Games /

In the last decade, digital games have been reinvented as vehicles of self-expression, sense-making, empathy, and healing, rather than just as tools of distraction from pain or discomfort. But aren't games supposed to whisk us away to a magical world of fun and fantasy and distract us from real...

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Detalles Bibliográficos
Autor Principal: Danilovic, Sandra (Author)
Formato: Electrónico eBook
Idioma:inglés
Publicado: Bingley, U.K. : Emerald Publishing Limited, 2024.
Series:Arts for health.
Subjects:
Acceso en liña:https://doi.org/10.1108/9781800435940
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