed. 2025. |
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| Online adgang: | https://doi.org/10.1007/978-3-032-01628-7 |
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Indholdsfortegnelse:
- Advanced technologies for inclusion and participation in education and labour
- Evaluating The Role Of An Assistive Online Toolkit To Support Autistic Students During The Transition Into University
- Digital Skills, Reasonable Accommodation and Technological Assistance for Employment in Cyprus.
- Artificial Intelligence And Disability: Using ChatGPT To Improve The Well-Being And Understand The Needs Of Students With Autism Spectrum Disorders
- Participatory Development of AI-enabled Applications. Insights from a German Research Project with People with Learning Disabilities
- Online Conversion Service of PDF/PowerPoint into Accessible Forms for Dyslexic Students
- UniNotesXR - Accessible Collaboration in Extended Reality: A Spatial Whiteboard with 3D Audio User Guidance for the Visually Impaired
- Immersive Learning for Inclusive Workplaces: Evaluating Mixed Reality in Vocational Training for People with Neurodevelopmental Disorders
- Augmented Reality-Based Training for Gardening: Enhancing Skills for Individuals with Special Needs at Il Seme Social Cooperative
- Bridging the Digital Media Divide - Enhancing Internet Accessibility for Students with Special Needs via [App’s Name]
- Impact of Interactive Sensory Ball on Children with Autism Spectrum Disorder: Enhancing Engagement, Self-Regulation, and Teacher Support
- Accessibility in digital spaces
- Flex Picture eBook: Software for the Creation of Accessible Interactive Images
- Uses of Email applications by People who are Blind and Low vision
- Accessibility Guidelines for 360-Degree Platforms: Derivation and Implementation
- Accessible indoor navigation systems
- A Systematic Review of Smartphone-based Indoor Navigation Assistance for Blind and Visually Impaired People
- Analysis of Indoor Wayfinding Accessible-Assistive Technologies for Mobility, and Blind and Visually Impaired Individuals
- Creating User-Centered Guidelines For Digital Guidance Systems
- Advancing diagnosis and rehabilitation of neurodevelopmental disorders: The role of virtual reality, eye-tracking, and serious games
- Sensors in Inclusive Virtual Reality Games for People with Intellectual Disability
- Usability of Smart Wearable for Adult and Paediatric Neurological Upper Limb Re/Habilitation: Perspectives of Users and Allied Health Professionals
- Creating a Virtual Environment For The Development Of Social And Communication Skills Of Children With Autism
- A New Path to Recovery: Virtual Reality-Driven Treadmill Exercises
- Recommendation System of Virtual Reality (VR) Application for Rehabilitation Purposes
- User-center Game Development For Older Adults
- Artificial intelligence in care and support ecosystems
- Lessons Learnt And Hands-On Experience In Developing Personalized AI-Powered Assistive Technology Companions For Use In Patient Care Settings
- A Novel AI-powered Approach for Improving Inclusion and Participation of Unpaid Caregivers in a Digital Carer Support Community
- About Assistive Technology Stack Supporting Active and Healthy Aging Based on Personalization and Application of Sensor Measurements
- Artificial intelligence in higher education: Advancing inclusive environments, pedagogical approaches, and assistive technologies
- AI Research: Where are the Disabled Researchers and the Voices of Disabled People
- Comparative Study on Gen-AI Models to Write Alt Text
- Evaluating Large Multimodal Models for Inclusive Mathematics Education: Addressing Dyslexia and Dyscalculia in Higher Education
- Assistive technologies outcomes and impact measurement
- Satisfaction With And Perceived Effectiveness Of Assistive Technologies: Experiences Of People With Disabilities And Older Adults In The Hague
- Shades Of Grey In The Use, Underuse And Non-use Of Assistive Products: Exploring The Ways Practitioners And Researchers Articulate Assistive Product Utilization
- A Full Lifespan Comparison of Virtual Reality Based Cognition Testing on Acceptance, Effectiveness and Satisfaction
- From End Users to Principal Communicators: Ensuring Deaf Agency in Technologies
- Implementation of a Web Platform to Improve Residential Autonomy: Usability and Self-determination for Persons with Physical Disability
- Enhancing Mobility and Quality of Life: A Longitudinal Study on the Impact of Customized Wheelchairs in India
- Development Of A Value Appraisal Tool For Implementing Technology In Elderly Care
- My Assistive Technology Outcomes Framework: Tools For Assistive Technology Users And The Practitioners That Support Them
- Theoretical Framework For Video Game Accessibility: Bridging User Experiences And Industry Data For Inclusive Design
- Assistive Technology in Education: Impact of Smartphone-Based Accessibility Features for Young Adults with Visual Impairments
- Teachers' Evaluation of Tools for Assessing the Usability of Technology Designed for Children with Autism
- Investigating the Potential of Assistive Technology Passports for Enhanced Access to Assistive Technology and the Development of an Implementation and Adoption Framework
- Method for Adapting the SUS and UTAUT-2 for Individuals with Autism, Traumatic Brain Injury and Intellectual Disability
- Assistive technology and accessibility for cognitive disabilities
- From Challenges to Solutions: Evaluating Assistive Technologies for Students with Dyslexia in Higher Education
- Is Easy Good Enough? Evaluation Of Easy Web Check, A Simplified And Open Method For Testing Website Accessibility
- A Personalized Digital Solution to Assist Task Organization and Time Management for People with Attention Deficit/Hyperactivity Disorder (ADHD)
- Transferring Linguistic Knowledge Representation to Automatically Adapt Easy-to-Read Text Guidelines from Spanish to German
- Assistive technology and accessibility training
- Integrating Digital Accessibility into Software Engineering Education: A Case Study of Learning Outcomes
- Modeling Transcription Task of Educational Documents for Visually Impaired Students
- Designing And Evaluating Disability Simulation Games For Positive Player Impact
- MuVie: Innovative Methods and Digital Technologies for Blind Music Education – Needs Analysis
- MuVie: Innovating Braille Jazz Notation and Enhancing Music Accessibility for Blind Students
- Empowering Inclusive Music Education Through AT Tools And Capabilities Of Synth4kids Software In The Early Childhood
- Building an Inclusive Future: Creating a Master’s Program in Assistive Technology Through International Course Mapping
- Assistive technology for sensory impairments
- Developing And Pilot Testing A Hybrid Prototype For Audio-tactile Graphics
- MS-EXPLORER: Multimodal Spatial Access to Information for Visually Impaired People
- DEEP: An Automatic Bidirectional Translator For Italian Sign Language
- Guiding Methods for On- and Off-Screen Subtitles in XR: Enhancing Accessibility for Deaf and Hard-of-Hearing Users.