Technology for Inclusion and Participation for All: Recent Achievements and Future Directions 18th International Conference, AAATE 2025, Nicosia, Cyprus, September 10-12, 2025, Proceedings, Part I /

This two-volume set constitutes the proceedings of the 18th biennial AAATE Conference on Technology for Inclusion and Participation for All: Recent Achievements and Future Directions, AAATE 2025, which took place in Nicosia, Cyprus, during September 10-12, 2025. The 107 full papers included in the p...

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Bibliografiske detaljer
Institution som forfatter: SpringerLink (Online service)
Andre forfattere: Mavrou, Katerina (Editor), Encarnação, Pedro (Editor)
Format: Electronisk eBog
Sprog:engelsk
Udgivet: Cham : Springer Nature Switzerland : Imprint: Springer, 2025.
Udgivelse:1st ed. 2025.
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Online adgang:https://doi.org/10.1007/978-3-032-01628-7
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Indholdsfortegnelse:
  • Advanced technologies for inclusion and participation in education and labour
  • Evaluating The Role Of An Assistive Online Toolkit To Support Autistic Students During The Transition Into University
  • Digital Skills, Reasonable Accommodation and Technological Assistance for Employment in Cyprus.
  • Artificial Intelligence And Disability: Using ChatGPT To Improve The Well-Being And Understand The Needs Of Students With Autism Spectrum Disorders
  • Participatory Development of AI-enabled Applications. Insights from a German Research Project with People with Learning Disabilities
  • Online Conversion Service of PDF/PowerPoint into Accessible Forms for Dyslexic Students
  • UniNotesXR - Accessible Collaboration in Extended Reality: A Spatial Whiteboard with 3D Audio User Guidance for the Visually Impaired
  • Immersive Learning for Inclusive Workplaces: Evaluating Mixed Reality in Vocational Training for People with Neurodevelopmental Disorders
  • Augmented Reality-Based Training for Gardening: Enhancing Skills for Individuals with Special Needs at Il Seme Social Cooperative
  • Bridging the Digital Media Divide - Enhancing Internet Accessibility for Students with Special Needs via [App’s Name]
  • Impact of Interactive Sensory Ball on Children with Autism Spectrum Disorder: Enhancing Engagement, Self-Regulation, and Teacher Support
  • Accessibility in digital spaces
  • Flex Picture eBook: Software for the Creation of Accessible Interactive Images
  • Uses of Email applications by People who are Blind and Low vision
  • Accessibility Guidelines for 360-Degree Platforms: Derivation and Implementation
  • Accessible indoor navigation systems
  • A Systematic Review of Smartphone-based Indoor Navigation Assistance for Blind and Visually Impaired People
  • Analysis of Indoor Wayfinding Accessible-Assistive Technologies for Mobility, and Blind and Visually Impaired Individuals
  • Creating User-Centered Guidelines For Digital Guidance Systems
  • Advancing diagnosis and rehabilitation of neurodevelopmental disorders: The role of virtual reality, eye-tracking, and serious games
  • Sensors in Inclusive Virtual Reality Games for People with Intellectual Disability
  • Usability of Smart Wearable for Adult and Paediatric Neurological Upper Limb Re/Habilitation: Perspectives of Users and Allied Health Professionals
  • Creating a Virtual Environment For The Development Of Social And Communication Skills Of Children With Autism
  • A New Path to Recovery: Virtual Reality-Driven Treadmill Exercises
  • Recommendation System of Virtual Reality (VR) Application for Rehabilitation Purposes
  • User-center Game Development For Older Adults
  • Artificial intelligence in care and support ecosystems
  • Lessons Learnt And Hands-On Experience In Developing Personalized AI-Powered Assistive Technology Companions For Use In Patient Care Settings
  • A Novel AI-powered Approach for Improving Inclusion and Participation of Unpaid Caregivers in a Digital Carer Support Community
  • About Assistive Technology Stack Supporting Active and Healthy Aging Based on Personalization and Application of Sensor Measurements
  • Artificial intelligence in higher education: Advancing inclusive environments, pedagogical approaches, and assistive technologies
  • AI Research: Where are the Disabled Researchers and the Voices of Disabled People
  • Comparative Study on Gen-AI Models to Write Alt Text
  • Evaluating Large Multimodal Models for Inclusive Mathematics Education: Addressing Dyslexia and Dyscalculia in Higher Education
  • Assistive technologies outcomes and impact measurement
  • Satisfaction With And Perceived Effectiveness Of Assistive Technologies: Experiences Of People With Disabilities And Older Adults In The Hague
  • Shades Of Grey In The Use, Underuse And Non-use Of Assistive Products: Exploring The Ways Practitioners And Researchers Articulate Assistive Product Utilization
  • A Full Lifespan Comparison of Virtual Reality Based Cognition Testing on Acceptance, Effectiveness and Satisfaction
  • From End Users to Principal Communicators: Ensuring Deaf Agency in Technologies
  • Implementation of a Web Platform to Improve Residential Autonomy: Usability and Self-determination for Persons with Physical Disability
  • Enhancing Mobility and Quality of Life: A Longitudinal Study on the Impact of Customized Wheelchairs in India
  • Development Of A Value Appraisal Tool For Implementing Technology In Elderly Care
  • My Assistive Technology Outcomes Framework: Tools For Assistive Technology Users And The Practitioners That Support Them
  • Theoretical Framework For Video Game Accessibility: Bridging User Experiences And Industry Data For Inclusive Design
  • Assistive Technology in Education: Impact of Smartphone-Based Accessibility Features for Young Adults with Visual Impairments
  • Teachers' Evaluation of Tools for Assessing the Usability of Technology Designed for Children with Autism
  • Investigating the Potential of Assistive Technology Passports for Enhanced Access to Assistive Technology and the Development of an Implementation and Adoption Framework
  • Method for Adapting the SUS and UTAUT-2 for Individuals with Autism, Traumatic Brain Injury and Intellectual Disability
  • Assistive technology and accessibility for cognitive disabilities
  • From Challenges to Solutions: Evaluating Assistive Technologies for Students with Dyslexia in Higher Education
  • Is Easy Good Enough? Evaluation Of Easy Web Check, A Simplified And Open Method For Testing Website Accessibility
  • A Personalized Digital Solution to Assist Task Organization and Time Management for People with Attention Deficit/Hyperactivity Disorder (ADHD)
  • Transferring Linguistic Knowledge Representation to Automatically Adapt Easy-to-Read Text Guidelines from Spanish to German
  • Assistive technology and accessibility training
  • Integrating Digital Accessibility into Software Engineering Education: A Case Study of Learning Outcomes
  • Modeling Transcription Task of Educational Documents for Visually Impaired Students
  • Designing And Evaluating Disability Simulation Games For Positive Player Impact
  • MuVie: Innovative Methods and Digital Technologies for Blind Music Education – Needs Analysis
  • MuVie: Innovating Braille Jazz Notation and Enhancing Music Accessibility for Blind Students
  • Empowering Inclusive Music Education Through AT Tools And Capabilities Of Synth4kids Software In The Early Childhood
  • Building an Inclusive Future: Creating a Master’s Program in Assistive Technology Through International Course Mapping
  • Assistive technology for sensory impairments
  • Developing And Pilot Testing A Hybrid Prototype For Audio-tactile Graphics
  • MS-EXPLORER: Multimodal Spatial Access to Information for Visually Impaired People
  • DEEP: An Automatic Bidirectional Translator For Italian Sign Language
  • Guiding Methods for On- and Off-Screen Subtitles in XR: Enhancing Accessibility for Deaf and Hard-of-Hearing Users.