Mathematics and Applications of Computer Graphics

This book equips readers with the fundamentals of 3DCG that support the advanced technologies. The content of this book is divided into four categories: modeling, rendering, character animation, and physical simulation, and each is explained in a separate chapter. In simpler terms, these four techno...

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Xehetasun bibliografikoak
Egile Nagusiak: Mitani, Jun (Egilea), Takayama, Kenshi (Egilea), Dobashi, Yoshinori (Egilea), Mukai, Tomohiko (Egilea), Fujisawa, Makoto (Egilea)
Erakunde egilea: SpringerLink (Online service)
Formatua: Baliabide elektronikoa eBook
Hizkuntza:ingelesa
Argitaratua: Singapore : Springer Nature Singapore : Imprint: Springer, 2025.
Edizioa:1st ed. 2025.
Gaiak:
Sarrera elektronikoa:https://doi.org/10.1007/978-981-96-2933-6
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