Games /

In the last decade, digital games have been reinvented as vehicles of self-expression, sense-making, empathy, and healing, rather than just as tools of distraction from pain or discomfort. But aren't games supposed to whisk us away to a magical world of fun and fantasy and distract us from real...

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Bibliographische Detailangaben
1. Verfasser: Danilovic, Sandra (VerfasserIn)
Format: Elektronisch E-Book
Sprache:Englisch
Veröffentlicht: Bingley, U.K. : Emerald Publishing Limited, 2024.
Schriftenreihe:Arts for health.
Schlagworte:
Online-Zugang:https://doi.org/10.1108/9781800435940
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Inhaltsangabe:
  • Chapter 1. Games for Creative Health
  • Chapter 2. Games in Medicine
  • Chapter 3. Games for Creative Mental Health
  • Chapter 4. Empathy Games
  • Chapter 5. Community Care Games
  • Chapter 6. Accessible Games
  • Chapter 7. Making Games for Creative Health: A DIY Guide Conclusion.