Mathematics and Applications of Computer Graphics
This book equips readers with the fundamentals of 3DCG that support the advanced technologies. The content of this book is divided into four categories: modeling, rendering, character animation, and physical simulation, and each is explained in a separate chapter. In simpler terms, these four techno...
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| Autori principali: | , , , , |
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| Ente Autore: | |
| Natura: | Elettronico eBook |
| Lingua: | inglese |
| Pubblicazione: |
Singapore :
Springer Nature Singapore : Imprint: Springer,
2025.
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| Edizione: | 1st ed. 2025. |
| Soggetti: | |
| Accesso online: | https://doi.org/10.1007/978-981-96-2933-6 |
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